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-rw-r--r--engines/titanic/game/pet/pet_monitor.cpp64
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diff --git a/engines/titanic/game/pet/pet_monitor.cpp b/engines/titanic/game/pet/pet_monitor.cpp
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+++ b/engines/titanic/game/pet/pet_monitor.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_monitor.h"
+#include "titanic/core/room_item.h"
+#include "titanic/pet_control/pet_control.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPETMonitor, CGameObject)
+ ON_MESSAGE(EnterRoomMsg)
+END_MESSAGE_MAP()
+
+void CPETMonitor::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETMonitor::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CPETMonitor::EnterRoomMsg(CEnterRoomMsg *msg) {
+ bool flag = true;
+ if (msg->_newRoom && msg->_oldRoom) {
+ CString oldRoomName = msg->_oldRoom->getName();
+ CString newRoomName = msg->_newRoom->getName();
+
+ if (newRoomName == "SgtLobby" && oldRoomName == "SGTState")
+ flag = false;
+ }
+
+ if (flag) {
+ CPetControl *pet = getPetControl();
+ if (pet) {
+ pet->setRoomsRoomNum(0);
+ pet->resetRoomsHighlight();
+ }
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic