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path: root/engines/titanic/game/pet/pet_position.cpp
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-rw-r--r--engines/titanic/game/pet/pet_position.cpp264
1 files changed, 264 insertions, 0 deletions
diff --git a/engines/titanic/game/pet/pet_position.cpp b/engines/titanic/game/pet/pet_position.cpp
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+++ b/engines/titanic/game/pet/pet_position.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_position.h"
+#include "titanic/core/view_item.h"
+#include "titanic/pet_control/pet_control.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPETPosition, CGameObject)
+ ON_MESSAGE(EnterRoomMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(LeaveViewMsg)
+END_MESSAGE_MAP()
+
+void CPETPosition::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETPosition::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CPETPosition::EnterRoomMsg(CEnterRoomMsg *msg) {
+ if (msg->_newRoom->getName() == "EmbLobby") {
+ CPetControl *pet = getPetControl();
+ if (pet)
+ pet->setRoomsFloorNum(1);
+ }
+
+ return true;
+}
+
+bool CPETPosition::EnterViewMsg(CEnterViewMsg *msg) {
+ CPetControl *pet = getPetControl();
+ CString viewStr = msg->_newView->getNodeViewName();
+ CString tempStr;
+
+ if (compareRoomNameTo("TopOfWell")) {
+ tempStr = msg->_newView->getNodeViewName();
+ int wellEntry = 0;
+
+ if (tempStr == "Node 25.N")
+ wellEntry = 1;
+ else if (tempStr == "Node 24.SE")
+ wellEntry = 2;
+ else if (tempStr == "Node 26.N")
+ wellEntry = 3;
+ else if (tempStr == "Node 27.N")
+ wellEntry = 4;
+
+ if (wellEntry != 0)
+ petSetRoomsWellEntry(wellEntry);
+ } else if (compareRoomNameTo("1stClassLobby")) {
+ int roomNum = 0;
+
+ if (viewStr == "Node 2.N")
+ roomNum = 1;
+ else if (viewStr == "Node 3.N")
+ roomNum = 2;
+ else if (viewStr == "Node 4.N")
+ roomNum = 3;
+ else if (viewStr == "Node 5.N")
+ roomNum = 1;
+ else if (viewStr == "Node 6.N")
+ roomNum = 2;
+ else if (viewStr == "Node 7.N")
+ roomNum = 3;
+
+ if (pet) {
+ pet->setRoomsRoomNum(roomNum);
+ pet->resetRoomsHighlight();
+
+ int elevatorNum = pet->getRoomsElevatorNum();
+ int wellEntry = 0;
+
+ if (viewStr == "Node 10.S")
+ wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3;
+ else if (viewStr == "Node 9.S")
+ wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4;
+
+ if (wellEntry)
+ petSetRoomsWellEntry(wellEntry);
+ }
+ } else if (compareRoomNameTo("2ndClassLobby")) {
+ int roomNum = 0;
+
+ if (viewStr == "Node 3.N")
+ roomNum = 1;
+ else if (viewStr == "Node 4.N")
+ roomNum = 2;
+ else if (viewStr == "Node 5.N")
+ roomNum = 3;
+ else if (viewStr == "Node 6.N")
+ roomNum = 4;
+
+ if (pet) {
+ pet->setRoomsRoomNum(roomNum);
+ pet->resetRoomsHighlight();
+
+ int elevatorNum = pet->getRoomsElevatorNum();
+ int wellEntry = 0;
+
+ if (viewStr == "Node 8.S")
+ wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3;
+ else if (viewStr == "Node 1.S")
+ wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4;
+
+ if (wellEntry)
+ petSetRoomsWellEntry(wellEntry);
+ }
+ } else if (compareRoomNameTo("SecClassLittleLift")) {
+ if (pet && viewStr == "Node 1.N")
+ pet->resetRoomsHighlight();
+ } else if (compareRoomNameTo("SGTLittleLift")) {
+ if (pet && viewStr == "Node 1.N")
+ pet->resetRoomsHighlight();
+ } else if (compareRoomNameTo("SgtLobby")) {
+ int roomNum = 0;
+
+ if (viewStr == "Node 4.N")
+ roomNum = 1;
+ else if (viewStr == "Node 5.N")
+ roomNum = 2;
+ else if (viewStr == "Node 6.N")
+ roomNum = 3;
+ else if (viewStr == "Node 7.N")
+ roomNum = 4;
+ else if (viewStr == "Node 8.N")
+ roomNum = 5;
+ else if (viewStr == "Node 9.N")
+ roomNum = 6;
+
+ if (pet) {
+ pet->setRooms1CC(1);
+ pet->setRoomsRoomNum(roomNum);
+
+ if (viewStr == "Node 1.S")
+ pet->setRoomsWellEntry(pet->getRoomsElevatorNum());
+ }
+ } else if (compareRoomNameTo("BottomOfWell")) {
+ if (viewStr == "Node 10.E")
+ petSetRoomsWellEntry(3);
+ else if (viewStr == "Node 11.W")
+ petSetRoomsWellEntry(1);
+ }
+
+ return true;
+}
+
+bool CPETPosition::LeaveViewMsg(CLeaveViewMsg *msg) {
+ CPetControl *pet = getPetControl();
+ CString oldView = msg->_oldView->getName();
+ CString newView = msg->_newView->getName();
+
+ if (pet && newView == "Lift.Node 1.N") {
+ int elevatorNum = pet->getRoomsElevatorNum();
+
+ if (oldView == "TopOfWell.Node 25.N") {
+ pet->setRoomsFloorNum(1);
+ pet->setRoomsElevatorNum(1);
+ return true;
+ } else if (oldView == "TopOfWell.Node 24.SE") {
+ pet->setRoomsFloorNum(1);
+ pet->setRoomsElevatorNum(2);
+ return true;
+ } else if (oldView == "TopOfWell.Node 26.N") {
+ pet->setRoomsFloorNum(1);
+ pet->setRoomsElevatorNum(3);
+ return true;
+ } else if (oldView == "TopOfWell.Node 27.N") {
+ pet->setRoomsFloorNum(1);
+ pet->setRoomsElevatorNum(4);
+ return true;
+ } else if (oldView == "1stClassLobby.Node 10.S") {
+ switch (elevatorNum) {
+ case 1:
+ pet->setRoomsFloorNum(1);
+ pet->setRoomsElevatorNum(1);
+ break;
+ case 2:
+ pet->setRoomsElevatorNum(1);
+ break;
+ default:
+ pet->setRoomsElevatorNum(3);
+ break;
+ }
+ return true;
+ } else if (oldView == "1stClassLobby.Node 9.S") {
+ switch (elevatorNum) {
+ case 1:
+ case 2:
+ pet->setRoomsElevatorNum(2);
+ break;
+ default:
+ pet->setRoomsElevatorNum(4);
+ break;
+ }
+ return true;
+ } else if (oldView == "2ndClassLobby.Node 8.S") {
+ switch (elevatorNum) {
+ case 1:
+ case 2:
+ pet->setRoomsElevatorNum(1);
+ break;
+ default:
+ pet->setRoomsElevatorNum(3);
+ break;
+ }
+ return true;
+ } else if (oldView == "2ndClassLobby.Node 1.S") {
+ switch (elevatorNum) {
+ case 1:
+ case 2:
+ pet->setRoomsElevatorNum(2);
+ break;
+ default:
+ pet->setRoomsElevatorNum(4);
+ break;
+ }
+ return true;
+ } else if (oldView == "SgtLobby.Node 1.S") {
+ return true;
+ } else if (oldView == "BottomOfWell.Node 10.E" || oldView == "BottomOfWell.Node 11.W") {
+ pet->setRoomsElevatorNum(1);
+ return true;
+ }
+ }
+
+ CRoomItem *newRoom = msg->_newView->findRoom();
+ if (newRoom) {
+ CString roomName = newRoom->getName();
+ if (roomName == "1stClassLobby" || roomName == "2ndClassLobby" || roomName == "SgtLobby") {
+ if (pet)
+ pet->resetRoomsHighlight();
+ }
+ }
+
+ return true;
+}
+
+
+} // End of namespace Titanic