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-rw-r--r--engines/titanic/game/pet/pet_transition.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/engines/titanic/game/pet/pet_transition.cpp b/engines/titanic/game/pet/pet_transition.cpp
index 33cc36ca11..ec10569236 100644
--- a/engines/titanic/game/pet/pet_transition.cpp
+++ b/engines/titanic/game/pet/pet_transition.cpp
@@ -21,9 +21,15 @@
*/
#include "titanic/game/pet/pet_transition.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/core/view_item.h"
namespace Titanic {
+BEGIN_MESSAGE_MAP(CPETTransition, CGameObject)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
void CPETTransition::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
@@ -34,4 +40,21 @@ void CPETTransition::load(SimpleFile *file) {
CGameObject::load(file);
}
+bool CPETTransition::EnterViewMsg(CEnterViewMsg *msg) {
+ CPetControl *pet = getPetControl();
+
+ if (compareRoomNameTo("1stClassLobby") && pet) {
+ int elevatorNum = pet->getRoomsElevatorNum();
+ CString nodeView = msg->_newView->getNodeViewName();
+
+ if (nodeView == "Node 1.E") {
+ pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 1 : 3);
+ } else if (nodeView == "Node 1.W") {
+ pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 2 : 4);
+ }
+ }
+
+ return true;
+}
+
} // End of namespace Titanic