diff options
Diffstat (limited to 'engines/titanic/game/play_music_button.cpp')
-rw-r--r-- | engines/titanic/game/play_music_button.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/titanic/game/play_music_button.cpp b/engines/titanic/game/play_music_button.cpp new file mode 100644 index 0000000000..93416911b8 --- /dev/null +++ b/engines/titanic/game/play_music_button.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/play_music_button.h" +#include "titanic/sound/music_room.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CPlayMusicButton, CBackground) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(FrameMsg) +END_MESSAGE_MAP() + +void CPlayMusicButton::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_flag, indent); + file->writeNumberLine(_ticks, indent); + + CBackground::save(file, indent); +} + +void CPlayMusicButton::load(SimpleFile *file) { + file->readNumber(); + _flag = file->readNumber(); + _ticks = file->readNumber(); + + CBackground::load(file); +} + +bool CPlayMusicButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + CMusicRoom *musicRoom = getMusicRoom(); + if (_flag) { + musicRoom->stopMusic(); + stopMovie(); + loadFrame(0); + _flag = false; + } else { + musicRoom->startMusic(100); + playMovie(MOVIE_REPEAT); + _ticks = getTicksCount(); + _flag = true; + } + + return true; +} + +bool CPlayMusicButton::FrameMsg(CFrameMsg *msg) { + if (_flag && !CMusicRoom::_musicHandler->isBusy()) { + CMusicRoom *musicRoom = getMusicRoom(); + musicRoom->stopMusic(); + stopMovie(); + loadFrame(0); + _flag = false; + } + + return true; +} + +} // End of namespace Titanic |