diff options
Diffstat (limited to 'engines/titanic/game/sgt/bedfoot.cpp')
-rw-r--r-- | engines/titanic/game/sgt/bedfoot.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/titanic/game/sgt/bedfoot.cpp b/engines/titanic/game/sgt/bedfoot.cpp new file mode 100644 index 0000000000..ff7d64569a --- /dev/null +++ b/engines/titanic/game/sgt/bedfoot.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sgt/bedfoot.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CBedfoot, CSGTStateRoom) + ON_MESSAGE(TurnOn) + ON_MESSAGE(TurnOff) +END_MESSAGE_MAP() + +void CBedfoot::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + CSGTStateRoom::save(file, indent); +} + +void CBedfoot::load(SimpleFile *file) { + file->readNumber(); + CSGTStateRoom::load(file); +} + +bool CBedfoot::TurnOn(CTurnOn *msg) { + if (_statics->_v2 == "Closed" && _statics->_v11 == "Closed") { + _fieldE0 = 0; + _startFrame = 0; + if (_statics->_v10 == "Open") { + _endFrame = 13; + _statics->_v2 = "Open"; + playSound("b#7.wav"); + } else { + _endFrame = 17; + _statics->_v2 = "NotOnWashstand"; + playSound("b#4.wav"); + } + + playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); + } else if (_statics->_v2 == "RestingUnderTV") { + _fieldE0 = 0; + _startFrame = 8; + if (_statics->_v10 == "Open") { + _statics->_v2 = "Open"; + playSound("189_436_bed down 1.wav"); + } else { + _statics->_v2 = "NotOnWashstand"; + playSound("192_436_bed hits floor.wav"); + } + + playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); + } + + if (_statics->_v2 == "Open") + _statics->_v1 = "Closed"; + else if (_statics->_v2 == "NotOnWashstand") + _statics->_v1 = "ClosedWrong"; + + return true; +} + +bool CBedfoot::TurnOff(CTurnOff *msg) { + if (_statics->_v1 == "Closed" || _statics->_v1 == "ClosedWrong") { + setVisible(true); + CVisibleMsg visibleMsg(false); + visibleMsg.execute("Bedhead"); + } + + if (_statics->_v2 == "Open" && _statics->_v1 == "Closed") { + _fieldE0 = 0; + _startFrame = 20; + if (_statics->_v4 == "Closed") { + _statics->_v2 = "Closed"; + _endFrame = 30; + } else { + _statics->_v2 = "RestingUnderTV"; + _endFrame = 25; + } + + playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); + playSound("b#7.wav"); + + } else if (_statics->_v2 == "NotOnWashstand" && _statics->_v1 == "ClosedWrong") { + _fieldE0 = 0; + _startFrame = 17; + + if (_statics->_v4 == "Closed") { + _statics->_v2 = "Closed"; + _endFrame = 30; + } else { + _statics->_v2 = "RestingUnderTV"; + _endFrame = 25; + } + + playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); + playSound("b#7.wav"); + + } else if (_statics->_v2 == "RestingUTV" && _statics->_v4 == "Closed") { + _statics->_v2 = "Closed"; + _startFrame = 25; + _endFrame = 30; + playMovie(25, 30, MOVIE_GAMESTATE); + playSound("b#7.wav"); + } + + if (_statics->_v2 == "Closed") + _statics->_v1 = "Closed"; + + return true; +} + +} // End of namespace Titanic |