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-rw-r--r--engines/titanic/game/sgt/deskchair.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/engines/titanic/game/sgt/deskchair.cpp b/engines/titanic/game/sgt/deskchair.cpp
new file mode 100644
index 0000000000..7f64c2ee34
--- /dev/null
+++ b/engines/titanic/game/sgt/deskchair.cpp
@@ -0,0 +1,89 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/sgt/deskchair.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CDeskchair, CSGTStateRoom)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(MovieEndMsg)
+END_MESSAGE_MAP()
+
+void CDeskchair::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CSGTStateRoom::save(file, indent);
+}
+
+void CDeskchair::load(SimpleFile *file) {
+ file->readNumber();
+ CSGTStateRoom::load(file);
+}
+
+bool CDeskchair::TurnOn(CTurnOn *msg) {
+ if (_statics->_v8 == "Closed" && _statics->_v9 == "Closed") {
+ setVisible(true);
+ _statics->_v9 = "Open";
+ _fieldE0 = false;
+ _startFrame = 0;
+ _endFrame = 16;
+ playMovie(0, 16, MOVIE_GAMESTATE);
+ playSound("b#8.wav");
+ }
+
+ return true;
+}
+
+bool CDeskchair::TurnOff(CTurnOff *msg) {
+ if (_statics->_v9 == "Open") {
+ _statics->_v9 = "Closed";
+ _fieldE0 = true;
+ _startFrame = 16;
+ _endFrame = 32;
+ playMovie(16, 32, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ playSound("b#2.wav");
+ }
+
+ return true;
+}
+
+bool CDeskchair::ActMsg(CActMsg *msg) {
+ if (msg->_action == "Smash") {
+ setVisible(false);
+ _statics->_v9 = "Closed";
+ _fieldE0 = true;
+ loadFrame(0);
+ return true;
+ } else {
+ return CSGTStateRoom::ActMsg(msg);
+ }
+}
+
+bool CDeskchair::MovieEndMsg(CMovieEndMsg *msg) {
+ if (_statics->_v9 == "Closed")
+ setVisible(false);
+ return true;
+}
+
+} // End of namespace Titanic