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-rw-r--r--engines/titanic/game_location.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/titanic/game_location.cpp b/engines/titanic/game_location.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game_location.h"
+#include "titanic/game_manager.h"
+#include "titanic/game_state.h"
+#include "titanic/core/project_item.h"
+
+namespace Titanic {
+
+#define STARTING_ROOM 3
+#define STARTING_NODE 1
+#define STARTING_VIEW 4
+
+CGameLocation::CGameLocation(CGameState *owner) : _gameState(owner),
+ _view(nullptr), _roomNumber(STARTING_ROOM),
+ _nodeNumber(STARTING_NODE), _viewNumber(STARTING_VIEW) {
+}
+
+void CGameLocation::save(SimpleFile *file) const {
+ file->writeNumber(_roomNumber);
+ file->writeNumber(_nodeNumber);
+ file->writeNumber(_viewNumber);
+}
+
+void CGameLocation::load(SimpleFile *file) {
+ _view = nullptr;
+ _roomNumber = file->readNumber();
+ _nodeNumber = file->readNumber();
+ _viewNumber = file->readNumber();
+}
+
+CViewItem *CGameLocation::getView() {
+ if (!_view) {
+ CGameManager *gm = _gameState->_gameManager;
+ _view = gm->_project->findView(_roomNumber, _nodeNumber, _viewNumber);
+
+ if (!_view) {
+ // Fallback if view not found
+ _view = gm->_project->findView(STARTING_ROOM,
+ STARTING_NODE, STARTING_VIEW);
+
+ if (!_view) {
+ // Fallback for the fallback
+ for (int idx = 0; idx < 99 && !_view; ++idx) {
+ _view = gm->_project->findView(idx, 1, 1);
+ }
+ }
+ }
+ }
+
+ if (!_view) {
+ // Okay seriously, yet another fallback if view not found
+ _viewNumber = _nodeNumber = _roomNumber = -1;
+ _view = nullptr;
+ } else {
+ _viewNumber = _view->_viewNumber;
+ _nodeNumber = getNode()->_nodeNumber;
+ _roomNumber = getRoom()->_roomNumber;
+ }
+
+ return _view;
+}
+
+CNodeItem *CGameLocation::getNode() {
+ CViewItem *view = getView();
+ return !view ? nullptr : view->findNode();
+}
+
+CRoomItem *CGameLocation::getRoom() {
+ CViewItem *view = getView();
+ return !view ? nullptr : view->findRoom();
+}
+
+} // End of namespace Titanic z