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Diffstat (limited to 'engines/titanic/game_manager.cpp')
-rw-r--r-- | engines/titanic/game_manager.cpp | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/engines/titanic/game_manager.cpp b/engines/titanic/game_manager.cpp new file mode 100644 index 0000000000..2f83bca867 --- /dev/null +++ b/engines/titanic/game_manager.cpp @@ -0,0 +1,313 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/titanic.h" +#include "titanic/game_manager.h" +#include "titanic/game_view.h" +#include "titanic/support/screen_manager.h" +#include "titanic/core/project_item.h" +#include "titanic/messages/messages.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +CGameManager::CGameManager(CProjectItem *project, CGameView *gameView): + _project(project), _gameView(gameView), _trueTalkManager(this), + _inputHandler(this), _inputTranslator(&_inputHandler), + _gameState(this), _sound(this), _musicRoom(this), + _treeItem(nullptr), _soundMaker(nullptr), _movieRoom(nullptr), + _dragItem(nullptr), _field54(0), _lastDiskTicksCount(0), _tickCount2(0) { + + CTimeEventInfo::_nextId = 0; + _movie = nullptr; + _movieSurface = CScreenManager::_screenManagerPtr->createSurface(600, 340); + _project->setGameManager(this); + g_vm->_filesManager->setGameManager(this); +} + +CGameManager::~CGameManager() { + delete _movie; + delete _movieSurface; + destroyTreeItem(); + + _project->resetGameManager(); +} + +void CGameManager::destroyTreeItem() { + if (_treeItem) { + _treeItem->destroyAll(); + _treeItem = nullptr; + } +} + +void CGameManager::save(SimpleFile *file) { + file->writeNumber(_lastDiskTicksCount); + _gameState.save(file); + _timers.save(file, 0); + _trueTalkManager.save(file); + _sound.save(file); +} + +void CGameManager::load(SimpleFile *file) { + file->readNumber(); + + _gameState.load(file); + _timers.load(file); + _trueTalkManager.load(file); + _sound.load(file); +} + +void CGameManager::preLoad() { + updateDiskTicksCount(); + _timers.destroyContents(); + _soundMaker = nullptr; + + _trueTalkManager.preLoad(); + _sound.preLoad(); +} + +void CGameManager::postLoad(CProjectItem *project) { + if (_gameView) { + _gameView->postLoad(); + + if (!_gameView->_surface) { + CViewItem *view = getView(); + if (view) + _gameView->setView(view); + } + } + + // Signal to anything interested that the game has been loaded + CLoadSuccessMsg msg(_lastDiskTicksCount - _tickCount2); + msg.execute(project, nullptr, MSGFLAG_SCAN); + + // Signal to any registered timers + _timers.postLoad(_lastDiskTicksCount, _project); + + // Signal the true talk manager and sound + _trueTalkManager.postLoad(); + _sound.postLoad(); +} + +void CGameManager::preSave(CProjectItem *project) { + // Generate a message that a save is being done + updateDiskTicksCount(); + CPreSaveMsg msg(_lastDiskTicksCount); + msg.execute(project, nullptr, MSGFLAG_SCAN); + + // Notify sub-objects of the save + _timers.preSave(_lastDiskTicksCount); + _trueTalkManager.preSave(); + _sound.preSave(); +} + +void CGameManager::postSave() { + _timers.postSave(); + _trueTalkManager.postSave(); + _sound.postSave(); +} + +void CGameManager::initBounds() { + _bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); +} + +void CGameManager::roomTransition(CRoomItem *oldRoom, CRoomItem *newRoom) { + delete _movie; + _movie = nullptr; + + CResourceKey movieKey = (oldRoom == newRoom) ? oldRoom->getTransitionMovieKey() : + oldRoom->getExitMovieKey(); + CString filename = movieKey.exists(); + if (g_vm->_filesManager->fileExists(filename)) { + _movieSurface->freeSurface(); + _movie = g_vm->_movieManager.createMovie(filename, _movieSurface); + } +} + +void CGameManager::playClip(CMovieClip *clip, CRoomItem *oldRoom, CRoomItem *newRoom) { + if (oldRoom != newRoom || newRoom != _movieRoom || !_movie) + roomTransition(oldRoom, newRoom); + + if (clip && clip->_startFrame != clip->_endFrame && _movie) { + // Clip details specifying a sub-section of movie to play + Rect tempRect(20, 10, SCREEN_WIDTH - 20, 350); + + lockInputHandler(); + CScreenManager::_screenManagerPtr->_mouseCursor->hide(); + _movie->playClip(tempRect, clip->_startFrame, clip->_endFrame); + CScreenManager::_screenManagerPtr->_mouseCursor->show(); + unlockInputHandler(); + } +} + +void CGameManager::update() { + updateMovies(); + frameMessage(getRoom()); + _timers.update(g_vm->_events->getTicksCount()); + _trueTalkManager.removeCompleted(); + _trueTalkManager.update2(); + CScreenManager::_screenManagerPtr->_mouseCursor->update(); + + CViewItem *view = getView(); + if (view) { + // Expand the game manager's bounds to encompass all the view's items + for (CTreeItem *item = view; item; item = item->scan(view)) { + Rect r = item->getBounds(); + if (!r.isEmpty()) + _bounds.extend(r); + } + + // Also include the PET control in the bounds + if (_project) { + CPetControl *pet = _project->getPetControl(); + if (pet) + _bounds.extend(pet->getBounds()); + } + + // And the text cursor + CScreenManager *screenManager = CScreenManager::_screenManagerPtr; + CTextCursor *textCursor = screenManager->_textCursor; + if (textCursor && textCursor->_active) + _bounds.extend(textCursor->getCursorBounds()); + + // Set the surface bounds + screenManager->setSurfaceBounds(SURFACE_BACKBUFFER, _bounds); + + // Handle redrawing the view + if (!_bounds.isEmpty()) { + _gameView->draw(_bounds); + _bounds = Rect(); + } + + _gameState.checkForViewChange(); + } +} + +void CGameManager::updateMovies() { + // Initial iteration to mark all the movies as not yet handled + for (CMovieList::iterator i = CMovie::_playingMovies->begin(); + i != CMovie::_playingMovies->end(); ++i) + (*i)->_handled = false; + + bool repeatFlag; + do { + repeatFlag = false; + + // Scan for a movie to process + for (CMovieList::iterator i = CMovie::_playingMovies->begin(); + i != CMovie::_playingMovies->end(); ++i) { + CMovie *movie = *i; + if (movie->_handled) + continue; + + CMovieEventList eventsList; + if (!movie->handleEvents(eventsList)) + movie->removeFromPlayingMovies(); + + while (!eventsList.empty()) { + CMovieEvent *movieEvent = eventsList.front(); + + switch (movieEvent->_type) { + case MET_MOVIE_END: { + CMovieEndMsg endMsg(movieEvent->_startFrame, movieEvent->_endFrame); + endMsg.execute(movieEvent->_gameObject); + break; + } + + case MET_FRAME: { + CMovieFrameMsg frameMsg(movieEvent->_initialFrame, 0); + frameMsg.execute(movieEvent->_gameObject); + break; + } + + default: + break; + } + + eventsList.remove(movieEvent); + } + + // Flag the movie as having been handled + movie->_handled = true; + repeatFlag = true; + break; + } + } while (repeatFlag); +} + +void CGameManager::updateDiskTicksCount() { + _lastDiskTicksCount = g_vm->_events->getTicksCount(); +} + +void CGameManager::viewChange() { + delete _movie; + delete _movieSurface; + + _movie = nullptr; + _movieSurface = CScreenManager::_screenManagerPtr->createSurface(600, 340); + _trueTalkManager.clear(); + + for (CTreeItem *treeItem = _project; treeItem; treeItem = treeItem->scan(_project)) + treeItem->viewChange(); + + initBounds(); +} + +void CGameManager::frameMessage(CRoomItem *room) { + if (room) { + // Signal the next frame + CFrameMsg frameMsg(g_vm->_events->getTicksCount()); + frameMsg.execute(room, nullptr, MSGFLAG_SCAN); + + if (!_soundMaker) { + // Check for a sound maker in the room + _soundMaker = dynamic_cast<CBackgroundSoundMaker *>( + _project->findByName("zBackgroundSoundMaker")); + } + + // If there's a sound maker, dispatch the event to it as well + if (_soundMaker) + frameMsg.execute(_soundMaker); + } +} + +void CGameManager::extendBounds(const Rect &r) { + if (_bounds.isEmpty()) + _bounds = r; + else + _bounds.combine(r); +} + +CScreenManager *CGameManager::setScreenManager() const { + return CScreenManager::setCurrent(); +} + +CString CGameManager::getFullViewName() { + CViewItem *view = getView(); + CNodeItem *node = view->findNode(); + CRoomItem *room = node->findRoom(); + + return CString::format("%s.%s.%s", room->getName().c_str(), + node->getName().c_str(), view->getName().c_str()); +} + +} // End of namespace Titanic |