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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_GAME_VIEW_H
+#define TITANIC_GAME_VIEW_H
+
+#include "common/scummsys.h"
+#include "titanic/core/view_item.h"
+#include "titanic/support/video_surface.h"
+
+namespace Titanic {
+
+class CMainGameWindow;
+class CGameManager;
+
+class CGameView {
+protected:
+ CGameManager *_gameManager;
+public:
+ CVideoSurface *_surface;
+public:
+ CGameView();
+ virtual ~CGameView() {}
+
+ /**
+ * Set the game manager
+ */
+ void setGameManager(CGameManager *gameManager);
+
+ /**
+ * Called after loading a game has finished
+ */
+ void postLoad();
+
+ virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber);
+
+ /**
+ * Set the currently active view
+ */
+ virtual void setView(CViewItem *item) = 0;
+
+ virtual void draw(const Rect &bounds) = 0;
+
+ /**
+ * Creates a surface from a specified resource
+ */
+ void createSurface(const CResourceKey &key);
+
+ /**
+ * Draws the background of a view
+ */
+ void drawView();
+};
+
+class CSTGameView: public CGameView {
+private:
+ CMainGameWindow *_gameWindow;
+public:
+ CSTGameView(CMainGameWindow *gameWindow);
+
+ /**
+ * Set the currently active view
+ */
+ virtual void setView(CViewItem *item);
+
+ /**
+ * Handles drawing the view
+ */
+ virtual void draw(const Rect &bounds);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_GAME_VIEW_H */