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Diffstat (limited to 'engines/titanic/game_view.h')
-rw-r--r-- | engines/titanic/game_view.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/titanic/game_view.h b/engines/titanic/game_view.h new file mode 100644 index 0000000000..74ab207d36 --- /dev/null +++ b/engines/titanic/game_view.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_GAME_VIEW_H +#define TITANIC_GAME_VIEW_H + +#include "common/scummsys.h" +#include "titanic/core/view_item.h" +#include "titanic/support/video_surface.h" + +namespace Titanic { + +class CMainGameWindow; +class CGameManager; + +class CGameView { +protected: + CGameManager *_gameManager; +public: + CVideoSurface *_surface; +public: + CGameView(); + virtual ~CGameView() {} + + /** + * Set the game manager + */ + void setGameManager(CGameManager *gameManager); + + /** + * Called after loading a game has finished + */ + void postLoad(); + + virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber); + + /** + * Set the currently active view + */ + virtual void setView(CViewItem *item) = 0; + + virtual void draw(const Rect &bounds) = 0; + + /** + * Creates a surface from a specified resource + */ + void createSurface(const CResourceKey &key); + + /** + * Draws the background of a view + */ + void drawView(); +}; + +class CSTGameView: public CGameView { +private: + CMainGameWindow *_gameWindow; +public: + CSTGameView(CMainGameWindow *gameWindow); + + /** + * Set the currently active view + */ + virtual void setView(CViewItem *item); + + /** + * Handles drawing the view + */ + virtual void draw(const Rect &bounds); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_GAME_VIEW_H */ |