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Diffstat (limited to 'engines/titanic/gfx/st_button.cpp')
-rw-r--r--engines/titanic/gfx/st_button.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/titanic/gfx/st_button.cpp b/engines/titanic/gfx/st_button.cpp
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+++ b/engines/titanic/gfx/st_button.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/gfx/st_button.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CSTButton, CBackground)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(MouseButtonUpMsg)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
+CSTButton::CSTButton() : CBackground() {
+ _statusInc = 0;
+ _statusTarget = "NULL";
+ _fieldF0 = 0;
+ _currentStatus = 0;
+ _string4 = "NULL";
+ _soundName = "NULL";
+ _buttonFrame = 0;
+}
+
+void CSTButton::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_statusInc, indent);
+ file->writeQuotedLine(_statusTarget, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_currentStatus, indent);
+ file->writeQuotedLine(_string4, indent);
+ file->writeQuotedLine(_soundName, indent);
+ file->writeNumberLine(_buttonFrame, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CSTButton::load(SimpleFile *file) {
+ file->readNumber();
+ _statusInc = file->readNumber();
+ _statusTarget = file->readString();
+ _fieldF0 = file->readNumber();
+ _currentStatus = file->readNumber();
+ _string4 = file->readString();
+ _soundName = file->readString();
+ _buttonFrame = file->readNumber() != 0;
+
+ CBackground::load(file);
+}
+
+bool CSTButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ playMovie(0);
+ playSound(_soundName, 100, 0, 0);
+
+ return true;
+}
+
+bool CSTButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ int oldStatus = _currentStatus;
+ int newStatus = _currentStatus + _statusInc;
+
+ CStatusChangeMsg statusMsg(oldStatus, newStatus, false);
+ _currentStatus = newStatus;
+ statusMsg.execute(_statusTarget);
+
+ if (!statusMsg._success) {
+ _currentStatus -= _statusInc;
+ }
+
+ return true;
+}
+
+bool CSTButton::EnterViewMsg(CEnterViewMsg *msg) {
+ loadFrame(_buttonFrame);
+ return true;
+}
+
+} // End of namespace Titanic