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-rw-r--r--engines/titanic/gfx/toggle_switch.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/gfx/toggle_switch.cpp b/engines/titanic/gfx/toggle_switch.cpp
new file mode 100644
index 0000000000..815f96cb5a
--- /dev/null
+++ b/engines/titanic/gfx/toggle_switch.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/gfx/toggle_switch.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CToggleSwitch, CGameObject)
+ ON_MESSAGE(MouseButtonUpMsg)
+ ON_MESSAGE(ChildDragStartMsg)
+ ON_MESSAGE(ChildDragMoveMsg)
+END_MESSAGE_MAP()
+
+CToggleSwitch::CToggleSwitch() : CGameObject(), _pressed(false) {
+}
+
+void CToggleSwitch::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_pressed, indent);
+ file->writePoint(_pos1, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CToggleSwitch::load(SimpleFile *file) {
+ file->readNumber();
+ _pressed = file->readNumber();
+ _pos1 = file->readPoint();
+
+ CGameObject::load(file);
+}
+
+bool CToggleSwitch::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ _pressed = !_pressed;
+ if (_pressed)
+ fn10(0, 0, 0);
+ else
+ fn10(0xff, 0xff, 0xff);
+ return true;
+}
+
+bool CToggleSwitch::ChildDragStartMsg(CChildDragStartMsg *msg) {
+ _pos1.x = msg->_mousePos.x - _bounds.left;
+ _pos1.y = msg->_mousePos.y - _bounds.top;
+ return true;
+}
+
+bool CToggleSwitch::ChildDragMoveMsg(CChildDragMoveMsg *msg) {
+ setPosition(Point(msg->_mousePos.x - _pos1.x, msg->_mousePos.y - _pos1.y));
+ return true;
+}
+
+} // End of namespace Titanic