aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/input_translator.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/input_translator.cpp')
-rw-r--r--engines/titanic/input_translator.cpp114
1 files changed, 114 insertions, 0 deletions
diff --git a/engines/titanic/input_translator.cpp b/engines/titanic/input_translator.cpp
new file mode 100644
index 0000000000..ce272d152c
--- /dev/null
+++ b/engines/titanic/input_translator.cpp
@@ -0,0 +1,114 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/input_handler.h"
+#include "titanic/input_translator.h"
+#include "titanic/events.h"
+#include "titanic/messages/mouse_messages.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+CInputTranslator::CInputTranslator(CInputHandler *inputHandler) :
+ _inputHandler(inputHandler) {
+ inputHandler->setTranslator(this);
+}
+
+int CInputTranslator::getButtons(int special) const {
+ int buttons = 0;
+ if (special & MK_LBUTTON)
+ buttons |= MB_LEFT;
+ if (special & MK_MBUTTON)
+ buttons |= MB_MIDDLE;
+ if (special & MK_RBUTTON)
+ buttons |= MB_RIGHT;
+
+ return buttons;
+}
+
+void CInputTranslator::mouseMove(int special, const Point &pt) {
+ CMouseMoveMsg msg(pt, getButtons(special));
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::leftButtonDown(int special, const Point &pt) {
+ CMouseButtonDownMsg msg(pt, MB_LEFT);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::leftButtonUp(int special, const Point &pt) {
+ CMouseButtonUpMsg msg(pt, MB_LEFT);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) {
+ CMouseDoubleClickMsg msg(pt, MB_LEFT);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::middleButtonDown(int special, const Point &pt) {
+ CMouseButtonDownMsg msg(pt, MB_MIDDLE);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::middleButtonUp(int special, const Point &pt) {
+ CMouseButtonUpMsg msg(pt, MB_MIDDLE);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) {
+ CMouseDoubleClickMsg msg(pt, MB_MIDDLE);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::rightButtonDown(int special, const Point &pt) {
+ CMouseButtonDownMsg msg(pt, MB_RIGHT);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::rightButtonUp(int special, const Point &pt) {
+ CMouseButtonUpMsg msg(pt, MB_RIGHT);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::rightButtonDoubleClick(int special, const Point &pt) {
+ CMouseDoubleClickMsg msg(pt, MB_RIGHT);
+ _inputHandler->handleMessage(msg);
+}
+
+void CInputTranslator::keyDown(const Common::KeyState &keyState) {
+ if (keyState.keycode >= Common::KEYCODE_F1 && keyState.keycode <= Common::KEYCODE_F5) {
+ CVirtualKeyCharMsg msg(keyState);
+ _inputHandler->handleMessage(msg);
+ }
+
+ if (keyState.ascii <= 127) {
+ CKeyCharMsg msg(keyState.ascii);
+ _inputHandler->handleMessage(msg);
+ }
+}
+
+bool CInputTranslator::isMousePressed() const {
+ return g_vm->_window->getSpecialButtons() & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
+}
+
+} // End of namespace Titanic