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-rw-r--r--engines/titanic/messages/messages.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/titanic/messages/messages.h b/engines/titanic/messages/messages.h
index 6832c69f3c..a1e9ccbf9d 100644
--- a/engines/titanic/messages/messages.h
+++ b/engines/titanic/messages/messages.h
@@ -273,7 +273,7 @@ MESSAGE1(CGetChevRoomNum, int, roomNum, 0);
MESSAGE2(CHoseConnectedMsg, bool, connected, true, CGameObject *, object, nullptr);
MESSAGE0(CInitializeAnimMsg);
MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0);
-MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, result, false, CString, string1, "");
+MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, isHooked, false, CString, armName, "");
MESSAGE1(CIsParrotPresentMsg, bool, value, false);
MESSAGE1(CKeyCharMsg, int, key, 32);
MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr);
@@ -304,8 +304,8 @@ MESSAGE2(CParrotSpeakMsg, CString, target, "", CString, action, "");
MESSAGE2(CParrotTriesChickenMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CPhonographPlayMsg, int, value, 0);
MESSAGE0(CPhonographReadyToPlayMsg);
-MESSAGE1(CPhonographRecordMsg, int, value, 0);
-MESSAGE3(CPhonographStopMsg, int, value1, 0, int, value2, 0, int, value3, 0);
+MESSAGE1(CPhonographRecordMsg, bool, canRecord, false);
+MESSAGE3(CPhonographStopMsg, bool, leavingRoom, false, bool, cylinderPresent, false, bool, dontStop, false);
MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0);
MESSAGE2(CPlayerTriesRestaurantTableMsg, int, tableId, 0, bool, result, false);
MESSAGE1(CPreSaveMsg, int, value, 0);
@@ -314,7 +314,7 @@ MESSAGE2(CPumpingMsg, int, value, 0, CGameObject *, object, nullptr);
MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0);
MESSAGE1(CPutParrotBackMsg, int, value, 0);
MESSAGE0(CPuzzleSolvedMsg);
-MESSAGE3(CQueryCylinderHolderMsg, int, value1, 0, int, value2, 0, CTreeItem *, target, (CTreeItem *)nullptr);
+MESSAGE3(CQueryCylinderHolderMsg, bool, isOpen, false, bool, isPresent, false, CTreeItem *, target, (CTreeItem *)nullptr);
MESSAGE1(CQueryCylinderMsg, CString, name, "");
MESSAGE1(CQueryCylinderNameMsg, CString, name, "");
MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0);
@@ -378,6 +378,7 @@ MESSAGE1(CUseWithCharMsg, CCharacter *, character, nullptr);
MESSAGE1(CUseWithOtherMsg, CGameObject *, other, 0);
MESSAGE1(CVirtualKeyCharMsg, Common::KeyState, keyState, Common::KeyState());
MESSAGE1(CVisibleMsg, bool, visible, true);
+MESSAGE1(CCheckCodeWheelsMsg, bool, isCorrect, true);
} // End of namespace Titanic