diff options
Diffstat (limited to 'engines/titanic/messages/messages.h')
-rw-r--r-- | engines/titanic/messages/messages.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/titanic/messages/messages.h b/engines/titanic/messages/messages.h index 6832c69f3c..a1e9ccbf9d 100644 --- a/engines/titanic/messages/messages.h +++ b/engines/titanic/messages/messages.h @@ -273,7 +273,7 @@ MESSAGE1(CGetChevRoomNum, int, roomNum, 0); MESSAGE2(CHoseConnectedMsg, bool, connected, true, CGameObject *, object, nullptr); MESSAGE0(CInitializeAnimMsg); MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0); -MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, result, false, CString, string1, ""); +MESSAGE3(CIsHookedOnMsg, Rect, rect, Rect(), bool, isHooked, false, CString, armName, ""); MESSAGE1(CIsParrotPresentMsg, bool, value, false); MESSAGE1(CKeyCharMsg, int, key, 32); MESSAGE2(CLeaveNodeMsg, CNodeItem *, oldNode, nullptr, CNodeItem *, newNode, nullptr); @@ -304,8 +304,8 @@ MESSAGE2(CParrotSpeakMsg, CString, target, "", CString, action, ""); MESSAGE2(CParrotTriesChickenMsg, int, value1, 0, int, value2, 0); MESSAGE1(CPhonographPlayMsg, int, value, 0); MESSAGE0(CPhonographReadyToPlayMsg); -MESSAGE1(CPhonographRecordMsg, int, value, 0); -MESSAGE3(CPhonographStopMsg, int, value1, 0, int, value2, 0, int, value3, 0); +MESSAGE1(CPhonographRecordMsg, bool, canRecord, false); +MESSAGE3(CPhonographStopMsg, bool, leavingRoom, false, bool, cylinderPresent, false, bool, dontStop, false); MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0); MESSAGE2(CPlayerTriesRestaurantTableMsg, int, tableId, 0, bool, result, false); MESSAGE1(CPreSaveMsg, int, value, 0); @@ -314,7 +314,7 @@ MESSAGE2(CPumpingMsg, int, value, 0, CGameObject *, object, nullptr); MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0); MESSAGE1(CPutParrotBackMsg, int, value, 0); MESSAGE0(CPuzzleSolvedMsg); -MESSAGE3(CQueryCylinderHolderMsg, int, value1, 0, int, value2, 0, CTreeItem *, target, (CTreeItem *)nullptr); +MESSAGE3(CQueryCylinderHolderMsg, bool, isOpen, false, bool, isPresent, false, CTreeItem *, target, (CTreeItem *)nullptr); MESSAGE1(CQueryCylinderMsg, CString, name, ""); MESSAGE1(CQueryCylinderNameMsg, CString, name, ""); MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0); @@ -378,6 +378,7 @@ MESSAGE1(CUseWithCharMsg, CCharacter *, character, nullptr); MESSAGE1(CUseWithOtherMsg, CGameObject *, other, 0); MESSAGE1(CVirtualKeyCharMsg, Common::KeyState, keyState, Common::KeyState()); MESSAGE1(CVisibleMsg, bool, visible, true); +MESSAGE1(CCheckCodeWheelsMsg, bool, isCorrect, true); } // End of namespace Titanic |