diff options
Diffstat (limited to 'engines/titanic/moves/enter_sec_class_state.cpp')
-rw-r--r-- | engines/titanic/moves/enter_sec_class_state.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/titanic/moves/enter_sec_class_state.cpp b/engines/titanic/moves/enter_sec_class_state.cpp new file mode 100644 index 0000000000..2a35621003 --- /dev/null +++ b/engines/titanic/moves/enter_sec_class_state.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/moves/enter_sec_class_state.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CEnterSecClassState, CGameObject) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(StatusChangeMsg) + ON_MESSAGE(MovieEndMsg) +END_MESSAGE_MAP() + +void CEnterSecClassState::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_mode, indent); + file->writeNumberLine(_soundHandle, indent); + + CGameObject::save(file, indent); +} + +void CEnterSecClassState::load(SimpleFile *file) { + file->readNumber(); + _mode = file->readNumber(); + _soundHandle = file->readNumber(); + + CGameObject::load(file); +} + +bool CEnterSecClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + if (getPassengerClass() > 2) { + playSound("b#105.wav"); + petDisplayMessage(1, "Passengers of your class are not permitted to enter this area."); + } else if (!compareRoomNameTo("SecClassLittleLift") || _mode == 2) { + CActMsg actMsg(getFullViewName().deleteRight(3) + ".S"); + actMsg.execute("SecClassRoomLeaver"); + changeView("secClassState.Node 01.N"); + } + + return true; +} + +bool CEnterSecClassState::StatusChangeMsg(CStatusChangeMsg *msg) { + stopSound(_soundHandle); + + if (msg->_newStatus == _mode || (_mode == 2 && msg->_newStatus == 3)) { + if (_mode == 2) { + _soundHandle = queueSound("b#36.wav", _soundHandle); + } else { + _soundHandle = queueSound("b#31.wav", _soundHandle); + } + if (msg->_newStatus == 3) + msg->_newStatus = 2; + } else { + changeView("SecClassLittleLift.Node 1.N"); + if (msg->_newStatus == 1) { + _soundHandle = queueSound("b#32.wav", _soundHandle); + } else if (msg->_newStatus == 2) { + _soundHandle = queueSound("b#25.wav", _soundHandle); + } else if (msg->_newStatus == 3) { + _soundHandle = queueSound("b#33.wav", _soundHandle); + msg->_newStatus = 2; + } + } + + if (msg->_newStatus != 3) { + if (msg->_newStatus == 2 && _mode == 1) + playMovie(0, 10, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + else if (msg->_newStatus == 1) + playMovie(11, 21, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + } + + _cursorId = msg->_newStatus == 2 ? CURSOR_MOVE_FORWARD : CURSOR_INVALID; + _mode = msg->_newStatus; + return true; +} + +bool CEnterSecClassState::MovieEndMsg(CMovieEndMsg *msg) { + CPetControl *pet = getPetControl(); + if (pet) { + pet->setRooms1CC(_mode); + pet->resetRoomsHighlight(); + } + + return true; +} + +} // End of namespace Titanic |