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Diffstat (limited to 'engines/titanic/moves/enter_sec_class_state.cpp')
-rw-r--r--engines/titanic/moves/enter_sec_class_state.cpp108
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/titanic/moves/enter_sec_class_state.cpp b/engines/titanic/moves/enter_sec_class_state.cpp
new file mode 100644
index 0000000000..2a35621003
--- /dev/null
+++ b/engines/titanic/moves/enter_sec_class_state.cpp
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/moves/enter_sec_class_state.h"
+#include "titanic/pet_control/pet_control.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CEnterSecClassState, CGameObject)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(StatusChangeMsg)
+ ON_MESSAGE(MovieEndMsg)
+END_MESSAGE_MAP()
+
+void CEnterSecClassState::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_mode, indent);
+ file->writeNumberLine(_soundHandle, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CEnterSecClassState::load(SimpleFile *file) {
+ file->readNumber();
+ _mode = file->readNumber();
+ _soundHandle = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CEnterSecClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (getPassengerClass() > 2) {
+ playSound("b#105.wav");
+ petDisplayMessage(1, "Passengers of your class are not permitted to enter this area.");
+ } else if (!compareRoomNameTo("SecClassLittleLift") || _mode == 2) {
+ CActMsg actMsg(getFullViewName().deleteRight(3) + ".S");
+ actMsg.execute("SecClassRoomLeaver");
+ changeView("secClassState.Node 01.N");
+ }
+
+ return true;
+}
+
+bool CEnterSecClassState::StatusChangeMsg(CStatusChangeMsg *msg) {
+ stopSound(_soundHandle);
+
+ if (msg->_newStatus == _mode || (_mode == 2 && msg->_newStatus == 3)) {
+ if (_mode == 2) {
+ _soundHandle = queueSound("b#36.wav", _soundHandle);
+ } else {
+ _soundHandle = queueSound("b#31.wav", _soundHandle);
+ }
+ if (msg->_newStatus == 3)
+ msg->_newStatus = 2;
+ } else {
+ changeView("SecClassLittleLift.Node 1.N");
+ if (msg->_newStatus == 1) {
+ _soundHandle = queueSound("b#32.wav", _soundHandle);
+ } else if (msg->_newStatus == 2) {
+ _soundHandle = queueSound("b#25.wav", _soundHandle);
+ } else if (msg->_newStatus == 3) {
+ _soundHandle = queueSound("b#33.wav", _soundHandle);
+ msg->_newStatus = 2;
+ }
+ }
+
+ if (msg->_newStatus != 3) {
+ if (msg->_newStatus == 2 && _mode == 1)
+ playMovie(0, 10, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ else if (msg->_newStatus == 1)
+ playMovie(11, 21, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ }
+
+ _cursorId = msg->_newStatus == 2 ? CURSOR_MOVE_FORWARD : CURSOR_INVALID;
+ _mode = msg->_newStatus;
+ return true;
+}
+
+bool CEnterSecClassState::MovieEndMsg(CMovieEndMsg *msg) {
+ CPetControl *pet = getPetControl();
+ if (pet) {
+ pet->setRooms1CC(_mode);
+ pet->resetRoomsHighlight();
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic