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Diffstat (limited to 'engines/titanic/npcs/bellbot.cpp')
-rw-r--r-- | engines/titanic/npcs/bellbot.cpp | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/engines/titanic/npcs/bellbot.cpp b/engines/titanic/npcs/bellbot.cpp new file mode 100644 index 0000000000..ac6881a45c --- /dev/null +++ b/engines/titanic/npcs/bellbot.cpp @@ -0,0 +1,277 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/npcs/bellbot.h" +#include "titanic/carry/carry.h" +#include "titanic/core/room_item.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CBellBot, CTrueTalkNPC) + ON_MESSAGE(OnSummonBotMsg) + ON_MESSAGE(LeaveViewMsg) + ON_MESSAGE(MovieEndMsg) + ON_MESSAGE(Use) + ON_MESSAGE(DismissBotMsg) + ON_MESSAGE(TrueTalkTriggerActionMsg) + ON_MESSAGE(MovieFrameMsg) + ON_MESSAGE(PutBotBackInHisBoxMsg) + ON_MESSAGE(NPCPlayIdleAnimationMsg) + ON_MESSAGE(NPCPlayTalkingAnimationMsg) + ON_MESSAGE(TimerMsg) + ON_MESSAGE(TrueTalkGetStateValueMsg) + ON_MESSAGE(TrueTalkNotifySpeechEndedMsg) +END_MESSAGE_MAP() + +CBellBot::CBellBot() : CTrueTalkNPC(), _field108(0) { +} + +void CBellBot::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_field108, indent); + + CTrueTalkNPC::save(file, indent); +} + +void CBellBot::load(SimpleFile *file) { + file->readNumber(); + _field108 = file->readNumber(); + + CTrueTalkNPC::load(file); +} + +bool CBellBot::OnSummonBotMsg(COnSummonBotMsg *msg) { + if (msg->_value == 1) { + _npcFlags |= NPCFLAG_40000; + } else { + static const char *const ROOM_WAVES[8][2] = { + { "EmbLobby", "z#193.wav" }, + { "PromenadeDeck", "z#191.wav" }, + { "Arboretum", "z#195.wav" }, + { "Frozen Arboretum", "z#195.wav" }, + { "Bar", "z#194.wav" }, + { "MusicRoom", "z#192.wav" }, + { "MusicRoomLobby", "z#192.wav" }, + { "1stClassRestaurant", "z#190.wav" } + }; + + int idx; + for (idx = 0; idx < 8; ++idx) { + if (compareRoomNameTo(ROOM_WAVES[idx][0])) { + playSound(ROOM_WAVES[idx][1]); + + } + } + if (idx == 8) + playSound("z#147.wav"); + + sleep(2000); + _npcFlags &= ~NPCFLAG_40000; + } + + playClip("Walk On", MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + movieEvent(); + _npcFlags |= NPCFLAG_10000; + + return true; +} + +bool CBellBot::LeaveViewMsg(CLeaveViewMsg *msg) { + if (_npcFlags & NPCFLAG_10000) { + performAction(1); + _npcFlags &= ~NPCFLAG_4; + CDismissBotMsg dismissMsg; + dismissMsg.execute(this); + } + + return true; +} + +bool CBellBot::MovieEndMsg(CMovieEndMsg *msg) { + if (!(_npcFlags & NPCFLAG_10000)) { + CTrueTalkNPC::MovieEndMsg(msg); + } else if (clipExistsByEnd("Walk On", msg->_endFrame)) { + setPosition(Point(80, 10)); + loadFrame(543); + _npcFlags |= NPCFLAG_4; + if (_npcFlags & NPCFLAG_40000) { + startTalking(this, 157); + _npcFlags &= ~NPCFLAG_40000; + } + + endTalking(this, true); + petSetArea(PET_CONVERSATION); + } else if (clipExistsByEnd("Walk Off", msg->_endFrame)) { + CPutBotBackInHisBoxMsg boxMsg; + boxMsg.execute(this); + + if (_npcFlags & NPCFLAG_20000) + startAnimTimer("SummonDoorbot", 1500); + } else { + CTrueTalkNPC::MovieEndMsg(msg); + } + + return true; +} + +bool CBellBot::Use(CUse *msg) { + error("TODO: Figure out what msg->_item points to"); + // msg->_item = "Bellbot"; + return true; +} + +bool CBellBot::DismissBotMsg(CDismissBotMsg *msg) { + if (_npcFlags & NPCFLAG_10000) { + playClip("Walk Off", MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + if (_npcFlags & NPCFLAG_4) { + _npcFlags &= ~NPCFLAG_4; + performAction(true); + } else { + performAction(false); + } + + CActMsg actMsg("BellbotDismissed"); + actMsg.execute("BotIdleSummons"); + } + + return true; +} + +bool CBellBot::TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg) { + switch (msg->_action) { + case 1: + case 28: { + _npcFlags &= ~NPCFLAG_2; + CDismissBotMsg dismissMsg; + dismissMsg.execute(this); + break; + } + + case 5: + _npcFlags &= ~NPCFLAG_20000; + playClip("Walk Off", MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); + movieEvent(); + break; + + case 17: { + CActMsg actMsg("ThrowTVDownWell"); + actMsg.execute("ThrowTVDownWellControl"); + break; + } + + case 29: { + CActMsg actMsg("BellbotGetLight"); + actMsg.execute("BellbotGetLightCutScene"); + startTalking(this, 158); + break; + } + + default: + break; + } + + return true; +} + +bool CBellBot::MovieFrameMsg(CMovieFrameMsg *msg) { + if (clipExistsByStart("Walk Off", msg->_frameNumber) + || clipExistsByStart("Walk On", msg->_frameNumber)) { + setPosition(Point(20, 10)); + } + + return true; +} + +bool CBellBot::PutBotBackInHisBoxMsg(CPutBotBackInHisBoxMsg *msg) { + petMoveToHiddenRoom(); + _npcFlags &= ~NPCFLAG_4; + return true; +} + +bool CBellBot::NPCPlayIdleAnimationMsg(CNPCPlayIdleAnimationMsg *msg) { + static const char *const NAMES[] = { + "Sway Side To Side", "Hit Head", "Hands On Hips", "Sway", + "Hand Wave", "Slow Sway", "Lean Backwards", + "Sway Side To Side 2", "Bob Up And Down", nullptr + }; + + msg->_names = NAMES; + return true; +} + +bool CBellBot::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) { + static const char *const NAMES[] = { + "Hand On Hip Talking", "Hand On Hip Talking", "Hand On Hip Talking", + "Sway Side To Side", "Lean Forward", "Hit Head", "Confidential Talking", + "Hands On Hips", "Hands On Hips", "Hands On Hips", "Sway", "Laugh", + "Hand Wave", "Slow Sway", "Lean Backwards", "Sway Side To Side 2", + "Bob Up And Down", "Elbow In Hand", "Elbow In Hand", "Elbow In Hand", + nullptr + }; + + if (msg->_value2 == 2) + playClip("Mother Frame", 0); + else + msg->_names = NAMES; + + return true; +} + +bool CBellBot::TimerMsg(CTimerMsg *msg) { + if (msg->_action == "SummonDoorbot") { + CTrueTalkNPC::TimerMsg(msg); + } else { + CRoomItem *room = getRoom(); + if (room) { + CSummonBotMsg botMsg; + botMsg._npcName = "Doorbot"; + botMsg._value = 2; + botMsg.execute(room); + } + + _npcFlags &= ~NPCFLAG_20000; + } + + return true; +} + +bool CBellBot::TrueTalkGetStateValueMsg(CTrueTalkGetStateValueMsg *msg) { + CPetControl *pet = getPetControl(); + bool flag = pet ? pet->isRoom59706() : false; + + if (msg->_stateNum == 7) + msg->_stateVal = flag ? 1 : 0; + + return true; +} + +bool CBellBot::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) { + CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg); + + if (msg->_dialogueId == 20991) + petDismissBot("DoorBot"); + + return true; +} + +} // End of namespace Titanic |