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-rw-r--r--engines/titanic/pet_control/pet_control.cpp680
1 files changed, 680 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_control.cpp b/engines/titanic/pet_control/pet_control.cpp
new file mode 100644
index 0000000000..b32a7907a4
--- /dev/null
+++ b/engines/titanic/pet_control/pet_control.cpp
@@ -0,0 +1,680 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/carry/carry.h"
+#include "titanic/core/project_item.h"
+#include "titanic/messages/messages.h"
+#include "titanic/messages/pet_messages.h"
+#include "titanic/game_manager.h"
+#include "titanic/game_state.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPetControl, CGameObject)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(MouseDragStartMsg)
+ ON_MESSAGE(MouseDragMoveMsg)
+ ON_MESSAGE(MouseDragEndMsg)
+ ON_MESSAGE(MouseButtonUpMsg)
+ ON_MESSAGE(MouseDoubleClickMsg)
+ ON_MESSAGE(KeyCharMsg)
+ ON_MESSAGE(VirtualKeyCharMsg)
+ ON_MESSAGE(TimerMsg)
+END_MESSAGE_MAP()
+
+CPetControl::CPetControl() : CGameObject(),
+ _currentArea(PET_CONVERSATION), _inputLockCount(0), _areaLockCount(0),
+ _areaChangeType(-1), _activeNPC(nullptr), _remoteTarget(nullptr),
+ _hiddenRoom(nullptr), _drawBounds(20, 350, 620, 480) {
+ _sections[PET_INVENTORY] = &_inventory;
+ _sections[PET_CONVERSATION] = &_conversations;
+ _sections[PET_REMOTE] = &_remote;
+ _sections[PET_ROOMS] = &_rooms;
+ _sections[PET_REAL_LIFE] = &_realLife;
+ _sections[PET_STARFIELD] = &_starfield;
+ _sections[PET_MESSAGE] = &_message;
+}
+
+void CPetControl::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(0, indent);
+ file->writeNumberLine(_currentArea, indent);
+ file->writeQuotedLine(_activeNPCName, indent);
+ file->writeQuotedLine(_remoteTargetName, indent);
+
+ saveAreas(file, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPetControl::load(SimpleFile *file) {
+ int val = file->readNumber();
+ isValid();
+
+ if (!val) {
+ _currentArea = (PetArea)file->readNumber();
+ _activeNPCName = file->readString();
+ _remoteTargetName = file->readString();
+
+ loadAreas(file, 0);
+ }
+
+ CGameObject::load(file);
+}
+
+void CPetControl::setup() {
+ _conversations.setup(this);
+ _rooms.setup(this);
+ _remote.setup(this);
+ _inventory.setup(this);
+ _starfield.setup(this);
+ _realLife.setup(this);
+ _message.setup(this);
+ _frame.setup(this);
+}
+
+bool CPetControl::isValid() {
+ return _conversations.isValid(this) &&
+ _rooms.isValid(this) &&
+ _remote.isValid(this) &&
+ _inventory.isValid(this) &&
+ _starfield.isValid(this) &&
+ _realLife.isValid(this) &&
+ _message.isValid(this) &&
+ _frame.isValid(this);
+}
+
+void CPetControl::loadAreas(SimpleFile *file, int param) {
+ _conversations.load(file, param);
+ _rooms.load(file, param);
+ _remote.load(file, param);
+ _inventory.load(file, param);
+ _starfield.load(file, param);
+ _realLife.load(file, param);
+ _message.load(file, param);
+ _frame.load(file, param);
+}
+
+void CPetControl::saveAreas(SimpleFile *file, int indent) {
+ _conversations.save(file, indent);
+ _rooms.save(file, indent);
+ _remote.save(file, indent);
+ _inventory.save(file, indent);
+ _starfield.save(file, indent);
+ _realLife.save(file, indent);
+ _message.save(file, indent);
+ _frame.save(file, indent);
+}
+
+void CPetControl::draw(CScreenManager *screenManager) {
+ CGameManager *gameManager = getGameManager();
+ Rect bounds = _drawBounds;
+ bounds.constrain(gameManager->_bounds);
+
+ if (!bounds.isEmpty()) {
+ if (_areaChangeType >= 0) {
+ _inventory.changed(_areaChangeType);
+ _areaChangeType = -1;
+ }
+
+ _frame.drawFrame(screenManager);
+
+ // Draw the specific area that's currently active
+ _sections[_currentArea]->draw(screenManager);
+ }
+}
+
+Rect CPetControl::getBounds() const {
+ return _sections[_currentArea]->getBounds();
+}
+
+void CPetControl::postLoad() {
+ CProjectItem *root = getRoot();
+
+ if (!_activeNPCName.empty() && root)
+ _activeNPC = root->findByName(_activeNPCName);
+ if (!_remoteTargetName.empty() && root)
+ _remoteTarget = static_cast<CGameObject *>(root->findByName(_remoteTargetName));
+
+ setArea(_currentArea);
+ loaded();
+}
+
+void CPetControl::loaded() {
+ _conversations.postLoad();
+ _rooms.postLoad();
+ _remote.postLoad();
+ _inventory.postLoad();
+ _starfield.postLoad();
+ _realLife.postLoad();
+ _message.postLoad();
+ _frame.postLoad();
+}
+
+void CPetControl::enterNode(CNodeItem *node) {
+ getGameManager()->_gameState.enterNode();
+}
+
+void CPetControl::enterRoom(CRoomItem *room) {
+ _rooms.enterRoom(room);
+ _remote.enterRoom(room);
+}
+
+void CPetControl::resetRemoteTarget() {
+ _remoteTarget = nullptr;
+ _remoteTargetName.clear();
+}
+
+void CPetControl::setActiveNPC(CTrueTalkNPC *npc) {
+ if (_activeNPC == npc) {
+ if (_activeNPC) {
+ _activeNPCName = npc->getName();
+ _conversations.displayNPCName(npc);
+ } else {
+ _activeNPCName = "";
+ }
+ }
+}
+
+void CPetControl::refreshNPC() {
+ _conversations.setNPC(_activeNPCName);
+}
+
+void CPetControl::resetActiveNPC() {
+ _activeNPC = nullptr;
+ _activeNPCName = "";
+}
+
+PetArea CPetControl::setArea(PetArea newArea) {
+ if (newArea == _currentArea || !isAreaActive())
+ return _currentArea;
+
+ // Signal the currently active area that it's being left
+ _sections[_currentArea]->leave();
+
+ // Change the current area
+ PetArea oldArea = _currentArea;
+ _frame.setArea(newArea);
+ _currentArea = newArea;
+
+ // Signal to the new view that it's been activated
+ _sections[_currentArea]->enter(oldArea);
+
+ makeDirty();
+ return newArea;
+}
+
+void CPetControl::hideCursor() {
+ _sections[_currentArea]->hideCursor();
+}
+
+void CPetControl::showCursor() {
+ _sections[_currentArea]->showCursor();
+}
+
+void CPetControl::highlightGlyph(int id) {
+ _sections[_currentArea]->highlight(id);
+}
+
+void CPetControl::setRemoteTarget(CGameObject *item) {
+ _remoteTarget = item;
+ if (item)
+ _remoteTargetName = item->getName();
+ else
+ _remoteTargetName.clear();
+}
+
+CRoomItem *CPetControl::getHiddenRoom() {
+ if (!_hiddenRoom)
+ _hiddenRoom = CGameObject::getHiddenRoom();
+
+ return _hiddenRoom;
+}
+
+CGameObject *CPetControl::getHiddenObject(const CString &name) {
+ CRoomItem *room = getHiddenRoom();
+ return room ? static_cast<CGameObject *>(findUnder(room, name)) : nullptr;
+}
+
+bool CPetControl::containsPt(const Common::Point &pt) const {
+ return _drawBounds.contains(pt);
+}
+
+bool CPetControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (!containsPt(msg->_mousePos) || isInputLocked())
+ return false;
+
+ bool result = false;
+ if (isAreaActive())
+ result = _frame.MouseButtonDownMsg(msg);
+
+ if (!result) {
+ result = _sections[_currentArea]->MouseButtonDownMsg(msg);
+ }
+
+ makeDirty();
+ return result;
+}
+
+bool CPetControl::MouseDragStartMsg(CMouseDragStartMsg *msg) {
+ if (!containsPt(msg->_mousePos) || isInputLocked())
+ return false;
+
+ return _sections[_currentArea]->MouseDragStartMsg(msg);
+}
+
+bool CPetControl::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
+ return _sections[_currentArea]->MouseDragMoveMsg(msg);
+}
+
+bool CPetControl::MouseDragEndMsg(CMouseDragEndMsg *msg) {
+ return _sections[_currentArea]->MouseDragEndMsg(msg);
+}
+
+bool CPetControl::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
+ if (!containsPt(msg->_mousePos) || isInputLocked())
+ return false;
+
+ bool result = false;
+ if (isAreaActive())
+ result = _frame.MouseButtonUpMsg(msg);
+
+ if (!result)
+ result = _sections[_currentArea]->MouseButtonUpMsg(msg);
+
+ makeDirty();
+ return result;
+}
+
+bool CPetControl::MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) {
+ if (!containsPt(msg->_mousePos) || isInputLocked())
+ return false;
+
+ return _sections[_currentArea]->MouseDoubleClickMsg(msg);
+}
+
+bool CPetControl::KeyCharMsg(CKeyCharMsg *msg) {
+ if (isInputLocked())
+ return false;
+
+ return _sections[_currentArea]->KeyCharMsg(msg);
+}
+
+bool CPetControl::VirtualKeyCharMsg(CVirtualKeyCharMsg *msg) {
+ if (isInputLocked())
+ return false;
+
+ bool result = _sections[_currentArea]->VirtualKeyCharMsg(msg);
+
+ if (!result) {
+ switch (msg->_keyState.keycode) {
+ case Common::KEYCODE_F1:
+ result = true;
+ setArea(PET_INVENTORY);
+ break;
+ case Common::KEYCODE_F2:
+ result = true;
+ setArea(PET_CONVERSATION);
+ break;
+ case Common::KEYCODE_F3:
+ result = true;
+ setArea(PET_REMOTE);
+ break;
+ case Common::KEYCODE_F4:
+ result = true;
+ setArea(PET_ROOMS);
+ break;
+ case Common::KEYCODE_F5:
+ result = true;
+ setArea(PET_REAL_LIFE);
+ break;
+ default:
+ break;
+ }
+ }
+
+ return result;
+}
+
+bool CPetControl::TimerMsg(CTimerMsg *msg) {
+ warning("TODO: CPetControl::CTimerMsg");
+ return true;
+}
+
+void CPetControl::drawSquares(CScreenManager *screenManager, int count) {
+ _frame.drawSquares(screenManager, count);
+}
+
+CGameObject *CPetControl::dragEnd(const Point &pt) const {
+ return _currentArea == PET_INVENTORY ? _inventory.dragEnd(pt) : nullptr;
+}
+
+bool CPetControl::checkDragEnd(CGameObject *item) const {
+ return _sections[_currentArea]->checkDragEnd(item);
+}
+
+void CPetControl::displayMessage(const CString &msg) const {
+ _sections[_currentArea]->displayMessage(msg);
+}
+
+CGameObject *CPetControl::getFirstObject() const {
+ return static_cast<CGameObject *>(getFirstChild());
+}
+
+CGameObject *CPetControl::getNextObject(CGameObject *prior) const {
+ if (!prior || prior->getParent() != this)
+ return nullptr;
+
+ return static_cast<CGameObject *>(prior->getNextSibling());
+}
+
+void CPetControl::addToInventory(CGameObject *item) {
+ item->detach();
+
+ if (item->getName() == "CarryParcel") {
+ CCarry *child = static_cast<CCarry *>(getLastChild());
+ if (child)
+ child->detach();
+
+ item->petMoveToHiddenRoom();
+ if (!child)
+ return;
+
+ item = child;
+ }
+
+ item->addUnder(this);
+ _inventory.itemsChanged();
+
+ setArea(PET_INVENTORY);
+ if (_currentArea == PET_INVENTORY)
+ _inventory.highlightItem(item);
+
+ makeDirty();
+ CPETGainedObjectMsg msg;
+ msg.execute(item);
+}
+
+void CPetControl::removeFromInventory(CGameObject *item, CTreeItem *newParent,
+ bool refreshUI, bool sendMsg) {
+ if (item && newParent) {
+ item->detach();
+ item->addUnder(newParent);
+
+ if (refreshUI)
+ _inventory.itemRemoved(item);
+ if (sendMsg) {
+ CPETLostObjectMsg lostMsg;
+ lostMsg.execute(item);
+ }
+ }
+}
+
+void CPetControl::removeFromInventory(CGameObject *item, bool refreshUI, bool sendMsg) {
+ CViewItem *view = getGameManager()->getView();
+ removeFromInventory(item, view, refreshUI, sendMsg);
+}
+
+void CPetControl::invChange(CGameObject *item) {
+ _inventory.change(item);
+}
+
+void CPetControl::moveToHiddenRoom(CTreeItem *item) {
+ CRoomItem *room = getHiddenRoom();
+ if (room) {
+ item->detach();
+ room->addUnder(item);
+ }
+}
+
+bool CPetControl::checkNode(const CString &name) {
+ CGameManager *gameManager = getGameManager();
+ if (!gameManager)
+ return true;
+ if (name == "NULL")
+ return false;
+
+ CViewItem *view = gameManager->getView();
+ if (!view)
+ return true;
+
+ CNodeItem *node = view->findNode();
+ if (!node)
+ return true;
+
+ CString viewName = view->getName();
+ CString nodeName = node->getName();
+ CRoomItem *room = getGameManager()->getRoom();
+
+ if (room) {
+ CString roomName = room->getName();
+ CString newNode;
+
+ if (roomName == "1stClassRestaurant") {
+ } else if (nodeName == "Lobby Node") {
+ nodeName = "Node 1";
+ } else if (nodeName == "Entrance Node") {
+ nodeName = "Node 2";
+ } else if (nodeName == "MaitreD Node") {
+ nodeName = "Node 3";
+ } else if (nodeName == "Scraliontis Table Standing Node") {
+ nodeName = "Node 4";
+ } else if (nodeName == "Pellerator Node") {
+ nodeName = "Node 5";
+ } else if (nodeName == "SUB Node") {
+ nodeName = "Node 6";
+ } else if (nodeName == "Phonograph Node") {
+ nodeName = "Node 7";
+ } else if (nodeName == "Scraliontis Table Seated Node") {
+ nodeName = "Node 8";
+ }
+
+ if (roomName == "MusicRoom") {
+ if (nodeName == "Musical Instruments")
+ nodeName = "Node 1";
+ if (nodeName == "Phonograph Node")
+ nodeName = "Node 2";
+ }
+ }
+
+ CString str = CString::format("%s.%s", nodeName.c_str(), viewName.c_str());
+ str = str.right(5);
+ str.toLowercase();
+
+ CString nameLower = name;
+ nameLower.toLowercase();
+
+ return nameLower.contains(str);
+}
+
+void CPetControl::playSound(int soundNum) {
+ CTreeItem *player = getHiddenObject("PETSoundPlayer");
+ if (player) {
+ CPETPlaySoundMsg playMsg(soundNum);
+ playMsg.execute(player);
+ }
+}
+
+int CPetControl::canSummonBot(const CString &name) {
+ // If player is the very same view as the NPC, then it's already present
+ if (isBotInView(name))
+ return SUMMON_CAN;
+
+ // Get the room
+ CGameManager *gameManager = getGameManager();
+ if (!gameManager)
+ return SUMMON_CANT;
+ CRoomItem *room = gameManager->getRoom();
+ if (!room)
+ return SUMMON_CANT;
+
+ // Query current room to see whether the bot can be summoned to it
+ CSummonBotQueryMsg queryMsg(name);
+ return queryMsg.execute(room) ? SUMMON_CAN : SUMMON_CANT;
+}
+
+bool CPetControl::isBotInView(const CString &name) const {
+ CGameManager *gameManager = getGameManager();
+ if (!gameManager)
+ return false;
+ CViewItem *view = gameManager->getView();
+ if (!view)
+ return false;
+
+ // Iterate to find NPC
+ for (CTreeItem *child = view->getFirstChild(); child; child = child->scan(view)) {
+ CGameObject *gameObject = static_cast<CGameObject *>(child);
+ if (gameObject) {
+ if (!gameObject->getName().compareToIgnoreCase(name))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void CPetControl::summonBot(const CString &name, int val) {
+ CGameManager *gameManager = getGameManager();
+ if (gameManager) {
+ CRoomItem *room = gameManager->getRoom();
+
+ if (room) {
+ CSummonBotMsg summonMsg(name, val);
+ summonMsg.execute(room);
+ }
+ }
+}
+
+void CPetControl::onSummonBot(const CString &name, int val) {
+ CGameObject *bot = findBot(name, getHiddenRoom());
+ if (!bot) {
+ bot = findBot(name, getRoot());
+ }
+
+ if (bot) {
+ removeFromInventory(bot, false, false);
+
+ COnSummonBotMsg summonMsg(val);
+ summonMsg.execute(bot);
+ }
+}
+
+bool CPetControl::dismissBot(const CString &name) {
+ CGameManager *gameManager = getGameManager();
+ if (!gameManager)
+ return false;
+ CViewItem *view = gameManager->getView();
+ if (!view)
+ return false;
+
+ bool result = false;
+ CDismissBotMsg dismissMsg;
+ for (CTreeItem *treeItem = view->getFirstChild(); treeItem;
+ treeItem = treeItem->scan(view)) {
+ if (!treeItem->getName().compareToIgnoreCase(name))
+ dismissMsg.execute(treeItem);
+ else
+ result = true;
+ }
+
+ return result;
+}
+
+bool CPetControl::isDoorOrBellbotPresent() const {
+ CGameManager *gameManager = getGameManager();
+ if (!gameManager)
+ return false;
+ CViewItem *view = gameManager->getView();
+ if (!view)
+ return false;
+
+ for (CTreeItem *treeItem = view->getFirstChild(); treeItem;
+ treeItem = treeItem->scan(view)) {
+ CString name = treeItem->getName();
+ if (static_cast<CGameObject *>(treeItem) &&
+ (name.contains("Doorbot") || name.contains("BellBot")))
+ return true;
+ }
+
+ return false;
+}
+
+void CPetControl::startPetTimer(uint timerIndex, uint firstDuration, uint duration, CPetSection *target) {
+ stopPetTimer(timerIndex);
+ _timers[timerIndex]._id = addTimer(timerIndex, firstDuration, duration);
+ _timers[timerIndex]._target = target;
+ setTimerPersisent(_timers[timerIndex]._id, false);
+}
+
+void CPetControl::stopPetTimer(uint timerIndex) {
+ if (_timers[timerIndex]._target) {
+ stopTimer(_timers[timerIndex]._id);
+ _timers[timerIndex]._target = nullptr;
+ }
+}
+
+void CPetControl::setTimerPersisent(int id, bool flag) {
+ getGameManager()->setTimerPersisent(id, flag);
+}
+
+CGameObject *CPetControl::findBot(const CString &name, CTreeItem *root) {
+ for (CTreeItem *item = root; item; item = item->scan(root)) {
+ if (!item->getName().compareToIgnoreCase(name)) {
+ CGameObject *obj = static_cast<CGameObject *>(item);
+ if (obj)
+ return obj;
+ }
+ }
+
+ return nullptr;
+}
+
+bool CPetControl::isSuccUBusActive() const {
+ if (!_activeNPC)
+ return false;
+
+ CString name = getName();
+ return name.contains("Succubus") || name.contains("Sub");
+}
+
+void CPetControl::convResetDials(int flag) {
+ if (flag == 1)
+ _conversations.resetDials(_activeNPCName);
+}
+
+int CPetControl::getMailDest(const CRoomFlags &roomFlags) const {
+ if (!roomFlags.isSuccUBusRoomFlags())
+ return roomFlags.getPassengerClassNum();
+
+ return roomFlags.getSuccUBusNum(roomFlags.getSuccUBusRoomName());
+}
+
+void CPetControl::starsSetButtons(int val1, int val2) {
+ _starfield.setButtons(val1, val2);
+ if (_currentArea == PET_STARFIELD)
+ _starfield.makePetDirty();
+}
+
+void CPetControl::starsSetReference(bool hasRef) {
+ _starfield.setHasReference(hasRef);
+}
+
+} // End of namespace Titanic