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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_CONVERSATIONS_H
+#define TITANIC_PET_CONVERSATIONS_H
+
+#include "titanic/pet_control/pet_section.h"
+#include "titanic/pet_control/pet_text.h"
+#include "titanic/pet_control/pet_gfx_element.h"
+#include "titanic/true_talk/true_talk_manager.h"
+
+namespace Titanic {
+
+#define TOTAL_DIALS 3
+
+class CPetConversations : public CPetSection {
+private:
+ CPetGfxElement _scrollUp;
+ CPetGfxElement _scrollDown;
+ CPetGfxElement _dialBackground;
+ CPetGfxElement _dials[TOTAL_DIALS];
+ uint _npcLevels[TOTAL_DIALS];
+ CPetGfxElement _val4;
+ CPetGfxElement _val5;
+ CPetGfxElement _indent;
+ Rect _rect1;
+ CPetGfxElement _doorBot;
+ CPetGfxElement _bellBot;
+ CPetGfxElement _splitter;
+ CPetGfxElement _npcIcons[9];
+ int _npcNum;
+ CPetText _log;
+ CPetText _textInput;
+ bool _logChanged;
+ int _field418;
+ CString _npcName;
+private:
+ /**
+ * Sets up the control
+ */
+ bool setupControl(CPetControl *petControl);
+
+ /**
+ * Scroll up the conversation log
+ */
+ void scrollUp();
+
+ /**
+ * Scroll down the conversation log
+ */
+ void scrollDown();
+
+ /**
+ * Scroll up one page in the conversation log
+ */
+ void scrollUpPage();
+
+ /**
+ * Scroll down one page in the conversation log
+ */
+ void scrollDownPage();
+
+ /**
+ * Scroll to the top of the conversation log
+ */
+ void scrollToTop();
+
+ /**
+ * Scroll to the bottom of the conversation log
+ */
+ void scrollToBottom();
+
+ /**
+ * Check whether an NPC can be summoned
+ */
+ int canSummonBot(const CString &name);
+
+ /**
+ * Summon an NPC
+ */
+ void summonBot(const CString &name);
+
+ /**
+ * Starts the NPC timer
+ */
+ void startNPCTimer();
+
+ /**
+ * Stops the NPC timer
+ */
+ void stopNPCTimer();
+
+ /**
+ * Get the TrueTalk script associated with a given NPC
+ */
+ TTnpcScript *getNPCScript(const CString &name) const;
+
+ /**
+ * Handle a keypress
+ */
+ bool handleKey(const Common::KeyState &keyState);
+
+ /**
+ * Handles an entered text line
+ */
+ void textLineEntered(const CString &textLine);
+
+ /**
+ * Updates one of the dials with data from a given NPC
+ */
+ void updateDial(uint dialNum, const CString &npcName);
+
+ /**
+ * Get a dial level
+ */
+ uint getDialLevel(uint dialNum, TTnpcScript *script, int v = 1);
+
+ /**
+ * Called when the dial for an NPC is being changed
+ */
+ void npcDialChange(uint dialNum, int oldLevel, int newLevel);
+public:
+ CPetConversations();
+ virtual ~CPetConversations() {}
+
+ /**
+ * Sets up the section
+ */
+ virtual bool setup(CPetControl *petControl);
+
+ /**
+ * Reset the section
+ */
+ virtual bool reset();
+
+ /**
+ * Draw the section
+ */
+ virtual void draw(CScreenManager *screenManager);
+
+ /**
+ * Get the bounds for the section
+ */
+ virtual Rect getBounds() const;
+
+ /**
+ * Returns true if the object is in a valid state
+ */
+ virtual bool isValid(CPetControl *petControl);
+
+ /**
+ * Following are handlers for the various messages that the PET can
+ * pass onto the currently active section/area
+ */
+ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
+ virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
+ virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
+ virtual bool KeyCharMsg(CKeyCharMsg *msg);
+ virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg);
+
+ /**
+ * Display a message
+ */
+ virtual void displayMessage(const CString &msg);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file, int param);
+
+ /**
+ * Called after a game has been loaded
+ */
+ virtual void postLoad();
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Called when a section is switched to
+ */
+ virtual void enter(PetArea oldArea);
+
+ /**
+ * Called when a section is being left, to switch to another area
+ */
+ virtual void leave();
+
+ /**
+ * Called when a previously set up PET timer expires
+ */
+ virtual void timerExpired(int val);
+
+ /**
+ * Display a title for an NPC
+ */
+ virtual void displayNPCName(CGameObject *npc);
+
+ /**
+ * Sets the NPC to use
+ */
+ virtual void setNPC(const CString &name);
+
+ /**
+ * Resets the active NPC
+ */
+ virtual void resetNPC();
+
+ /**
+ * Show the text cursor
+ */
+ virtual void showCursor();
+
+ /**
+ * Hide the text cursor
+ */
+ virtual void hideCursor();
+
+ /**
+ * Set the active NPC
+ */
+ void setActiveNPC(const CString &name);
+
+ /**
+ * Resets the dials with the data for the currently active NPC
+ */
+ void resetDials();
+
+ /**
+ * Reset the dials with those for a given NPC
+ */
+ void resetDials(const CString &name);
+
+ /**
+ * Reset the dials to the '0' position
+ */
+ void resetDials0();
+
+ /**
+ * Adds a line to the log
+ */
+ void addLine(const CString &line);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_CONVERSATIONS_H */