diff options
Diffstat (limited to 'engines/titanic/pet_control/pet_element.cpp')
-rw-r--r-- | engines/titanic/pet_control/pet_element.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_element.cpp b/engines/titanic/pet_control/pet_element.cpp new file mode 100644 index 0000000000..c5e1a6ea9c --- /dev/null +++ b/engines/titanic/pet_control/pet_element.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/textconsole.h" +#include "titanic/pet_control/pet_element.h" +#include "titanic/core/game_object.h" + +namespace Titanic { + +CPetElement::CPetElement() : _mode(MODE_UNSELECTED) {} + +Rect CPetElement::getBounds() const { + return Rect(); +} + +bool CPetElement::MouseButtonDownMsg(const Point &pt) { + bool result = _bounds.contains(pt); + if (result) + setMode(MODE_SELECTED); + return result; +} + +bool CPetElement::MouseButtonUpMsg(const Point &pt) { + bool result = _bounds.contains(pt); + if (result) + setMode(MODE_UNSELECTED); + return result; +} + +bool CPetElement::MouseDoubleClickMsg(const Point &pt) const { + return _bounds.contains(pt); +} + +bool CPetElement::MouseMoveMsg(const Point &pt) { + bool result = _bounds.contains(pt); + if (result) + setMode(MODE_FOCUSED); + return result; +} + +bool CPetElement::contains2(const Point &pt) const { + return _bounds.contains(pt); +} + +void CPetElement::playMovie(uint startFrame, uint endFrame) const { + CGameObject *gameObject = getObject(); + + if (gameObject) + gameObject->playMovie(startFrame, endFrame, 0); +} + +void CPetElement::changeStatus(int val) const { + CGameObject *gameObject = getObject(); + + if (gameObject) + gameObject->playMovie(val); +} + +bool CPetElement::hasActiveMovie() const { + CGameObject *gameObject = getObject(); + return gameObject ? gameObject->hasActiveMovie() : false; +} + +void CPetElement::loadFrame(int frameNumber) { + CGameObject *gameObject = getObject(); + if (gameObject) + gameObject->loadFrame(frameNumber); +} + +int CPetElement::getMovieFrame() const { + CGameObject *gameObject = getObject(); + return gameObject ? gameObject->getMovieFrame() : 0; +} + +void CPetElement::setMode(PetElementMode newMode) { + if (newMode >= MODE_UNSELECTED && newMode <= MODE_FOCUSED) + changeMode(newMode); +} + +void CPetElement::setSelected(bool flag) { + if (flag) + changeMode(MODE_SELECTED); + else + changeMode(MODE_UNSELECTED); +} + +} // End of namespace Titanic |