aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/pet_control/pet_element.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/pet_control/pet_element.h')
-rw-r--r--engines/titanic/pet_control/pet_element.h154
1 files changed, 154 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_element.h b/engines/titanic/pet_control/pet_element.h
new file mode 100644
index 0000000000..bbf3e83537
--- /dev/null
+++ b/engines/titanic/pet_control/pet_element.h
@@ -0,0 +1,154 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_ELEMENT_H
+#define TITANIC_PET_ELEMENT_H
+
+#include "titanic/support/simple_file.h"
+#include "titanic/support/string.h"
+#include "titanic/core/link_item.h"
+#include "titanic/messages/mouse_messages.h"
+
+namespace Titanic {
+
+enum PetElementMode { MODE_UNSELECTED = 0, MODE_SELECTED = 1, MODE_FOCUSED = 2 };
+
+class CGameObject;
+class CPetControl;
+
+class CPetElement {
+protected:
+ Rect _bounds;
+ PetElementMode _mode;
+public:
+ CPetElement();
+ virtual ~CPetElement() {}
+
+ /**
+ * Sets up the element
+ */
+ virtual void setup(PetElementMode mode, const CString &name,
+ CPetControl *petControl) {}
+
+ /**
+ * Reset the element
+ */
+ virtual void reset(const CString &name, CPetControl *petControl, PetElementMode mode) {}
+
+ /**
+ * Draw the item
+ */
+ virtual void draw(CScreenManager *screenManager) {}
+
+ /**
+ * Draw the item
+ */
+ virtual void draw(CScreenManager *screenManager, const Point &destPos) {}
+
+ /**
+ * Get the bounds for the element
+ */
+ virtual Rect getBounds() const;
+
+ /**
+ * Handles processing mouse button down messages
+ */
+ virtual bool MouseButtonDownMsg(const Point &pt);
+
+ /**
+ * Handles processing mouse button up messages
+ */
+ virtual bool MouseButtonUpMsg(const Point &pt);
+
+ /**
+ * Handles processing mouse button double click messages
+ */
+ virtual bool MouseDoubleClickMsg(const Point &pt) const;
+
+ /**
+ * Handles processing mouse move messages
+ */
+ virtual bool MouseMoveMsg(const Point &pt);
+
+ /**
+ * Returns whether the passed point falls inside the item
+ */
+ virtual bool contains2(const Point &pt) const;
+
+ /**
+ * Plays back a range of frames in the loaded video file for the element
+ */
+ virtual void playMovie(uint startFrame, uint endFrame) const;
+
+ /**
+ * Change the status of the associated object
+ */
+ virtual void changeStatus(int newStatus) const;
+
+ /**
+ * Returns true if the object associated with the item has an active movie
+ */
+ virtual bool hasActiveMovie() const;
+
+ /**
+ * Loads a frame
+ */
+ virtual void loadFrame(int frameNumber);
+
+ /**
+ * Get the current frame
+ */
+ virtual int getMovieFrame() const;
+
+ /**
+ * Get the game object associated with this item
+ */
+ virtual CGameObject *getObject() const { return nullptr; }
+
+ virtual void changeMode(PetElementMode newMode) { _mode = newMode; }
+
+ void setMode(PetElementMode mode);
+
+ /**
+ * Set whether the element is selected
+ */
+ void setSelected(bool flag);
+
+ /**
+ * Set the bounds for the element
+ */
+ void setBounds(const Rect &r) { _bounds = r; }
+
+ /**
+ * Translate the position of the element
+ */
+ void translate(int deltaX, int deltaY) { _bounds.translate(deltaX, deltaY); }
+
+ /**
+ * Translate the position of the element
+ */
+ void translate(const Point &delta) { _bounds.translate(delta.x, delta.y); }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_ELEMENT_H */