diff options
Diffstat (limited to 'engines/titanic/pet_control/pet_gfx_element.cpp')
-rw-r--r-- | engines/titanic/pet_control/pet_gfx_element.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_gfx_element.cpp b/engines/titanic/pet_control/pet_gfx_element.cpp new file mode 100644 index 0000000000..6022885770 --- /dev/null +++ b/engines/titanic/pet_control/pet_gfx_element.cpp @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/textconsole.h" +#include "titanic/core/game_object.h" +#include "titanic/pet_control/pet_element.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +void CPetGfxElement::setup(PetElementMode mode, const CString &name, + CPetControl *petControl) { + switch (mode) { + case MODE_UNSELECTED: + _object0 = petControl->getHiddenObject(name); + break; + case MODE_SELECTED: + _object1 = petControl->getHiddenObject(name); + break; + case MODE_FOCUSED: + _object2 = petControl->getHiddenObject(name); + break; + default: + break; + } +} + +void CPetGfxElement::reset(const CString &name, CPetControl *petControl, PetElementMode mode) { + if (!petControl) + return; + + CString numString(3); + int classNum = petControl->getPassengerClass(); + + if (classNum >= 1 && classNum <= 3) { + numString = CString(classNum); + } else if (classNum == 4) { + int stateC = petControl->getPriorClass(); + if (stateC == 1) + numString = CString(stateC); + } + + CString resName = numString + name; + setup(mode, resName, petControl); +} + +void CPetGfxElement::draw(CScreenManager *screenManager) { + draw(screenManager, Common::Point(_bounds.left, _bounds.top)); +} + +void CPetGfxElement::draw(CScreenManager *screenManager, const Common::Point &destPos) { + CGameObject *obj = getObject(); + if (!obj) + obj = _object0; + + if (obj) + obj->draw(screenManager, destPos); +} + +Rect CPetGfxElement::getBounds() const { + CGameObject *obj = getObject(); + if (!obj) + obj = _object0; + + if (obj && obj->surfaceHasFrame()) + return _bounds; + else + return Rect(); +} + +CGameObject *CPetGfxElement::getObject() const { + switch (_mode) { + case MODE_UNSELECTED: + return _object0; + case MODE_SELECTED: + return _object1; + case MODE_FOCUSED: + return _object2; + default: + return nullptr; + } +} + +} // End of namespace Titanic |