diff options
Diffstat (limited to 'engines/titanic/pet_control/pet_inventory.cpp')
-rw-r--r-- | engines/titanic/pet_control/pet_inventory.cpp | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_inventory.cpp b/engines/titanic/pet_control/pet_inventory.cpp new file mode 100644 index 0000000000..2fb60bf9a6 --- /dev/null +++ b/engines/titanic/pet_control/pet_inventory.cpp @@ -0,0 +1,256 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/pet_control/pet_inventory.h" +#include "titanic/pet_control/pet_control.h" +#include "titanic/carry/carry.h" +#include "titanic/titanic.h" + +namespace Titanic { + +CPetInventory::CPetInventory() : CPetSection(), + _movie(nullptr), _field290(false), _field294(0), _field298(0) { + for (int idx = 0; idx < TOTAL_ITEMS; ++idx) { + _itemBackgrounds[idx] = _itemGlyphs[idx] = nullptr; + } +} + +bool CPetInventory::setup(CPetControl *petControl) { + return setPetControl(petControl) && reset(); +} + +bool CPetInventory::reset() { + _items.reset(); + _text.setup(); + _text.setColor(getColor(0)); + _text.setLineColor(0, getColor(0)); + + return true; +} + +void CPetInventory::draw(CScreenManager *screenManager) { + _petControl->drawSquares(screenManager, 7); + _items.draw(screenManager); + _text.draw(screenManager); +} + +Rect CPetInventory::getBounds() const { + return _movie ? _movie->getBounds() : Rect(); +} + +void CPetInventory::changed(int changeType) { + switch (changeType) { + case 0: + case 2: + itemsChanged(); + break; + case 1: + removeInvalid(); + break; + default: + break; + } +} + +bool CPetInventory::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + return _items.MouseButtonDownMsg(msg->_mousePos); +} + +bool CPetInventory::MouseDragStartMsg(CMouseDragStartMsg *msg) { + bool result = _items.MouseDragStartMsg(msg); + if (result) + _petControl->makeDirty(); + return result; +} + +bool CPetInventory::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { + return _items.MouseButtonUpMsg(msg->_mousePos); +} + +bool CPetInventory::MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) { + return _items.MouseDoubleClickMsg(msg->_mousePos); +} + +bool CPetInventory::VirtualKeyCharMsg(CVirtualKeyCharMsg *msg) { + return _items.VirtualKeyCharMsg(msg); +} + +CGameObject *CPetInventory::dragEnd(const Point &pt) const { + return _items.getObjectAt(pt); +} + +bool CPetInventory::isValid(CPetControl *petControl) { + setPetControl(petControl); + return true; +} + +void CPetInventory::load(SimpleFile *file, int param) { + _field298 = file->readNumber(); +} + +void CPetInventory::postLoad() { + reset(); + _field290 = 1; + itemsChanged(); + _field290 = 0; +} + +void CPetInventory::save(SimpleFile *file, int indent) { + file->writeNumberLine(_field298, indent); +} + +void CPetInventory::enter(PetArea oldArea) { + _items.enter(); +} + +void CPetInventory::leave() { + _items.leave(); +} + +CGameObject *CPetInventory::getBackground(int index) const { + return (index >= 0 && index < 46) ? _itemBackgrounds[index] : nullptr; +} + +bool CPetInventory::setPetControl(CPetControl *petControl) { + if (!petControl) + return false; + + _petControl = petControl; + _items.setup(7, this); + _items.setFlags(28); + + Rect tempRect(0, 0, 52, 52); + for (uint idx = 0; idx < TOTAL_ITEMS; ++idx) { + if (!g_vm->_itemNames[idx].empty()) { + CString name = "3Pet" + g_vm->_itemNames[idx]; + _itemBackgrounds[idx] = petControl->getHiddenObject(name); + } + + if (!g_vm->_itemObjects[idx].empty()) { + _itemGlyphs[idx] = petControl->getHiddenObject(g_vm->_itemObjects[idx]); + } + } + + tempRect = Rect(0, 0, 580, 15); + tempRect.translate(32, 445); + _text.setBounds(tempRect); + _text.setHasBorder(false); + + return true; +} + +void CPetInventory::change(CGameObject *item) { + if (item) { + CInventoryGlyphAction action(item, ACTION_CHANGE); + _items.doAction(&action); + } +} + +void CPetInventory::itemRemoved(CGameObject *item) { + if (item) { + CInventoryGlyphAction action(item, ACTION_REMOVED); + _items.doAction(&action); + } +} + +void CPetInventory::itemsChanged() { + _items.clear(); + + CGameObject *item = _petControl->getFirstObject(); + while (item) { + CPetInventoryGlyph *glyph = new CPetInventoryGlyph(); + glyph->setup(_petControl, &_items); + glyph->setItem(item, _field290); + + _items.push_back(glyph); + item = _petControl->getNextObject(item); + } +} + +void CPetInventory::highlightItem(CGameObject *item) { + int itemIndex = getItemIndex(item); + _items.highlight(itemIndex); +} + +int CPetInventory::getItemIndex(CGameObject *item) const { + int index = 0; + for (CGameObject *obj = _petControl->getFirstObject(); obj && obj != item; + ++index, obj = _petControl->getNextObject(obj)) { + } + + return index; +} + +CGameObject *CPetInventory::getImage(int index) { + if (index >= 0 && index < 46) { + int offset = index - 20; + int bits = 0; + switch (offset) { + case 0: + bits = 4; + break; + case 1: + bits = 8; + break; + case 2: + bits = 1; + break; + case 23: + bits = 2; + break; + case 36: + bits = 32; + break; + case 39: + bits = 16; + break; + default: + break; + } + + if (!(bits & _field298)) { + _field298 = bits | _field298; + return _itemGlyphs[index]; + } + } + + return nullptr; +} + +void CPetInventory::playMovie(CGameObject *movie, int flag) { + if (_movie) + _movie->stopMovie(); + _movie = movie; + + if (_movie) { + if (flag) + _movie->playMovie(0, 14, 1); + else + _movie->playMovie(0); + } +} + +void CPetInventory::removeInvalid() { + _items.removeInvalid(); +} + +} // End of namespace Titanic |