aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/pet_control/pet_load_save.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/pet_control/pet_load_save.cpp')
-rw-r--r--engines/titanic/pet_control/pet_load_save.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_load_save.cpp b/engines/titanic/pet_control/pet_load_save.cpp
new file mode 100644
index 0000000000..aebe43551e
--- /dev/null
+++ b/engines/titanic/pet_control/pet_load_save.cpp
@@ -0,0 +1,191 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/pet_control/pet_load_save.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/core/project_item.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+int CPetLoadSave::_savegameSlotNum;
+
+bool CPetLoadSave::setup(CPetControl *petControl, CPetGlyphs *owner) {
+ CPetGlyph::setup(petControl, owner);
+ _savegameSlotNum = -1;
+
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
+ Rect slotRect = getSlotBounds(idx);
+ _slotNames[idx].setBounds(slotRect);
+ _slotNames[idx].resize(3);
+ _slotNames[idx].setMaxCharsPerLine(22);
+ _slotNames[idx].setHasBorder(false);
+ _slotNames[idx].setup();
+ }
+
+ Rect r1(0, 0, 68, 52);
+ r1.moveTo(496, 388);
+ _btnLoadSave.setBounds(r1);
+
+ Rect r2(0, 0, 168, 78);
+ r2.moveTo(309, 377);
+ _gutter.setBounds(r2);
+ return true;
+}
+
+bool CPetLoadSave::reset() {
+ highlightChange();
+ resetSlots();
+
+ CPetControl *pet = getPetControl();
+ if (pet) {
+ _gutter.reset("PetSaveGutter", pet, MODE_UNSELECTED);
+ }
+
+ return true;
+}
+
+void CPetLoadSave::draw2(CScreenManager *screenManager) {
+ _gutter.draw(screenManager);
+
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
+ _slotNames[idx].draw(screenManager);
+
+ _btnLoadSave.draw(screenManager);
+}
+
+bool CPetLoadSave::MouseButtonDownMsg(const Point &pt) {
+ if (_btnLoadSave.MouseButtonDownMsg(pt))
+ return true;
+
+ checkSlotsHighlight(pt);
+ return false;
+}
+
+bool CPetLoadSave::KeyCharMsg(int key) {
+ switch (key) {
+ case Common::KEYCODE_TAB:
+ case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_KP2:
+ if (_savegameSlotNum != -1) {
+ highlightSlot((_savegameSlotNum + 1) % 5);
+ getPetControl()->makeDirty();
+ }
+ return true;
+
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
+ if (_savegameSlotNum != -1) {
+ int slotNum = --_savegameSlotNum;
+ highlightSlot((slotNum == -1) ? SAVEGAME_SLOTS_COUNT - 1 : slotNum);
+ getPetControl()->makeDirty();
+ }
+ return true;
+
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_KP_ENTER:
+ execute();
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+Rect CPetLoadSave::getSlotBounds(int index) {
+ return Rect(323, 376 + index * 16, 473, 392 + index * 16);
+}
+
+void CPetLoadSave::resetSlots() {
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
+ _slotNames[idx].setText("Empty");
+ _slotInUse[idx] = false;
+
+ // Try and open up the savegame for access
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(
+ g_vm->generateSaveName(idx));
+
+ if (in) {
+ // Read in the savegame header data
+ CompressedFile file;
+ file.open(in);
+
+ TitanicSavegameHeader header;
+ if (CProjectItem::readSavegameHeader(&file, header)) {
+ _slotInUse[idx] = true;
+ _slotNames[idx].setText(header._saveName);
+ }
+
+ if (header._thumbnail) {
+ header._thumbnail->free();
+ delete header._thumbnail;
+ }
+
+ file.close();
+ }
+ }
+
+ highlightSlot(_savegameSlotNum);
+}
+
+void CPetLoadSave::highlightSlot(int index) {
+ unhighlightSave(_savegameSlotNum);
+ _savegameSlotNum = index;
+ highlightChange();
+ highlightSave(_savegameSlotNum);
+}
+
+void CPetLoadSave::highlightChange() {
+ CPetSection *section = getPetSection();
+
+ uint col = section ? section->getColor(3) : 0;
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
+ _slotNames[idx].setColor(col);
+
+ if (_savegameSlotNum != -1) {
+ col = section ? section->getColor(4) : 0;
+ _slotNames[_savegameSlotNum].setLineColor(0, col);
+ }
+}
+
+bool CPetLoadSave::checkSlotsHighlight(const Point &pt) {
+ for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) {
+ if (isSlotHighlighted(idx, pt)) {
+ highlightSlot(idx);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool CPetLoadSave::isSlotHighlighted(int index, const Point &pt) {
+ Rect r = getSlotBounds(index);
+ if (r.contains(pt)) {
+ highlightSlot(index);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+} // End of namespace Titanic