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-rw-r--r--engines/titanic/pet_control/pet_quit.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_quit.cpp b/engines/titanic/pet_control/pet_quit.cpp
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+++ b/engines/titanic/pet_control/pet_quit.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/pet_control/pet_quit.h"
+#include "titanic/pet_control/pet_control.h"
+#include "titanic/pet_control/pet_real_life.h"
+#include "titanic/support/rect.h"
+#include "titanic/game_manager.h"
+
+namespace Titanic {
+
+bool CPetQuit::setup(CPetControl *petControl, CPetGlyphs *owner) {
+ CPetGlyph::setup(petControl, owner);
+
+ Rect tempRect(0, 0, 280, 16);
+ tempRect.moveTo(322, 407);
+ _text.setBounds(tempRect);
+ _text.resize(3);
+ _text.setHasBorder(false);
+ _text.setup();
+
+ Rect btnRect(0, 0, 68, 52);
+ btnRect.moveTo(496, 388);
+ _btnYes.setBounds(btnRect);
+
+ return true;
+}
+
+bool CPetQuit::reset() {
+ CPetControl *pet = getPetControl();
+ if (!pet)
+ return false;
+
+ setName("PetExit", pet);
+
+ uint col = getPetSection()->getColor(0);
+ _text.setText("Are you sure you want to quit?");
+ _text.setLineColor(0, col);
+
+ _btnYes.reset("PetQuitOut", pet, MODE_UNSELECTED);
+ _btnYes.reset("PetQuitIn", pet, MODE_SELECTED);
+
+ return true;
+}
+
+void CPetQuit::draw2(CScreenManager *screenManager) {
+ _text.draw(screenManager);
+ _btnYes.draw(screenManager);
+}
+
+bool CPetQuit::MouseButtonDownMsg(const Point &pt) {
+ return !_btnYes.MouseButtonDownMsg(pt);
+}
+
+bool CPetQuit::MouseButtonUpMsg(const Point &pt) {
+ CPetControl *pet = getPetControl();
+ if (_btnYes.MouseButtonUpMsg(pt) && pet) {
+ CGameManager *gameManager = pet->getGameManager();
+ if (gameManager)
+ gameManager->_gameState._quitGame = true;
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void CPetQuit::getTooltip(CPetText *text) {
+ text->setText("Quit the game.");
+}
+
+} // End of namespace Titanic