diff options
Diffstat (limited to 'engines/titanic/pet_control/pet_save.cpp')
-rw-r--r-- | engines/titanic/pet_control/pet_save.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_save.cpp b/engines/titanic/pet_control/pet_save.cpp new file mode 100644 index 0000000000..341053948e --- /dev/null +++ b/engines/titanic/pet_control/pet_save.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/pet_control/pet_save.h" +#include "titanic/pet_control/pet_control.h" + +namespace Titanic { + +bool CPetSave::reset() { + CPetLoadSave::reset(); + + CPetControl *pet = getPetControl(); + if (pet) { + setName("PetSave", pet); + _btnLoadSave.reset("PetSaveOut", pet, MODE_UNSELECTED); + _btnLoadSave.reset("PetSaveIn", pet, MODE_SELECTED); + } + + return true; +} + +bool CPetSave::MouseButtonUpMsg(const Point &pt) { + if (_btnLoadSave.MouseButtonUpMsg(pt)) { + execute(); + resetSlots(); + return true; + } else { + return false; + } +} + +void CPetSave::highlightCurrent() { + resetSlots(); + highlightSave(_savegameSlotNum); +} + +void CPetSave::getTooltip(CPetText *text) { + text->setText("Save the game."); +} + +void CPetSave::highlightSave(int index) { + warning("TODO: CPetSave::highlightSave"); +} + +void CPetSave::unhighlightSave(int index) { + warning("TODO: CPetSave::unhighlightSave"); +} + +void CPetSave::execute() { + warning("TODO: CPetSave::execute"); +} + +} // End of namespace Titanic |