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Diffstat (limited to 'engines/titanic/pet_control/pet_starfield.h')
-rw-r--r-- | engines/titanic/pet_control/pet_starfield.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/titanic/pet_control/pet_starfield.h b/engines/titanic/pet_control/pet_starfield.h new file mode 100644 index 0000000000..9550e0acf9 --- /dev/null +++ b/engines/titanic/pet_control/pet_starfield.h @@ -0,0 +1,125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_PET_STARFIELD_H +#define TITANIC_PET_STARFIELD_H + +#include "titanic/pet_control/pet_section.h" +#include "titanic/pet_control/pet_text.h" +#include "titanic/pet_control/pet_gfx_element.h" + +namespace Titanic { + +class CPetStarfield : public CPetSection { +private: + CPetGfxElement _imgStarfield; + CPetGfxElement _imgPhoto; + CPetGfxElement _imgStarCtrl; + CPetGfxElement _btnSetDest; + int _btnOffsets[3]; + CPetGfxElement _leds[6]; + Rect _rect1; + int _field18C; + CPetText _text; + bool _photoOn; + bool _hasReference; +private: + /** + * Setup the control + */ + bool setupControl(CPetControl *petControl); + + /** + * Draw a button + */ + void drawButton(int offset, int index, CScreenManager *screenManager); + + /** + * Mouse down handling for Nav elements + */ + bool elementsMouseDown(CMouseButtonDownMsg *msg); + + bool elementMouseButton(int index, CMouseButtonDownMsg *msg, const Rect &rect); +public: + CPetStarfield(); + + /** + * Sets up the section + */ + virtual bool setup(CPetControl *petControl); + + /** + * Reset the section + */ + virtual bool reset(); + + /** + * Draw the section + */ + virtual void draw(CScreenManager *screenManager); + + /** + * Following are handlers for the various messages that the PET can + * pass onto the currently active section/area + */ + virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); + virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); + + /** + * Returns true if the object is in a valid state + */ + virtual bool isValid(CPetControl *petControl); + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file, int param); + + /** + * Called after a game has been loaded + */ + virtual void postLoad(); + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent); + + /** + * Sets the offsets for each of the buttons + */ + void setButtons(int val1, int val2); + + /** + * Sets whether the player has the galactic reference material + */ + void setHasReference(bool hasRef) { _hasReference = hasRef; } + + /** + * Make the PET as dirty, requiring a redraw + */ + void makePetDirty(); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PET_STARFIELD_H */ |