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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_STARFIELD_H
+#define TITANIC_PET_STARFIELD_H
+
+#include "titanic/pet_control/pet_section.h"
+#include "titanic/pet_control/pet_text.h"
+#include "titanic/pet_control/pet_gfx_element.h"
+
+namespace Titanic {
+
+class CPetStarfield : public CPetSection {
+private:
+ CPetGfxElement _imgStarfield;
+ CPetGfxElement _imgPhoto;
+ CPetGfxElement _imgStarCtrl;
+ CPetGfxElement _btnSetDest;
+ int _btnOffsets[3];
+ CPetGfxElement _leds[6];
+ Rect _rect1;
+ int _field18C;
+ CPetText _text;
+ bool _photoOn;
+ bool _hasReference;
+private:
+ /**
+ * Setup the control
+ */
+ bool setupControl(CPetControl *petControl);
+
+ /**
+ * Draw a button
+ */
+ void drawButton(int offset, int index, CScreenManager *screenManager);
+
+ /**
+ * Mouse down handling for Nav elements
+ */
+ bool elementsMouseDown(CMouseButtonDownMsg *msg);
+
+ bool elementMouseButton(int index, CMouseButtonDownMsg *msg, const Rect &rect);
+public:
+ CPetStarfield();
+
+ /**
+ * Sets up the section
+ */
+ virtual bool setup(CPetControl *petControl);
+
+ /**
+ * Reset the section
+ */
+ virtual bool reset();
+
+ /**
+ * Draw the section
+ */
+ virtual void draw(CScreenManager *screenManager);
+
+ /**
+ * Following are handlers for the various messages that the PET can
+ * pass onto the currently active section/area
+ */
+ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
+ virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
+
+ /**
+ * Returns true if the object is in a valid state
+ */
+ virtual bool isValid(CPetControl *petControl);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file, int param);
+
+ /**
+ * Called after a game has been loaded
+ */
+ virtual void postLoad();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Sets the offsets for each of the buttons
+ */
+ void setButtons(int val1, int val2);
+
+ /**
+ * Sets whether the player has the galactic reference material
+ */
+ void setHasReference(bool hasRef) { _hasReference = hasRef; }
+
+ /**
+ * Make the PET as dirty, requiring a redraw
+ */
+ void makePetDirty();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_STARFIELD_H */