diff options
Diffstat (limited to 'engines/titanic/sound/auto_sound_player.cpp')
-rw-r--r-- | engines/titanic/sound/auto_sound_player.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/titanic/sound/auto_sound_player.cpp b/engines/titanic/sound/auto_sound_player.cpp new file mode 100644 index 0000000000..3e3d5298e4 --- /dev/null +++ b/engines/titanic/sound/auto_sound_player.cpp @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/sound/auto_sound_player.h" + +namespace Titanic { + +CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(), + _fieldBC(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1), + _fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) { +} + +void CAutoSoundPlayer::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeQuotedLine(_string1, indent); + file->writeNumberLine(_fieldCC, indent); + file->writeNumberLine(_fieldD0, indent); + file->writeNumberLine(_fieldD4, indent); + file->writeNumberLine(_fieldD8, indent); + file->writeNumberLine(_fieldDC, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + + CGameObject::save(file, indent); +} + +void CAutoSoundPlayer::load(SimpleFile *file) { + file->readNumber(); + _fieldBC = file->readNumber(); + _string1 = file->readString(); + _fieldCC = file->readNumber(); + _fieldD0 = file->readNumber(); + _fieldD4 = file->readNumber(); + _fieldD8 = file->readNumber(); + _fieldDC = file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + + CGameObject::load(file); +} + +} // End of namespace Titanic |