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Diffstat (limited to 'engines/titanic/sound/sound.h')
-rw-r--r-- | engines/titanic/sound/sound.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h new file mode 100644 index 0000000000..f550493624 --- /dev/null +++ b/engines/titanic/sound/sound.h @@ -0,0 +1,135 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SOUND_H +#define TITANIC_SOUND_H + +#include "titanic/support/simple_file.h" +#include "titanic/support/proximity.h" +#include "titanic/sound/sound_manager.h" +#include "titanic/core/list.h" +#include "titanic/core/view_item.h" +#include "titanic/true_talk/dialogue_file.h" + +namespace Titanic { + +class CGameManager; + +class CSoundItem : public ListItem { +public: + CString _name; + int _soundHandle; + int _field1C; + int _field20; + int _field24; + int _field28; +public: + CSoundItem() : ListItem(), _soundHandle(0), _field1C(0), + _field20(0), _field24(0), _field28(0) {} + CSoundItem(const CString &name) : ListItem(), _name(name), + _soundHandle(0), _field1C(0), _field20(0), _field24(0), _field28(0) {} + + int fn1(); +}; + +class CSoundItemList : public List<CSoundItem> { +}; + +class CSound { +private: + CGameManager *_gameManager; + CSoundItemList _sounds; +private: + /** + * Check whether any sounds are done and can be be removed + */ + void checkSounds(); + + /** + * Removes the oldest sound from the sounds list that isn't + * currently playing + */ + void removeOldest(); +public: + QSoundManager _soundManager; +public: + CSound(CGameManager *owner); + + /** + * Save the data for the class to file + */ + void save(SimpleFile *file) const; + + /** + * Load the data for the class from file + */ + void load(SimpleFile *file); + + /** + * Called when a game is about to be loaded + */ + void preLoad(); + + /** + * Called when loading a game is complete + */ + void postLoad() { _soundManager.postLoad(); } + + /** + * Called when a game is about to be saved + */ + void preSave() { _soundManager.preSave(); } + + /** + * Called when a game has finished being saved + */ + void postSave() { _soundManager.postSave(); } + + /** + * Called when the view has been changed + */ + void preEnterView(CViewItem *newView, bool isNewRoom); + + /** + * Load a sound + * @param name Name of sound resource + * @returns Sound handle Id + */ + uint loadSound(const CString &name); + + bool fn1(int val); + void fn2(int handle); + void fn3(int handle, int val2, int val3); + + /** + * Play a speech + */ + int playSpeech(CDialogueFile *dialogueFile, int speechId, const CProximity &prox); + + void managerProc8(int v) { _soundManager.proc8(v); } + + CSoundItem *getTrueTalkSound(CDialogueFile *dialogueFile, int index); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_SOUND_H */ |