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Diffstat (limited to 'engines/titanic/sound/sound_manager.h')
-rw-r--r-- | engines/titanic/sound/sound_manager.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/engines/titanic/sound/sound_manager.h b/engines/titanic/sound/sound_manager.h new file mode 100644 index 0000000000..a65162d779 --- /dev/null +++ b/engines/titanic/sound/sound_manager.h @@ -0,0 +1,153 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_SOUND_MANAGER_H +#define TITANIC_SOUND_MANAGER_H + +#include "titanic/support/simple_file.h" + +namespace Titanic { + +class CSoundManager { +protected: + double _musicPercent; + double _speechPercent; + double _masterPercent; + double _parrotPercent; + int _field14; +public: + CSoundManager(); + virtual ~CSoundManager() {} + + /** + * Loads a sound + * @param name Name of sound resource + * @returns Loaded sound handle + */ + virtual int loadSound(const CString &name) { return 0; } + + virtual int proc4() const { return 0; } + virtual int proc5() const { return 0; } + virtual void proc6() = 0; + virtual void proc7() = 0; + virtual void proc8(int v) = 0; + virtual void proc9() {} + virtual void proc10() = 0; + virtual void proc11() = 0; + virtual void proc12() {} + virtual void proc13() {} + virtual bool proc14() = 0; + virtual bool isActive(int handle) const { return false; } + virtual int proc16() const { return 0; } + virtual void WaveMixPump() {} + + /** + * Called when a movie with audio is started + */ + virtual bool movieStarted() const { return false; } + + virtual void setMusicPercent(double percent) { _musicPercent = percent; } + virtual void setSpeechPercent(double percent) { _speechPercent = percent; } + virtual void setMasterPercent(double percent) { _masterPercent = percent; } + virtual void setParrotPercent(double percent) { _parrotPercent = percent; } + + /** + * Called when a game is about to be loaded + */ + virtual void preLoad() { proc10(); } + + /** + * Load the data for the class from file + */ + void load(SimpleFile *file) {} + + /** + * Called after loading of a game is completed + */ + virtual void postLoad() {} + + /** + * Called when a game is about to be saved + */ + virtual void preSave() {} + + /** + * Save the data for the class to file + */ + void save(SimpleFile *file) const {} + + /** + * Called after saving is complete + */ + virtual void postSave() {} + + virtual void proc29() {} +}; + +class QSoundManager : public CSoundManager { +public: + int _field18; + int _field1C; + + int _field4A0[16]; +public: + QSoundManager(); + + /** + * Loads a sound + * @param name Name of sound resource + * @returns Loaded sound handle + */ + virtual int loadSound(const CString &name); + + virtual int proc4() const; + virtual int proc5() const; + virtual void proc6(); + virtual void proc7(); + virtual void proc8(int v); + virtual void proc9(); + virtual void proc10(); + virtual void proc11(); + virtual void proc12(); + virtual void proc13(); + virtual bool proc14(); + virtual bool isActive(int handle) const; + virtual int proc16() const; + virtual void WaveMixPump(); + + + /** + * Called when a movie with audio is started + */ + virtual bool movieStarted() const; + + virtual void proc19(int v); + virtual void proc20(int v); + virtual void proc21(int v); + + virtual void proc29(); + virtual void proc30(); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_QSOUND_MANAGER_H */ |