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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SOUND_MANAGER_H
+#define TITANIC_SOUND_MANAGER_H
+
+#include "titanic/simple_file.h"
+
+namespace Titanic {
+
+class SoundManager {
+protected:
+ int _field4;
+ int _field8;
+ int _fieldC;
+ int _field10;
+ int _field14;
+public:
+ SoundManager();
+
+ virtual int proc3() const { return 0; }
+ virtual int proc4() const { return 0; }
+ virtual int proc5() const { return 0; }
+ virtual void proc6() = 0;
+ virtual void proc7() = 0;
+ virtual void proc8() = 0;
+ virtual void proc9() {}
+ virtual void proc10() = 0;
+ virtual void proc11() = 0;
+ virtual void proc12() {}
+ virtual void proc13() {}
+ virtual void proc14() = 0;
+ virtual int proc15() const { return 0; }
+ virtual int proc16() const { return 0; }
+ virtual void WaveMixPump() {}
+ virtual int proc18() const { return 0; }
+ virtual void proc19(int v) { _field4 = v; }
+ virtual void proc20(int v) { _field8 = v; }
+ virtual void proc21(int v) { _fieldC = v; }
+ virtual void proc22(int v) { _field10 = v; }
+ virtual void proc23() { proc10(); }
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file) {}
+
+ virtual void proc25() {}
+ virtual void proc26() {}
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const {}
+
+ /**
+ * Called after saving is complete
+ */
+ virtual void postSave() {}
+
+ virtual void proc29() {}
+};
+
+class QSoundManager : public SoundManager {
+public:
+ int _field18;
+ int _field1C;
+
+ int _field4A0[16];
+public:
+ QSoundManager();
+
+ virtual int proc3();
+ virtual int proc4();
+ virtual int proc5();
+ virtual void proc6();
+ virtual void proc7();
+ virtual void proc8();
+ virtual void proc9();
+ virtual void proc10();
+ virtual void proc11();
+ virtual void proc12();
+ virtual void proc13();
+ virtual void proc14();
+ virtual int proc15();
+ virtual int proc16();
+ virtual void WaveMixPump();
+ virtual int proc18() const;
+ virtual void proc19(int v);
+ virtual void proc20(int v);
+ virtual void proc21(int v);
+
+ virtual void proc29();
+ virtual void proc30();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_QSOUND_MANAGER_H */