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-rw-r--r--engines/titanic/sound/wave_file.cpp101
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diff --git a/engines/titanic/sound/wave_file.cpp b/engines/titanic/sound/wave_file.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "audio/decoders/wave.h"
+#include "common/memstream.h"
+#include "titanic/sound/wave_file.h"
+#include "titanic/sound/sound_manager.h"
+#include "titanic/support/simple_file.h"
+
+namespace Titanic {
+
+CWaveFile::CWaveFile() : _owner(nullptr), _stream(nullptr),
+ _soundType(Audio::Mixer::kPlainSoundType) {
+}
+
+CWaveFile::CWaveFile(QSoundManager *owner) : _owner(owner), _stream(nullptr),
+ _soundType(Audio::Mixer::kPlainSoundType) {
+}
+
+CWaveFile::~CWaveFile() {
+ if (_stream) {
+ _owner->soundFreed(_soundHandle);
+ delete _stream;
+ }
+}
+
+int CWaveFile::fn1() {
+ // TODO
+ return 0;
+}
+
+bool CWaveFile::loadSound(const CString &name) {
+ assert(!_stream);
+
+ StdCWadFile file;
+ if (!file.open(name))
+ return false;
+
+ Common::SeekableReadStream *stream = file.readStream();
+ _size = stream->size();
+ _stream = Audio::makeWAVStream(stream->readStream(_size), DisposeAfterUse::YES);
+ _soundType = Audio::Mixer::kSFXSoundType;
+
+ return true;
+}
+
+bool CWaveFile::loadSpeech(CDialogueFile *dialogueFile, int speechIndex) {
+ DialogueResource *res = dialogueFile->openWaveEntry(speechIndex);
+ if (!res)
+ return false;
+
+ byte *data = (byte *)malloc(res->_size);
+ dialogueFile->read(res, data, res->_size);
+
+ _size = res->_size;
+ _stream = Audio::makeWAVStream(new Common::MemoryReadStream(data, _size, DisposeAfterUse::YES),
+ DisposeAfterUse::YES);
+ _soundType = Audio::Mixer::kSpeechSoundType;
+
+ return true;
+}
+
+bool CWaveFile::loadMusic(const CString &name) {
+ assert(!_stream);
+
+ StdCWadFile file;
+ if (!file.open(name))
+ return false;
+
+ Common::SeekableReadStream *stream = file.readStream();
+ _size = stream->size();
+ _stream = Audio::makeWAVStream(stream->readStream(_size), DisposeAfterUse::YES);
+ _soundType = Audio::Mixer::kMusicSoundType;
+
+ return true;
+}
+
+uint CWaveFile::getFrequency() const {
+ return _stream->getRate();
+}
+
+} // End of namespace Titanic z