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-rw-r--r--engines/titanic/sound/auto_music_player.cpp52
-rw-r--r--engines/titanic/sound/auto_music_player.h52
-rw-r--r--engines/titanic/sound/auto_music_player_base.cpp52
-rw-r--r--engines/titanic/sound/auto_music_player_base.h54
-rw-r--r--engines/titanic/sound/auto_sound_player.cpp64
-rw-r--r--engines/titanic/sound/auto_sound_player.h59
-rw-r--r--engines/titanic/sound/auto_sound_player_adsr.cpp43
-rw-r--r--engines/titanic/sound/auto_sound_player_adsr.h51
-rw-r--r--engines/titanic/sound/background_sound_maker.cpp39
-rw-r--r--engines/titanic/sound/background_sound_maker.h50
-rw-r--r--engines/titanic/sound/bird_song.cpp39
-rw-r--r--engines/titanic/sound/bird_song.h50
-rw-r--r--engines/titanic/sound/dome_from_top_of_well.cpp39
-rw-r--r--engines/titanic/sound/dome_from_top_of_well.h48
-rw-r--r--engines/titanic/sound/enter_view_toggles_other_music.cpp44
-rw-r--r--engines/titanic/sound/enter_view_toggles_other_music.h50
-rw-r--r--engines/titanic/sound/gondolier_song.cpp39
-rw-r--r--engines/titanic/sound/gondolier_song.h50
-rw-r--r--engines/titanic/sound/music_player.cpp52
-rw-r--r--engines/titanic/sound/music_player.h56
-rw-r--r--engines/titanic/sound/music_room.cpp36
-rw-r--r--engines/titanic/sound/music_room.h44
-rw-r--r--engines/titanic/sound/node_auto_sound_player.cpp44
-rw-r--r--engines/titanic/sound/node_auto_sound_player.h52
-rw-r--r--engines/titanic/sound/restricted_auto_music_player.cpp52
-rw-r--r--engines/titanic/sound/restricted_auto_music_player.h54
-rw-r--r--engines/titanic/sound/room_auto_sound_player.cpp42
-rw-r--r--engines/titanic/sound/room_auto_sound_player.h49
-rw-r--r--engines/titanic/sound/room_trigger_auto_music_player.cpp42
-rw-r--r--engines/titanic/sound/room_trigger_auto_music_player.h49
-rw-r--r--engines/titanic/sound/season_noises.cpp53
-rw-r--r--engines/titanic/sound/season_noises.h54
-rw-r--r--engines/titanic/sound/seasonal_music_player.cpp66
-rw-r--r--engines/titanic/sound/seasonal_music_player.h57
-rw-r--r--engines/titanic/sound/sound.cpp143
-rw-r--r--engines/titanic/sound/sound.h135
-rw-r--r--engines/titanic/sound/sound_manager.cpp128
-rw-r--r--engines/titanic/sound/sound_manager.h153
-rw-r--r--engines/titanic/sound/titania_speech.cpp48
-rw-r--r--engines/titanic/sound/titania_speech.h52
-rw-r--r--engines/titanic/sound/trigger_auto_music_player.cpp39
-rw-r--r--engines/titanic/sound/trigger_auto_music_player.h49
-rw-r--r--engines/titanic/sound/view_auto_sound_player.cpp39
-rw-r--r--engines/titanic/sound/view_auto_sound_player.h50
-rw-r--r--engines/titanic/sound/view_toggles_other_music.cpp44
-rw-r--r--engines/titanic/sound/view_toggles_other_music.h50
-rw-r--r--engines/titanic/sound/water_lapping_sounds.cpp49
-rw-r--r--engines/titanic/sound/water_lapping_sounds.h51
-rw-r--r--engines/titanic/sound/wave_file.cpp27
-rw-r--r--engines/titanic/sound/wave_file.h54
50 files changed, 2788 insertions, 0 deletions
diff --git a/engines/titanic/sound/auto_music_player.cpp b/engines/titanic/sound/auto_music_player.cpp
new file mode 100644
index 0000000000..964814348d
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player.cpp
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_music_player.h"
+
+namespace Titanic {
+
+CAutoMusicPlayer::CAutoMusicPlayer() : CAutoMusicPlayerBase() {
+}
+
+void CAutoMusicPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string2, indent);
+
+ CAutoMusicPlayerBase::save(file, indent);
+}
+
+void CAutoMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _string2 = file->readString();
+
+ CAutoMusicPlayerBase::load(file);
+}
+
+bool CAutoMusicPlayer::EnterRoomMsg(CEnterRoomMsg *msg) {
+ if (!_fieldCC) {
+ warning("TODO");
+ }
+
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_music_player.h b/engines/titanic/sound/auto_music_player.h
new file mode 100644
index 0000000000..e9e9763116
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_MUSIC_PLAYER_H
+#define TITANIC_AUTO_MUSIC_PLAYER_H
+
+#include "titanic/sound/auto_music_player_base.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CAutoMusicPlayer : public CAutoMusicPlayerBase {
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+private:
+ CString _string2;
+public:
+ CLASSDEF;
+ CAutoMusicPlayer();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_LINK_ITEM_H */
diff --git a/engines/titanic/sound/auto_music_player_base.cpp b/engines/titanic/sound/auto_music_player_base.cpp
new file mode 100644
index 0000000000..c8b9adc275
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player_base.cpp
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_music_player_base.h"
+
+namespace Titanic {
+
+CAutoMusicPlayerBase::CAutoMusicPlayerBase() : CGameObject(),
+ _fieldC8(1), _fieldCC(0), _fieldD0(-1), _fieldD4(1) {
+}
+void CAutoMusicPlayerBase::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldC8, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_fieldD0, indent);
+ file->writeNumberLine(_fieldD4, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoMusicPlayerBase::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _fieldC8 = file->readNumber();
+ _fieldCC = file->readNumber();
+ _fieldD0 = file->readNumber();
+ _fieldD4 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_music_player_base.h b/engines/titanic/sound/auto_music_player_base.h
new file mode 100644
index 0000000000..657c5272e4
--- /dev/null
+++ b/engines/titanic/sound/auto_music_player_base.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_MUSIC_PLAYER_BASE_H
+#define TITANIC_AUTO_MUSIC_PLAYER_BASE_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoMusicPlayerBase : public CGameObject {
+protected:
+ CString _string1;
+ int _fieldC8;
+ int _fieldCC;
+ int _fieldD0;
+ int _fieldD4;
+public:
+ CLASSDEF;
+ CAutoMusicPlayerBase();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_MUSIC_PLAYER_BASE_H */
diff --git a/engines/titanic/sound/auto_sound_player.cpp b/engines/titanic/sound/auto_sound_player.cpp
new file mode 100644
index 0000000000..3e3d5298e4
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_player.cpp
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_sound_player.h"
+
+namespace Titanic {
+
+CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
+ _fieldBC(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1),
+ _fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) {
+}
+
+void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_fieldD0, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _string1 = file->readString();
+ _fieldCC = file->readNumber();
+ _fieldD0 = file->readNumber();
+ _fieldD4 = file->readNumber();
+ _fieldD8 = file->readNumber();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_sound_player.h b/engines/titanic/sound/auto_sound_player.h
new file mode 100644
index 0000000000..6de2b12561
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_player.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_SOUND_PLAYER_H
+#define TITANIC_AUTO_SOUND_PLAYER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoSoundPlayer : public CGameObject {
+public:
+ int _fieldBC;
+ CString _string1;
+ int _fieldCC;
+ int _fieldD0;
+ int _fieldD4;
+ int _fieldD8;
+ int _fieldDC;
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+public:
+ CLASSDEF;
+ CAutoSoundPlayer();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_SOUND_PLAYER_H */
diff --git a/engines/titanic/sound/auto_sound_player_adsr.cpp b/engines/titanic/sound/auto_sound_player_adsr.cpp
new file mode 100644
index 0000000000..4bfd5578fb
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_player_adsr.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_sound_player_adsr.h"
+
+namespace Titanic {
+
+void CAutoSoundPlayerADSR::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeQuotedLine(_string4, indent);
+ CAutoSoundPlayer::save(file, indent);
+}
+
+void CAutoSoundPlayerADSR::load(SimpleFile *file) {
+ file->readNumber();
+ _string2 = file->readString();
+ _string3 = file->readString();
+ _string4 = file->readString();
+ CAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_sound_player_adsr.h b/engines/titanic/sound/auto_sound_player_adsr.h
new file mode 100644
index 0000000000..6dc2853425
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_player_adsr.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_SOUND_PLAYER_ADSR_H
+#define TITANIC_AUTO_SOUND_PLAYER_ADSR_H
+
+#include "titanic/sound/auto_sound_player.h"
+
+namespace Titanic {
+
+class CAutoSoundPlayerADSR : public CAutoSoundPlayer {
+private:
+ CString _string2;
+ CString _string3;
+ CString _string4;
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_SOUND_PLAYER_ADSR_H */
diff --git a/engines/titanic/sound/background_sound_maker.cpp b/engines/titanic/sound/background_sound_maker.cpp
new file mode 100644
index 0000000000..0abab8906b
--- /dev/null
+++ b/engines/titanic/sound/background_sound_maker.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/background_sound_maker.h"
+
+namespace Titanic {
+
+void CBackgroundSoundMaker::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CGameObject::save(file, indent);
+}
+
+void CBackgroundSoundMaker::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/background_sound_maker.h b/engines/titanic/sound/background_sound_maker.h
new file mode 100644
index 0000000000..022d8f4741
--- /dev/null
+++ b/engines/titanic/sound/background_sound_maker.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BACKGROUND_SOUND_MAKER_H
+#define TITANIC_BACKGROUND_SOUND_MAKER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CBackgroundSoundMaker : public CGameObject {
+public:
+ int _value;
+public:
+ CLASSDEF;
+ CBackgroundSoundMaker() : CGameObject(), _value(0) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BACKGROUND_SOUND_MAKER_H */
diff --git a/engines/titanic/sound/bird_song.cpp b/engines/titanic/sound/bird_song.cpp
new file mode 100644
index 0000000000..7f7d0ad5ce
--- /dev/null
+++ b/engines/titanic/sound/bird_song.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/bird_song.h"
+
+namespace Titanic {
+
+void CBirdSong::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CRoomAutoSoundPlayer::save(file, indent);
+}
+
+void CBirdSong::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CRoomAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/bird_song.h b/engines/titanic/sound/bird_song.h
new file mode 100644
index 0000000000..35758e5b77
--- /dev/null
+++ b/engines/titanic/sound/bird_song.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BIRD_SONG_H
+#define TITANIC_BIRD_SONG_H
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+class CBirdSong : public CRoomAutoSoundPlayer {
+public:
+ int _value;
+public:
+ CLASSDEF;
+ CBirdSong() : CRoomAutoSoundPlayer(), _value(0) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BIRD_SONG_H */
diff --git a/engines/titanic/sound/dome_from_top_of_well.cpp b/engines/titanic/sound/dome_from_top_of_well.cpp
new file mode 100644
index 0000000000..3721b9f3b7
--- /dev/null
+++ b/engines/titanic/sound/dome_from_top_of_well.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/dome_from_top_of_well.h"
+
+namespace Titanic {
+
+EMPTY_MESSAGE_MAP(CDomeFromTopOfWell, CViewAutoSoundPlayer);
+
+void CDomeFromTopOfWell::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CViewAutoSoundPlayer::save(file, indent);
+}
+
+void CDomeFromTopOfWell::load(SimpleFile *file) {
+ file->readNumber();
+ CViewAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/dome_from_top_of_well.h b/engines/titanic/sound/dome_from_top_of_well.h
new file mode 100644
index 0000000000..e3d2877379
--- /dev/null
+++ b/engines/titanic/sound/dome_from_top_of_well.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DOME_FROM_TOP_OF_WELL_H
+#define TITANIC_DOME_FROM_TOP_OF_WELL_H
+
+#include "titanic/sound/view_auto_sound_player.h"
+
+namespace Titanic {
+
+class CDomeFromTopOfWell : public CViewAutoSoundPlayer {
+ DECLARE_MESSAGE_MAP;
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DOME_FROM_TOP_OF_WELL_H */
diff --git a/engines/titanic/sound/enter_view_toggles_other_music.cpp b/engines/titanic/sound/enter_view_toggles_other_music.cpp
new file mode 100644
index 0000000000..0b149993a3
--- /dev/null
+++ b/engines/titanic/sound/enter_view_toggles_other_music.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/enter_view_toggles_other_music.h"
+
+namespace Titanic {
+
+CEnterViewTogglesOtherMusic::CEnterViewTogglesOtherMusic() : CTriggerAutoMusicPlayer(), _fieldC8(0) {
+}
+
+void CEnterViewTogglesOtherMusic::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldC8, indent);
+
+ CTriggerAutoMusicPlayer::save(file, indent);
+}
+
+void CEnterViewTogglesOtherMusic::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldC8 = file->readNumber();
+
+ CTriggerAutoMusicPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/enter_view_toggles_other_music.h b/engines/titanic/sound/enter_view_toggles_other_music.h
new file mode 100644
index 0000000000..6bbeea4890
--- /dev/null
+++ b/engines/titanic/sound/enter_view_toggles_other_music.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ENTER_VIEW_TOGGLES_OTHER_MUSIC_H
+#define TITANIC_ENTER_VIEW_TOGGLES_OTHER_MUSIC_H
+
+#include "titanic/sound/trigger_auto_music_player.h"
+
+namespace Titanic {
+
+class CEnterViewTogglesOtherMusic : public CTriggerAutoMusicPlayer {
+protected:
+ int _fieldC8;
+public:
+ CLASSDEF;
+ CEnterViewTogglesOtherMusic();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ENTER_VIEW_TOGGLES_OTHER_MUSIC_H */
diff --git a/engines/titanic/sound/gondolier_song.cpp b/engines/titanic/sound/gondolier_song.cpp
new file mode 100644
index 0000000000..b44400b2db
--- /dev/null
+++ b/engines/titanic/sound/gondolier_song.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "titanic/sound/gondolier_song.h"
+
+namespace Titanic {
+
+void CGondolierSong::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CRoomAutoSoundPlayer::save(file, indent);
+}
+
+void CGondolierSong::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CRoomAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/gondolier_song.h b/engines/titanic/sound/gondolier_song.h
new file mode 100644
index 0000000000..0a7120c0fc
--- /dev/null
+++ b/engines/titanic/sound/gondolier_song.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_GONDOLIER_SONG_H
+#define TITANIC_GONDOLIER_SONG_H
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+class CGondolierSong : public CRoomAutoSoundPlayer {
+public:
+ int _value;
+public:
+ CLASSDEF;
+ CGondolierSong() : CRoomAutoSoundPlayer(), _value(0) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_GONDOLIER_SONG_H */
diff --git a/engines/titanic/sound/music_player.cpp b/engines/titanic/sound/music_player.cpp
new file mode 100644
index 0000000000..fb48ae8378
--- /dev/null
+++ b/engines/titanic/sound/music_player.cpp
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/music_player.h"
+
+namespace Titanic {
+
+void CMusicPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_fieldD0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _string1 = file->readString();
+ _fieldCC = file->readNumber();
+ _fieldD0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CMusicPlayer::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("TODO: CMusicPlayer::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/music_player.h b/engines/titanic/sound/music_player.h
new file mode 100644
index 0000000000..a2c495d2eb
--- /dev/null
+++ b/engines/titanic/sound/music_player.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_PLAYER_H
+#define TITANIC_MUSIC_PLAYER_H
+
+#include "titanic/core/game_object.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CMusicPlayer : public CGameObject {
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+protected:
+ int _fieldBC;
+ CString _string1;
+ int _fieldCC;
+ int _fieldD0;
+public:
+ CLASSDEF;
+ CMusicPlayer() : CGameObject(),
+ _fieldBC(0), _fieldCC(0), _fieldD0(100) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_PLAYER_H */
diff --git a/engines/titanic/sound/music_room.cpp b/engines/titanic/sound/music_room.cpp
new file mode 100644
index 0000000000..593c572277
--- /dev/null
+++ b/engines/titanic/sound/music_room.cpp
@@ -0,0 +1,36 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/music_room.h"
+#include "common/textconsole.h"
+
+namespace Titanic {
+
+CMusicRoom::CMusicRoom(CGameManager *gameManager) :
+ _gameManager(gameManager) {
+}
+
+void CMusicRoom::preLoad() {
+ warning("TODO: CMusicRoom::preLoad");
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/music_room.h b/engines/titanic/sound/music_room.h
new file mode 100644
index 0000000000..ce262a2b99
--- /dev/null
+++ b/engines/titanic/sound/music_room.h
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MUSIC_ROOM_H
+#define TITANIC_MUSIC_ROOM_H
+
+namespace Titanic {
+
+class CGameManager;
+
+class CMusicRoom {
+public:
+ CGameManager *_gameManager;
+public:
+ CMusicRoom(CGameManager *owner);
+
+ /**
+ * Called when a game is about to be loaded
+ */
+ void preLoad();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MUSIC_ROOM_H */
diff --git a/engines/titanic/sound/node_auto_sound_player.cpp b/engines/titanic/sound/node_auto_sound_player.cpp
new file mode 100644
index 0000000000..f74c891644
--- /dev/null
+++ b/engines/titanic/sound/node_auto_sound_player.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/node_auto_sound_player.h"
+
+namespace Titanic {
+
+void CNodeAutoSoundPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ CAutoSoundPlayer::save(file, indent);
+}
+
+void CNodeAutoSoundPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldEC = file->readNumber();
+ CAutoSoundPlayer::load(file);
+}
+
+bool CNodeAutoSoundPlayer::EnterNodeMsg(CEnterNodeMsg *msg) {
+ warning("CNodeAutoSoundPlayer::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/node_auto_sound_player.h b/engines/titanic/sound/node_auto_sound_player.h
new file mode 100644
index 0000000000..e980841c36
--- /dev/null
+++ b/engines/titanic/sound/node_auto_sound_player.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_NODE_AUTO_SOUND_PLAYER_H
+#define TITANIC_NODE_AUTO_SOUND_PLAYER_H
+
+#include "titanic/sound/auto_sound_player.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CNodeAutoSoundPlayer : public CAutoSoundPlayer {
+ bool EnterNodeMsg(CEnterNodeMsg *msg);
+private:
+ int _fieldEC;
+public:
+ CLASSDEF;
+ CNodeAutoSoundPlayer() : CAutoSoundPlayer(), _fieldEC(1) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_NODE_AUTO_SOUND_PLAYER_H */
diff --git a/engines/titanic/sound/restricted_auto_music_player.cpp b/engines/titanic/sound/restricted_auto_music_player.cpp
new file mode 100644
index 0000000000..4ccfecc58d
--- /dev/null
+++ b/engines/titanic/sound/restricted_auto_music_player.cpp
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/restricted_auto_music_player.h"
+
+namespace Titanic {
+
+void CRestrictedAutoMusicPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeQuotedLine(_string4, indent);
+ file->writeQuotedLine(_string5, indent);
+ file->writeQuotedLine(_string6, indent);
+
+ CAutoMusicPlayer::save(file, indent);
+}
+
+void CRestrictedAutoMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _string3 = file->readString();
+ _string4 = file->readString();
+ _string5 = file->readString();
+ _string6 = file->readString();
+
+ CAutoMusicPlayer::load(file);
+}
+
+bool CRestrictedAutoMusicPlayer::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("CRestrictedAutoMusicPlayer::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/restricted_auto_music_player.h b/engines/titanic/sound/restricted_auto_music_player.h
new file mode 100644
index 0000000000..4a26d3770a
--- /dev/null
+++ b/engines/titanic/sound/restricted_auto_music_player.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_RESTRICTED_AUTO_MUSIC_PLAYER_H
+#define TITANIC_RESTRICTED_AUTO_MUSIC_PLAYER_H
+
+#include "titanic/sound/auto_music_player.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CRestrictedAutoMusicPlayer : public CAutoMusicPlayer {
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+private:
+ CString _string3;
+ CString _string4;
+ CString _string5;
+ CString _string6;
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_RESTRICTED_AUTO_MUSIC_PLAYER_H */
diff --git a/engines/titanic/sound/room_auto_sound_player.cpp b/engines/titanic/sound/room_auto_sound_player.cpp
new file mode 100644
index 0000000000..da98d41329
--- /dev/null
+++ b/engines/titanic/sound/room_auto_sound_player.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+void CRoomAutoSoundPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CAutoSoundPlayer::save(file, indent);
+}
+
+void CRoomAutoSoundPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ CAutoSoundPlayer::load(file);
+}
+
+bool CRoomAutoSoundPlayer::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("CRoomAutoSoundPlayer::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/room_auto_sound_player.h b/engines/titanic/sound/room_auto_sound_player.h
new file mode 100644
index 0000000000..9c3feb5d91
--- /dev/null
+++ b/engines/titanic/sound/room_auto_sound_player.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ROOM_AUTO_SOUND_PLAYER_H
+#define TITANIC_ROOM_AUTO_SOUND_PLAYER_H
+
+#include "titanic/sound/auto_sound_player.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CRoomAutoSoundPlayer : public CAutoSoundPlayer {
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ROOM_AUTO_SOUND_PLAYER_H */
diff --git a/engines/titanic/sound/room_trigger_auto_music_player.cpp b/engines/titanic/sound/room_trigger_auto_music_player.cpp
new file mode 100644
index 0000000000..4506dfd7d4
--- /dev/null
+++ b/engines/titanic/sound/room_trigger_auto_music_player.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/room_trigger_auto_music_player.h"
+
+namespace Titanic {
+
+void CRoomTriggerAutoMusicPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CTriggerAutoMusicPlayer::save(file, indent);
+}
+
+void CRoomTriggerAutoMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ CTriggerAutoMusicPlayer::load(file);
+}
+
+bool CRoomTriggerAutoMusicPlayer::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("CRoomTriggerAutoMusicPlayer::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/room_trigger_auto_music_player.h b/engines/titanic/sound/room_trigger_auto_music_player.h
new file mode 100644
index 0000000000..250adad864
--- /dev/null
+++ b/engines/titanic/sound/room_trigger_auto_music_player.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_ROOM_TRIGGER_AUTO_MUSIC_PLAYER_H
+#define TITANIC_ROOM_TRIGGER_AUTO_MUSIC_PLAYER_H
+
+#include "titanic/sound/trigger_auto_music_player.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CRoomTriggerAutoMusicPlayer : public CTriggerAutoMusicPlayer {
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_ROOM_TRIGGER_AUTO_MUSIC_PLAYER_H */
diff --git a/engines/titanic/sound/season_noises.cpp b/engines/titanic/sound/season_noises.cpp
new file mode 100644
index 0000000000..e7307654fe
--- /dev/null
+++ b/engines/titanic/sound/season_noises.cpp
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/season_noises.h"
+
+namespace Titanic {
+
+CSeasonNoises::CSeasonNoises() : CViewAutoSoundPlayer(), _fieldF0(0),
+ _string2("NULL"), _string3("NULL"), _string4("NULL"), _string5("NULL") {
+}
+
+void CSeasonNoises::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeQuotedLine(_string3, indent);
+ file->writeQuotedLine(_string4, indent);
+ file->writeQuotedLine(_string5, indent);
+
+ CViewAutoSoundPlayer::save(file, indent);
+}
+
+void CSeasonNoises::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldF0 = file->readNumber();
+ _string2 = file->readString();
+ _string3 = file->readString();
+ _string4 = file->readString();
+ _string5 = file->readString();
+
+ CViewAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/season_noises.h b/engines/titanic/sound/season_noises.h
new file mode 100644
index 0000000000..ff39b01d73
--- /dev/null
+++ b/engines/titanic/sound/season_noises.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SEASON_NOISES_H
+#define TITANIC_SEASON_NOISES_H
+
+#include "titanic/sound/view_auto_sound_player.h"
+
+namespace Titanic {
+
+class CSeasonNoises : public CViewAutoSoundPlayer {
+private:
+ int _fieldF0;
+ CString _string2;
+ CString _string3;
+ CString _string4;
+ CString _string5;
+public:
+ CLASSDEF;
+ CSeasonNoises();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SEASON_NOISES_H */
diff --git a/engines/titanic/sound/seasonal_music_player.cpp b/engines/titanic/sound/seasonal_music_player.cpp
new file mode 100644
index 0000000000..8ac6eb6763
--- /dev/null
+++ b/engines/titanic/sound/seasonal_music_player.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/seasonal_music_player.h"
+
+namespace Titanic {
+
+CSeasonalMusicPlayer::CSeasonalMusicPlayer() : CAutoMusicPlayerBase() {
+ _fieldD8 = 0;
+ _fieldDC = 1;
+ _fieldE0 = 0;
+ _fieldE4 = 0;
+ _fieldE8 = -4;
+ _fieldEC = -2;
+ _fieldF0 = -4;
+ _fieldF4 = -4;
+}
+
+void CSeasonalMusicPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_fieldE4, indent);
+ file->writeNumberLine(_fieldE8, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+
+ CAutoMusicPlayerBase::save(file, indent);
+}
+
+void CSeasonalMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldD8 = file->readNumber();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+ _fieldE4 = file->readNumber();
+ _fieldE8 = file->readNumber();
+ _fieldEC = file->readNumber();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+
+ CAutoMusicPlayerBase::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/seasonal_music_player.h b/engines/titanic/sound/seasonal_music_player.h
new file mode 100644
index 0000000000..30c296d24d
--- /dev/null
+++ b/engines/titanic/sound/seasonal_music_player.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SEASONAL_MUSIC_PLAYER_H
+#define TITANIC_SEASONAL_MUSIC_PLAYER_H
+
+#include "titanic/sound/auto_music_player_base.h"
+
+namespace Titanic {
+
+class CSeasonalMusicPlayer : public CAutoMusicPlayerBase {
+private:
+ int _fieldD8;
+ int _fieldDC;
+ int _fieldE0;
+ int _fieldE4;
+ int _fieldE8;
+ int _fieldEC;
+ int _fieldF0;
+ int _fieldF4;
+public:
+ CLASSDEF;
+ CSeasonalMusicPlayer();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_LINK_ITEM_H */
diff --git a/engines/titanic/sound/sound.cpp b/engines/titanic/sound/sound.cpp
new file mode 100644
index 0000000000..7968a088da
--- /dev/null
+++ b/engines/titanic/sound/sound.cpp
@@ -0,0 +1,143 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/sound.h"
+#include "titanic/game_manager.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+int CSoundItem::fn1() {
+ // TODO
+ return 0;
+}
+
+CSound::CSound(CGameManager *owner) : _gameManager(owner) {
+ g_vm->_movieManager.setSoundManager(&_soundManager);
+}
+
+void CSound::save(SimpleFile *file) const {
+ _soundManager.save(file);
+}
+
+void CSound::load(SimpleFile *file) {
+ _soundManager.load(file);
+}
+
+void CSound::preLoad() {
+ _soundManager.preLoad();
+
+ if (_gameManager)
+ _gameManager->_musicRoom.preLoad();
+}
+
+void CSound::preEnterView(CViewItem *newView, bool isNewRoom) {
+ warning("CSound::preEnterView");
+}
+
+bool CSound::fn1(int val) {
+ if (val == 0 || val == -1) {
+ if (!_soundManager.proc14())
+ return true;
+ }
+
+ return false;
+}
+
+void CSound::fn2(int handle) {
+ warning("TODO: CSound::fn3");
+}
+
+void CSound::fn3(int handle, int val2, int val3) {
+ warning("TODO: CSound::fn3");
+}
+
+int CSound::playSpeech(CDialogueFile *dialogueFile, int speechId, const CProximity &prox) {
+ warning("TODO: CSound::playSpeech");
+ return 0;
+}
+
+uint CSound::loadSound(const CString &name) {
+ checkSounds();
+
+ // Check whether an entry for the given name is already active
+ for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) {
+ CSoundItem *soundItem = *i;
+ if (soundItem->_name == name) {
+ // Found it, so move it to the front of the list and return
+ _sounds.remove(soundItem);
+ _sounds.push_front(soundItem);
+ return soundItem->_soundHandle;
+ }
+ }
+
+ // Create new sound item
+ CSoundItem *soundItem = new CSoundItem(name);
+ soundItem->_soundHandle = _soundManager.loadSound(name);
+
+ if (!soundItem->_soundHandle) {
+ // Could load sound, so destroy new item and return
+ delete soundItem;
+ return 0;
+ }
+
+ // Add the item to the list of sounds
+ _sounds.push_front(soundItem);
+
+ // If there are more than 10 sounds loaded, remove the last one,
+ // which is the least recently used of all of them
+ if (_sounds.size() > 10)
+ removeOldest();
+
+ return soundItem->_soundHandle;
+}
+
+void CSound::checkSounds() {
+ for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) {
+ CSoundItem *soundItem = *i;
+ if (soundItem->_field24 && soundItem->_field28) {
+ if (_soundManager.isActive(soundItem->_soundHandle)) {
+ _sounds.remove(soundItem);
+ delete soundItem;
+ }
+ }
+ }
+}
+
+void CSound::removeOldest() {
+ for (CSoundItemList::iterator i = _sounds.reverse_begin();
+ i != _sounds.end(); --i) {
+ CSoundItem *soundItem = *i;
+ if (soundItem->_field28 && !_soundManager.isActive(soundItem->_soundHandle)) {
+ _sounds.remove(soundItem);
+ delete soundItem;
+ break;
+ }
+ }
+}
+
+CSoundItem *CSound::getTrueTalkSound(CDialogueFile *dialogueFile, int index) {
+ warning("TODO: CSound::getTrueTalkSound");
+ return nullptr;
+}
+
+} // End of namespace Titanic z
diff --git a/engines/titanic/sound/sound.h b/engines/titanic/sound/sound.h
new file mode 100644
index 0000000000..f550493624
--- /dev/null
+++ b/engines/titanic/sound/sound.h
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SOUND_H
+#define TITANIC_SOUND_H
+
+#include "titanic/support/simple_file.h"
+#include "titanic/support/proximity.h"
+#include "titanic/sound/sound_manager.h"
+#include "titanic/core/list.h"
+#include "titanic/core/view_item.h"
+#include "titanic/true_talk/dialogue_file.h"
+
+namespace Titanic {
+
+class CGameManager;
+
+class CSoundItem : public ListItem {
+public:
+ CString _name;
+ int _soundHandle;
+ int _field1C;
+ int _field20;
+ int _field24;
+ int _field28;
+public:
+ CSoundItem() : ListItem(), _soundHandle(0), _field1C(0),
+ _field20(0), _field24(0), _field28(0) {}
+ CSoundItem(const CString &name) : ListItem(), _name(name),
+ _soundHandle(0), _field1C(0), _field20(0), _field24(0), _field28(0) {}
+
+ int fn1();
+};
+
+class CSoundItemList : public List<CSoundItem> {
+};
+
+class CSound {
+private:
+ CGameManager *_gameManager;
+ CSoundItemList _sounds;
+private:
+ /**
+ * Check whether any sounds are done and can be be removed
+ */
+ void checkSounds();
+
+ /**
+ * Removes the oldest sound from the sounds list that isn't
+ * currently playing
+ */
+ void removeOldest();
+public:
+ QSoundManager _soundManager;
+public:
+ CSound(CGameManager *owner);
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file);
+
+ /**
+ * Called when a game is about to be loaded
+ */
+ void preLoad();
+
+ /**
+ * Called when loading a game is complete
+ */
+ void postLoad() { _soundManager.postLoad(); }
+
+ /**
+ * Called when a game is about to be saved
+ */
+ void preSave() { _soundManager.preSave(); }
+
+ /**
+ * Called when a game has finished being saved
+ */
+ void postSave() { _soundManager.postSave(); }
+
+ /**
+ * Called when the view has been changed
+ */
+ void preEnterView(CViewItem *newView, bool isNewRoom);
+
+ /**
+ * Load a sound
+ * @param name Name of sound resource
+ * @returns Sound handle Id
+ */
+ uint loadSound(const CString &name);
+
+ bool fn1(int val);
+ void fn2(int handle);
+ void fn3(int handle, int val2, int val3);
+
+ /**
+ * Play a speech
+ */
+ int playSpeech(CDialogueFile *dialogueFile, int speechId, const CProximity &prox);
+
+ void managerProc8(int v) { _soundManager.proc8(v); }
+
+ CSoundItem *getTrueTalkSound(CDialogueFile *dialogueFile, int index);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SOUND_H */
diff --git a/engines/titanic/sound/sound_manager.cpp b/engines/titanic/sound/sound_manager.cpp
new file mode 100644
index 0000000000..1cafe3bafa
--- /dev/null
+++ b/engines/titanic/sound/sound_manager.cpp
@@ -0,0 +1,128 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/sound_manager.h"
+
+namespace Titanic {
+
+CSoundManager::CSoundManager() : _musicPercent(75.0), _speechPercent(75.0),
+ _masterPercent(75.0), _parrotPercent(75.0), _field14(1) {
+}
+
+/*------------------------------------------------------------------------*/
+
+QSoundManager::QSoundManager() : _field18(0), _field1C(0) {
+ Common::fill(&_field4A0[0], &_field4A0[16], 0);
+}
+
+int QSoundManager::loadSound(const CString &name) {
+ warning("TODO");
+ return 0;
+}
+
+int QSoundManager::proc4() const {
+ warning("TODO");
+ return 0;
+}
+
+int QSoundManager::proc5() const {
+ warning("TODO");
+ return 0;
+}
+
+void QSoundManager::proc6() {
+ warning("TODO");
+}
+
+void QSoundManager::proc7() {
+ warning("TODO");
+}
+
+void QSoundManager::proc8(int v) {
+ warning("TODO");
+}
+
+void QSoundManager::proc9() {
+ warning("TODO");
+}
+
+void QSoundManager::proc10() {
+ warning("TODO");
+}
+
+void QSoundManager::proc11() {
+ warning("TODO");
+}
+
+void QSoundManager::proc12() {
+ warning("TODO");
+}
+
+void QSoundManager::proc13() {
+ warning("TODO");
+}
+
+bool QSoundManager::proc14() {
+ warning("TODO");
+ return false;
+}
+
+bool QSoundManager::isActive(int handle) const {
+ warning("TODO");
+ return false;
+}
+
+int QSoundManager::proc16() const {
+ warning("TODO");
+ return 0;
+}
+
+void QSoundManager::WaveMixPump() {
+ warning("TODO");
+}
+
+bool QSoundManager::movieStarted() const {
+ // TODO
+ return 0;
+}
+
+void QSoundManager::proc19(int v) {
+ warning("TODO");
+}
+
+void QSoundManager::proc20(int v) {
+ warning("TODO");
+}
+
+void QSoundManager::proc21(int v) {
+ warning("TODO");
+}
+
+void QSoundManager::proc29() {
+ warning("TODO");
+}
+
+void QSoundManager::proc30() {
+ warning("TODO");
+}
+
+} // End of namespace Titanic z
diff --git a/engines/titanic/sound/sound_manager.h b/engines/titanic/sound/sound_manager.h
new file mode 100644
index 0000000000..a65162d779
--- /dev/null
+++ b/engines/titanic/sound/sound_manager.h
@@ -0,0 +1,153 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SOUND_MANAGER_H
+#define TITANIC_SOUND_MANAGER_H
+
+#include "titanic/support/simple_file.h"
+
+namespace Titanic {
+
+class CSoundManager {
+protected:
+ double _musicPercent;
+ double _speechPercent;
+ double _masterPercent;
+ double _parrotPercent;
+ int _field14;
+public:
+ CSoundManager();
+ virtual ~CSoundManager() {}
+
+ /**
+ * Loads a sound
+ * @param name Name of sound resource
+ * @returns Loaded sound handle
+ */
+ virtual int loadSound(const CString &name) { return 0; }
+
+ virtual int proc4() const { return 0; }
+ virtual int proc5() const { return 0; }
+ virtual void proc6() = 0;
+ virtual void proc7() = 0;
+ virtual void proc8(int v) = 0;
+ virtual void proc9() {}
+ virtual void proc10() = 0;
+ virtual void proc11() = 0;
+ virtual void proc12() {}
+ virtual void proc13() {}
+ virtual bool proc14() = 0;
+ virtual bool isActive(int handle) const { return false; }
+ virtual int proc16() const { return 0; }
+ virtual void WaveMixPump() {}
+
+ /**
+ * Called when a movie with audio is started
+ */
+ virtual bool movieStarted() const { return false; }
+
+ virtual void setMusicPercent(double percent) { _musicPercent = percent; }
+ virtual void setSpeechPercent(double percent) { _speechPercent = percent; }
+ virtual void setMasterPercent(double percent) { _masterPercent = percent; }
+ virtual void setParrotPercent(double percent) { _parrotPercent = percent; }
+
+ /**
+ * Called when a game is about to be loaded
+ */
+ virtual void preLoad() { proc10(); }
+
+ /**
+ * Load the data for the class from file
+ */
+ void load(SimpleFile *file) {}
+
+ /**
+ * Called after loading of a game is completed
+ */
+ virtual void postLoad() {}
+
+ /**
+ * Called when a game is about to be saved
+ */
+ virtual void preSave() {}
+
+ /**
+ * Save the data for the class to file
+ */
+ void save(SimpleFile *file) const {}
+
+ /**
+ * Called after saving is complete
+ */
+ virtual void postSave() {}
+
+ virtual void proc29() {}
+};
+
+class QSoundManager : public CSoundManager {
+public:
+ int _field18;
+ int _field1C;
+
+ int _field4A0[16];
+public:
+ QSoundManager();
+
+ /**
+ * Loads a sound
+ * @param name Name of sound resource
+ * @returns Loaded sound handle
+ */
+ virtual int loadSound(const CString &name);
+
+ virtual int proc4() const;
+ virtual int proc5() const;
+ virtual void proc6();
+ virtual void proc7();
+ virtual void proc8(int v);
+ virtual void proc9();
+ virtual void proc10();
+ virtual void proc11();
+ virtual void proc12();
+ virtual void proc13();
+ virtual bool proc14();
+ virtual bool isActive(int handle) const;
+ virtual int proc16() const;
+ virtual void WaveMixPump();
+
+
+ /**
+ * Called when a movie with audio is started
+ */
+ virtual bool movieStarted() const;
+
+ virtual void proc19(int v);
+ virtual void proc20(int v);
+ virtual void proc21(int v);
+
+ virtual void proc29();
+ virtual void proc30();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_QSOUND_MANAGER_H */
diff --git a/engines/titanic/sound/titania_speech.cpp b/engines/titanic/sound/titania_speech.cpp
new file mode 100644
index 0000000000..f9d5b91705
--- /dev/null
+++ b/engines/titanic/sound/titania_speech.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/titania_speech.h"
+
+namespace Titanic {
+
+void CTitaniaSpeech::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value1, indent);
+ file->writeNumberLine(_value2, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CTitaniaSpeech::load(SimpleFile *file) {
+ file->readNumber();
+ _value1 = file->readNumber();
+ _value2 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CTitaniaSpeech::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("CTitaniaSpeech::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/titania_speech.h b/engines/titanic/sound/titania_speech.h
new file mode 100644
index 0000000000..c9b93043f6
--- /dev/null
+++ b/engines/titanic/sound/titania_speech.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TITANIA_SPEECH_H
+#define TITANIC_TITANIA_SPEECH_H
+
+#include "titanic/core/game_object.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CTitaniaSpeech : public CGameObject {
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+private:
+ int _value1, _value2;
+public:
+ CLASSDEF;
+ CTitaniaSpeech() : CGameObject(), _value1(1), _value2(0) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TITANIA_SPEECH_H */
diff --git a/engines/titanic/sound/trigger_auto_music_player.cpp b/engines/titanic/sound/trigger_auto_music_player.cpp
new file mode 100644
index 0000000000..21050e0877
--- /dev/null
+++ b/engines/titanic/sound/trigger_auto_music_player.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/trigger_auto_music_player.h"
+
+namespace Titanic {
+
+void CTriggerAutoMusicPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_fieldBC, indent);
+ CGameObject::save(file, indent);
+}
+
+void CTriggerAutoMusicPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readString();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/trigger_auto_music_player.h b/engines/titanic/sound/trigger_auto_music_player.h
new file mode 100644
index 0000000000..537e780db6
--- /dev/null
+++ b/engines/titanic/sound/trigger_auto_music_player.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H
+#define TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CTriggerAutoMusicPlayer : public CGameObject {
+protected:
+ CString _fieldBC;
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TRIGGER_AUTO_MUSIC_PLAYER_H */
diff --git a/engines/titanic/sound/view_auto_sound_player.cpp b/engines/titanic/sound/view_auto_sound_player.cpp
new file mode 100644
index 0000000000..91507488fd
--- /dev/null
+++ b/engines/titanic/sound/view_auto_sound_player.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/view_auto_sound_player.h"
+
+namespace Titanic {
+
+void CViewAutoSoundPlayer::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldEC, indent);
+ CAutoSoundPlayer::save(file, indent);
+}
+
+void CViewAutoSoundPlayer::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldEC = file->readNumber();
+ CAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/view_auto_sound_player.h b/engines/titanic/sound/view_auto_sound_player.h
new file mode 100644
index 0000000000..29bdee71a0
--- /dev/null
+++ b/engines/titanic/sound/view_auto_sound_player.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_VIEW_AUTO_SOUND_PLAYER_H
+#define TITANIC_VIEW_AUTO_SOUND_PLAYER_H
+
+#include "titanic/sound/auto_sound_player.h"
+
+namespace Titanic {
+
+class CViewAutoSoundPlayer : public CAutoSoundPlayer {
+private:
+ int _fieldEC;
+public:
+ CLASSDEF;
+ CViewAutoSoundPlayer() : CAutoSoundPlayer(), _fieldEC(0) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_VIEW_AUTO_SOUND_PLAYER_H */
diff --git a/engines/titanic/sound/view_toggles_other_music.cpp b/engines/titanic/sound/view_toggles_other_music.cpp
new file mode 100644
index 0000000000..35888fba9d
--- /dev/null
+++ b/engines/titanic/sound/view_toggles_other_music.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/view_toggles_other_music.h"
+
+namespace Titanic {
+
+CViewTogglesOtherMusic::CViewTogglesOtherMusic() : CEnterViewTogglesOtherMusic(), _fieldCC(0) {
+}
+
+void CViewTogglesOtherMusic::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldCC, indent);
+
+ CEnterViewTogglesOtherMusic::save(file, indent);
+}
+
+void CViewTogglesOtherMusic::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldCC = file->readNumber();
+
+ CEnterViewTogglesOtherMusic::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/view_toggles_other_music.h b/engines/titanic/sound/view_toggles_other_music.h
new file mode 100644
index 0000000000..a5ba68ba45
--- /dev/null
+++ b/engines/titanic/sound/view_toggles_other_music.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_VIEW_TOGGLES_OTHER_MUSIC_H
+#define TITANIC_VIEW_TOGGLES_OTHER_MUSIC_H
+
+#include "titanic/sound/enter_view_toggles_other_music.h"
+
+namespace Titanic {
+
+class CViewTogglesOtherMusic : public CEnterViewTogglesOtherMusic {
+private:
+ int _fieldCC;
+public:
+ CLASSDEF;
+ CViewTogglesOtherMusic();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_VIEW_TOGGLES_OTHER_MUSIC_H */
diff --git a/engines/titanic/sound/water_lapping_sounds.cpp b/engines/titanic/sound/water_lapping_sounds.cpp
new file mode 100644
index 0000000000..c33db412e1
--- /dev/null
+++ b/engines/titanic/sound/water_lapping_sounds.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "titanic/sound/water_lapping_sounds.h"
+
+namespace Titanic {
+
+EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer);
+
+void CWaterLappingSounds::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ file->writeNumberLine(_value, indent);
+
+ CRoomAutoSoundPlayer::save(file, indent);
+}
+
+void CWaterLappingSounds::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _fieldD4 = file->readNumber();
+ _fieldE0 = file->readNumber();
+ _value = file->readNumber();
+
+ CRoomAutoSoundPlayer::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/water_lapping_sounds.h b/engines/titanic/sound/water_lapping_sounds.h
new file mode 100644
index 0000000000..5db41a312e
--- /dev/null
+++ b/engines/titanic/sound/water_lapping_sounds.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WATER_LAPPING_SOUNDS_H
+#define TITANIC_WATER_LAPPING_SOUNDS_H
+
+#include "titanic/sound/room_auto_sound_player.h"
+
+namespace Titanic {
+
+class CWaterLappingSounds : public CRoomAutoSoundPlayer {
+ DECLARE_MESSAGE_MAP;
+public:
+ int _value;
+public:
+ CLASSDEF;
+ CWaterLappingSounds() : CRoomAutoSoundPlayer(), _value(0) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WATER_LAPPING_SOUNDS_H */
diff --git a/engines/titanic/sound/wave_file.cpp b/engines/titanic/sound/wave_file.cpp
new file mode 100644
index 0000000000..288f5f525d
--- /dev/null
+++ b/engines/titanic/sound/wave_file.cpp
@@ -0,0 +1,27 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/wave_file.h"
+
+namespace Titanic {
+
+} // End of namespace Titanic z
diff --git a/engines/titanic/sound/wave_file.h b/engines/titanic/sound/wave_file.h
new file mode 100644
index 0000000000..0bb836ef74
--- /dev/null
+++ b/engines/titanic/sound/wave_file.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WAVE_FILE_H
+#define TITANIC_WAVE_FILE_H
+
+#include "titanic/support/simple_file.h"
+
+namespace Titanic {
+
+class CSoundManager;
+
+class WaveFile {
+public:
+ int _field0;
+ int _field4;
+ int _field8;
+ uint _handle;
+ CSoundManager *_owner;
+ int _field14;
+ int _field18;
+ int _field1C;
+ int _field20;
+ int _field24;
+ int _field28;
+ int _field2C;
+public:
+ WaveFile() : _field0(2), _field4(0), _field8(0), _handle(0),
+ _owner(nullptr), _field14(1), _field18(0), _field1C(0),
+ _field20(0), _field24(0), _field28(0), _field2C(-1) {}
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WAVE_FILE_H */