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-rw-r--r--engines/titanic/sound/music_room_instrument.cpp4
-rw-r--r--engines/titanic/sound/titania_speech.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/titanic/sound/music_room_instrument.cpp b/engines/titanic/sound/music_room_instrument.cpp
index b92329850b..15ac2cd192 100644
--- a/engines/titanic/sound/music_room_instrument.cpp
+++ b/engines/titanic/sound/music_room_instrument.cpp
@@ -115,7 +115,7 @@ void CMusicRoomInstrument::start() {
case MV_BELLS:
_gameObjects[0]->loadFrame(0);
- _gameObjects[0]->movieSetAudioTiming(true);
+ _gameObjects[0]->movieSetPlaying(true);
break;
case MV_SNAKE:
@@ -210,8 +210,8 @@ void CMusicRoomInstrument::update(int val) {
case MV_BELLS:
switch (val) {
case 60:
- _gameObjects[0]->movieSetAudioTiming(true);
_gameObjects[0]->playMovie(0, 512, MOVIE_STOP_PREVIOUS);
+ _gameObjects[0]->movieSetPlaying(true);
_animTime = 0.6;
break;
diff --git a/engines/titanic/sound/titania_speech.cpp b/engines/titanic/sound/titania_speech.cpp
index bd41845712..c6365a828b 100644
--- a/engines/titanic/sound/titania_speech.cpp
+++ b/engines/titanic/sound/titania_speech.cpp
@@ -57,10 +57,10 @@ bool CTitaniaSpeech::ActMsg(CActMsg *msg) {
CProximity prox(Audio::Mixer::kSpeechSoundType);
switch (_actionNum) {
case 1:
- movieSetAudioTiming(true);
loadSound("a#12.wav");
sleep(1000);
playMovie(0, 187, MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT);
+ movieSetPlaying(true);
movieEvent(0);
break;