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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CAMERA_MOVER_H
+#define TITANIC_CAMERA_MOVER_H
+
+#include "titanic/support/simple_file.h"
+#include "titanic/star_control/base_stars.h"
+#include "titanic/star_control/error_code.h"
+#include "titanic/star_control/fmatrix.h"
+
+namespace Titanic {
+
+struct CNavigationInfo {
+ double _size;
+ double _field4;
+ double _field8;
+ double _fieldC;
+ double _field10;
+ double _field14;
+ double _field18;
+ double _field1C;
+};
+
+class CCameraMover : public CNavigationInfo {
+public:
+ int _lockCounter;
+ CStarVector *_starVector;
+public:
+ CCameraMover(const CNavigationInfo *src);
+ virtual ~CCameraMover();
+
+ virtual void copyFrom(const CNavigationInfo *src);
+ virtual void copyTo(CNavigationInfo *dest);
+ virtual void proc4();
+ virtual void proc5();
+ virtual void proc6();
+ virtual void proc7();
+ virtual void proc8(FVector &v1, FVector &v2, FMatrix &m1, FMatrix &m2) {}
+
+ /**
+ * Start a movement to a given specified destination
+ */
+ virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &srcM) {}
+
+ virtual void proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {}
+ virtual void proc11(CErrorCode &errorCode, FVector &v, FMatrix &m);
+ virtual void setVector(CStarVector *sv);
+
+ /**
+ * Clear the class
+ */
+ virtual void clear();
+
+ /**
+ * Load the class
+ */
+ virtual void load(SimpleFile *file, int val = 0);
+
+ /**
+ * Save the class
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Increment tthe lock counter
+ */
+ void incLockCount();
+
+ /**
+ * Decrement the lock counter
+ */
+ void decLockCount();
+
+ /**
+ * Returns true if the lock counter is non-zero
+ */
+ bool isLocked() const { return _lockCounter > 0; }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CAMERA_MOVER_H */