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-rw-r--r--engines/titanic/star_control/daffine.cpp232
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diff --git a/engines/titanic/star_control/daffine.cpp b/engines/titanic/star_control/daffine.cpp
deleted file mode 100644
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--- a/engines/titanic/star_control/daffine.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "titanic/star_control/daffine.h"
-#include "titanic/star_control/fmatrix.h" // includes FVector
-#include "titanic/star_control/matrix_inv.h"
-#include "titanic/star_control/matrix_transform.h"
-
-namespace Titanic {
-
-DAffine::DAffine() :
- _col1(0.0, 0.0, 0.0), _col2(0.0, 0.0, 0.0), _col3(0.0, 0.0, 0.0), _col4(0.0, 0.0, 0.0) {
-}
-
-DAffine::DAffine(int mode, const DVector &src) {
- switch (mode) {
- case 0:
- _col1._x = 1.0;
- _col2._y = 1.0;
- _col3._z = 1.0;
- _col4 = src;
- break;
-
- case 1:
- _col1._x = src._x;
- _col2._y = src._y;
- _col3._z = src._z;
- break;
-
- default:
- _col1._x = 1.0;
- _col2._y = 1.0;
- _col3._z = 1.0;
- break;
- }
-}
-
-DAffine::DAffine(Axis axis, double angleDeg) {
- setRotationMatrix(axis, angleDeg);
-}
-
-DAffine::DAffine(const FMatrix &src) {
- _col1 = src._row1;
- _col2 = src._row2;
- _col3 = src._row3;
-}
-
-void DAffine::clear() {
- _col1._x = 0.0;
- _col1._y = 0.0;
- _col1._z = 0.0;
- _col2._x = 0.0;
- _col2._y = 0.0;
- _col2._z = 0.0;
- _col3._x = 0.0;
- _col3._y = 0.0;
- _col3._z = 0.0;
- _col4._x = 0.0;
- _col4._y = 0.0;
- _col4._z = 0.0;
-}
-
-// Source: https://en.wikipedia.org/wiki/Rotation_matrix
-void DAffine::setRotationMatrix(Axis axis, double angleDeg) {
- clear();
-
- double sinVal = sin(angleDeg * Deg2Rad);
- double cosVal = cos(angleDeg * Deg2Rad);
-
- switch (axis) {
- case X_AXIS:
- _col1._x = 1.0;
- _col2._y = cosVal;
- _col2._z = sinVal;
- _col3._y = -sinVal;
- _col3._z = cosVal;
- break;
-
- case Y_AXIS:
- _col1._x = cosVal;
- _col1._z = -sinVal;
- _col2._y = 1.0;
- _col3._x = sinVal;
- _col3._z = cosVal;
- break;
-
- case Z_AXIS:
- _col1._x = cosVal;
- _col1._y = sinVal;
- _col2._x = -sinVal;
- _col2._y = cosVal;
- _col3._z = 1.0;
- break;
-
- default:
- break;
- }
-}
-
-void DAffine::rotVectAxisY(double angleDeg) {
- _col1.rotVectAxisY(angleDeg);
- _col2.rotVectAxisY(angleDeg);
- _col3.rotVectAxisY(angleDeg);
- _col4.rotVectAxisY(angleDeg);
-}
-
-DAffine DAffine::inverseTransform() const {
- DAffine m;
-
- // Create a 4x4 matrix so that the column 4
- // for the inverse can be obtained,
- // it is not simply -inv(R)*_col4
- // Load input matrix
- double A[16]={_col1._x,_col1._y,_col1._z, 0.0,
- _col2._x,_col2._y,_col2._z, 0.0,
- _col3._x,_col3._y,_col3._z, 0.0,
- _col4._x,_col4._y,_col4._z, 1.0};
- // Inverse matrix
- double B[16]={};
-
- // B contains inverse of A
- matrix4Inverse<double>(A,B);
-
- // Inverse of rotation matrix is the transpose
- // While B contains the inverse of the rotation
- // this method is more numerically accurate
- m._col1._x = _col1._x;
- m._col2._x = _col1._y;
- m._col3._x = _col1._z;
- m._col1._y = _col2._x;
- m._col2._y = _col2._y;
- m._col3._y = _col2._z;
- m._col1._z = _col3._x;
- m._col2._z = _col3._y;
- m._col3._z = _col3._z;
-
- m._col4._x = B[12];
- m._col4._y = B[13];
- m._col4._z = B[14];
-
- return m;
-}
-
-//TODO: Check math and provide source
-void DAffine::loadTransform(const CMatrixTransform &src) {
- double total = src.fn1();
- double factor = (total <= 0.0) ? 0.0 : 2.0 / total;
- DVector temp1V = src._vector * factor;
- DVector temp2V = temp1V * src._vector;
-
- double val1 = temp1V._y * src._vector._x;
- double val2 = temp1V._z * src._vector._x;
- double val3 = temp1V._z * src._vector._y;
- double val4 = temp1V._x * src._field0;
- double val5 = temp1V._y * src._field0;
- double val6 = temp1V._z * src._field0;
-
- _col1._x = 1.0 - (temp2V._z + temp2V._y);
- _col1._y = val1 + val6;
- _col1._z = val2 - val5;
- _col2._x = val1 - val6;
- _col2._y = 1.0 - (temp2V._z + temp2V._x);
- _col2._z = val3 + val4;
- _col3._x = val2 + val5;
- _col3._y = val3 - val4;
- _col3._z = 1.0 - (temp2V._y + temp2V._x);
- _col4._x = 0;
- _col4._y = 0;
- _col4._z = 0;
-}
-
-//TODO: Check math and provide source
-DAffine DAffine::compose(const DAffine &m) {
- DAffine dm;
- dm._col1._x = m._col3._x * _col1._z + m._col2._x * _col1._y
- + m._col1._x * _col1._x;
- dm._col1._y = _col1._x * m._col1._y + m._col3._y * _col1._z
- + m._col2._y * _col1._y;
- dm._col1._z = _col1._x * m._col1._z + m._col3._z * _col1._z
- + m._col2._z * _col1._y;
- dm._col2._x = m._col1._x * _col2._x + _col2._y * m._col2._x
- + _col2._z * m._col3._x;
- dm._col2._y = _col2._y * m._col2._y + _col2._z * m._col3._y
- + m._col1._y * _col2._x;
- dm._col2._z = m._col1._z * _col2._x + _col2._y * m._col2._z
- + _col2._z * m._col3._z;
- dm._col3._x = m._col1._x * _col3._x + _col3._y * m._col2._x
- + _col3._z * m._col3._x;
- dm._col3._y = _col3._y * m._col2._y + _col3._z * m._col3._y
- + m._col1._y * _col3._x;
- dm._col3._z = m._col2._z * _col3._y + m._col3._z * _col3._z
- + m._col1._z * _col3._x;
- dm._col4._x = m._col1._x * _col4._x + _col4._y * m._col2._x
- + _col4._z * m._col3._x + m._col4._x;
- dm._col4._y = _col4._z * m._col3._y + _col4._y * m._col2._y
- + _col4._x * m._col1._y + m._col4._y;
- dm._col4._z = _col4._y * m._col2._z + _col4._x * m._col1._z
- + _col4._z * m._col3._z + m._col4._z;
-
- return dm;
-}
-
-DAffine DAffine::compose2(const DAffine &m) {
- DAffine dm;
- dm._col1 = _col1.dAffMatrixProdVec(m);
- dm._col2 = _col2.dAffMatrixProdVec(m);
- dm._col3 = _col3.dAffMatrixProdVec(m);
- dm._col4 = _col4.dAffMatrixProdVec(m);
-
- return dm;
-}
-
-} // End of namespace Titanic