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-rw-r--r--engines/titanic/star_control/dvector.cpp74
1 files changed, 38 insertions, 36 deletions
diff --git a/engines/titanic/star_control/dvector.cpp b/engines/titanic/star_control/dvector.cpp
index 0a6fa97d16..8ea167a8be 100644
--- a/engines/titanic/star_control/dvector.cpp
+++ b/engines/titanic/star_control/dvector.cpp
@@ -26,6 +26,9 @@
namespace Titanic {
+const double Rad2Deg = 180.0 / M_PI;
+const double Deg2Rad = 1.0 / Rad2Deg;
+
double DVector::normalize() {
double hyp = sqrt(_x * _x + _y * _y + _z * _z);
assert(hyp);
@@ -40,18 +43,29 @@ double DVector::getDistance(const DVector &src) {
return sqrt((src._x - _x) * (src._x - _x) + (src._y - _y) * (src._y - _y) + (src._z - _z) * (src._z - _z));
}
-DVector DVector::fn1(const DAffine &m) {
+DVector DVector::DAffMatrixProdVec(const DAffine &m) {
DVector dest;
- dest._x = m._col3._x * _z + m._col2._x * _y + m._col1._x * _x + m._col4._x;
- dest._y = m._col2._y * _y + m._col3._y * _z + m._col1._y * _x + m._col4._y;
- dest._z = m._col3._z * _z + m._col2._z * _y + m._col1._z * _x + m._col4._z;
+ dest._x = m._col1._x * _x +
+ m._col2._x * _y +
+ m._col3._x * _z +
+ m._col4._x;
+
+ dest._y = m._col1._y * _x +
+ m._col2._y * _y +
+ m._col3._y * _z +
+ m._col4._y;
+
+ dest._z = m._col1._z * _x +
+ m._col2._z * _y +
+ m._col3._z * _z +
+ m._col4._z;
+
return dest;
}
-void DVector::fn2(double angle) {
- const double FACTOR = 2 * M_PI / 360.0;
- double sinVal = sin(angle * FACTOR);
- double cosVal = cos(angle * FACTOR);
+void DVector::RotVectAxisY(double angle_deg) {
+ double sinVal = sin(angle_deg * Deg2Rad);
+ double cosVal = cos(angle_deg * Deg2Rad);
double x = cosVal * _x - sinVal * _z;
double z = cosVal * _z + sinVal * _x;
@@ -59,51 +73,39 @@ void DVector::fn2(double angle) {
_z = z;
}
-DVector DVector::fn3() const {
+DVector DVector::getAnglesAsVect() const {
DVector vector = *this;
DVector dest;
- dest._x = vector.normalize();
- dest._y = acos(vector._y);
-
- if (ABS(vector._z) < 0.00001) {
- if (vector._x < 0.0) {
- dest._z = 2 * M_PI - (M_PI / 2.0);
- } else {
- dest._z = M_PI / 2.0;
- }
- } else {
- dest._z = atan(vector._x / vector._z);
- if (vector._x < 0.0)
- dest._z += 2 * M_PI;
- }
+ dest._x = vector.normalize(); // scale that makes this vector have magnitude=1, also does the scaling
+ dest._y = acos(vector._y); // radian distance/angle that this vector's y component is from the +y axis,
+ // result is restricted to [0,pi]
+ dest._z = atan2(vector._x,vector._z); // result is restricted to [-pi,pi]
return dest;
}
-DAffine DVector::fn4(const DVector &v) {
- const double FACTOR = 180.0 / M_PI;
+DAffine DVector::getFrameTransform(const DVector &v) {
DAffine matrix1, matrix2, matrix3, matrix4;
- DVector vector1 = fn3();
- matrix1.setRotationMatrix(X_AXIS, vector1._y * FACTOR);
- matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * FACTOR));
+ DVector vector1 = getAnglesAsVect();
+ matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg);
+ matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * Rad2Deg));
matrix3 = matrix1.compose(matrix2);
matrix4 = matrix3.inverseTransform();
- vector1 = v.fn3();
- matrix1.setRotationMatrix(X_AXIS, vector1._y * FACTOR);
- matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * FACTOR));
+ vector1 = v.getAnglesAsVect();
+ matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg);
+ matrix2.setRotationMatrix(Y_AXIS, -(vector1._z * Rad2Deg));
matrix3 = matrix1.compose(matrix2);
return matrix4.compose(matrix3);
}
-DAffine DVector::fn5() const {
- const double FACTOR = 180.0 / M_PI;
- DVector v1 = fn3();
+DAffine DVector::RotXY() const {
+ DVector v1 = getAnglesAsVect();
DAffine m1, m2;
- m1.setRotationMatrix(X_AXIS, v1._y * FACTOR);
- m2.setRotationMatrix(Y_AXIS, -(v1._z * FACTOR));
+ m1.setRotationMatrix(X_AXIS, v1._y * Rad2Deg);
+ m2.setRotationMatrix(Y_AXIS, -(v1._z * Rad2Deg));
return m1.compose(m2);
}