diff options
Diffstat (limited to 'engines/titanic/star_control/fmatrix.cpp')
-rw-r--r-- | engines/titanic/star_control/fmatrix.cpp | 78 |
1 files changed, 42 insertions, 36 deletions
diff --git a/engines/titanic/star_control/fmatrix.cpp b/engines/titanic/star_control/fmatrix.cpp index af15477d04..02da11576c 100644 --- a/engines/titanic/star_control/fmatrix.cpp +++ b/engines/titanic/star_control/fmatrix.cpp @@ -28,17 +28,17 @@ FMatrix::FMatrix() : _row1(1.0, 0.0, 0.0), _row2(0.0, 1.0, 0.0), _row3(0.0, 0.0, 1.0) { } -FMatrix::FMatrix(DMatrix *src) { +FMatrix::FMatrix(const DMatrix &src) { copyFrom(src); } -FMatrix::FMatrix(FMatrix *src) { - _row1 = src->_row1; - _row2 = src->_row2; - _row3 = src->_row3; +FMatrix::FMatrix(const FMatrix &src) { + _row1 = src._row1; + _row2 = src._row2; + _row3 = src._row3; } -void FMatrix::copyFrom(const DMatrix *src) { +void FMatrix::copyFrom(const DMatrix &src) { // TODO } @@ -67,19 +67,25 @@ void FMatrix::save(SimpleFile *file, int indent) { } void FMatrix::clear() { + _row1.clear(); + _row2.clear(); + _row3.clear(); +} + +void FMatrix::identity() { _row1 = FVector(1.0, 0.0, 0.0); _row2 = FVector(0.0, 1.0, 0.0); _row3 = FVector(0.0, 0.0, 1.0); } -void FMatrix::set(FVector *row1, FVector *row2, FVector *row3) { - _row1 = *row1; - _row2 = *row2; - _row3 = *row3; +void FMatrix::set(const FVector &row1, const FVector &row2, const FVector &row3) { + _row1 = row1; + _row2 = row2; + _row3 = row3; } -void FMatrix::fn1(const FVector *v) { - _row3._x = v->_x; +void FMatrix::fn1(const FVector &v) { + _row3._x = v._x; FVector tempVector; _row3.fn1(&tempVector); @@ -88,45 +94,45 @@ void FMatrix::fn1(const FVector *v) { _row2._y = tempVector._y; _row2._z = tempVector._z; - _row3.multiply(&tempVector, &_row2); + _row3.crossProduct(&tempVector, &_row2); _row1._x = _row2._x; _row1._y = _row2._y; _row1._z = _row2._z; - _row1.fn3(); + _row1.normalize(); - _row3.multiply(&tempVector, &_row1); + _row3.crossProduct(&tempVector, &_row1); _row2._x = _row1._x; _row2._y = _row1._y; _row2._z = _row1._z; - _row2.fn3(); + _row2.normalize(); } -void FMatrix::fn2(FMatrix *m) { - double x1 = _row1._y * m->_row2._x + _row1._z * m->_row3._x + _row1._x * m->_row1._x; - double y1 = _row1._x * m->_row1._y + m->_row2._y * _row1._y + m->_row3._y * _row1._z; - double z1 = _row1._x * m->_row1._z + _row1._y * m->_row2._z + _row1._z * m->_row3._z; - double x2 = m->_row1._x * _row2._x + m->_row3._x * _row2._z + m->_row2._x * _row2._y; - double y2 = m->_row3._y * _row2._z + m->_row1._y * _row2._x + m->_row2._y * _row2._y; - double z2 = _row2._z * m->_row3._z + _row2._x * m->_row1._z + _row2._y * m->_row2._z; - double x3 = m->_row1._x * _row3._x + _row3._z * m->_row3._x + _row3._y * m->_row2._x; - double y3 = _row3._y * m->_row2._y + _row3._z * m->_row3._y + _row3._x * m->_row1._y; - double z3 = _row3._x * m->_row1._z + _row3._y * m->_row2._z + _row3._z * m->_row3._z; +void FMatrix::fn2(const FMatrix &m) { + double x1 = _row1._y * m._row2._x + _row1._z * m._row3._x + _row1._x * m._row1._x; + double y1 = _row1._x * m._row1._y + m._row2._y * _row1._y + m._row3._y * _row1._z; + double z1 = _row1._x * m._row1._z + _row1._y * m._row2._z + _row1._z * m._row3._z; + double x2 = m._row1._x * _row2._x + m._row3._x * _row2._z + m._row2._x * _row2._y; + double y2 = m._row3._y * _row2._z + m._row1._y * _row2._x + m._row2._y * _row2._y; + double z2 = _row2._z * m._row3._z + _row2._x * m._row1._z + _row2._y * m._row2._z; + double x3 = m._row1._x * _row3._x + _row3._z * m._row3._x + _row3._y * m._row2._x; + double y3 = _row3._y * m._row2._y + _row3._z * m._row3._y + _row3._x * m._row1._y; + double z3 = _row3._x * m._row1._z + _row3._y * m._row2._z + _row3._z * m._row3._z; _row1 = FVector(x1, y1, z1); _row2 = FVector(x2, y2, z2); _row3 = FVector(x3, y3, z3); } -void FMatrix::fn3(FMatrix *m) { - double x1 = _row2._x * m->_row1._y + m->_row1._z * _row3._x + _row1._x * m->_row1._x; - double y1 = m->_row1._x * _row1._y + _row3._y * m->_row1._z + _row2._y * m->_row1._y; - double z1 = m->_row1._x * _row1._z + m->_row1._y * _row2._z + m->_row1._z * _row3._z; - double x2 = _row1._x * m->_row2._x + _row2._x * m->_row2._y + _row3._x * m->_row2._z; - double y2 = _row3._y * m->_row2._z + _row1._y * m->_row2._x + _row2._y * m->_row2._y; - double z2 = m->_row2._z * _row3._z + m->_row2._x * _row1._z + m->_row2._y * _row2._z; - double x3 = _row1._x * m->_row3._x + m->_row3._z * _row3._x + m->_row3._y * _row2._x; - double y3 = m->_row3._y * _row2._y + m->_row3._z * _row3._y + m->_row3._x * _row1._y; - double z3 = m->_row3._x * _row1._z + m->_row3._y * _row2._z + m->_row3._z * _row3._z; +void FMatrix::fn3(const FMatrix &m) { + double x1 = _row2._x * m._row1._y + m._row1._z * _row3._x + _row1._x * m._row1._x; + double y1 = m._row1._x * _row1._y + _row3._y * m._row1._z + _row2._y * m._row1._y; + double z1 = m._row1._x * _row1._z + m._row1._y * _row2._z + m._row1._z * _row3._z; + double x2 = _row1._x * m._row2._x + _row2._x * m._row2._y + _row3._x * m._row2._z; + double y2 = _row3._y * m._row2._z + _row1._y * m._row2._x + _row2._y * m._row2._y; + double z2 = m._row2._z * _row3._z + m._row2._x * _row1._z + m._row2._y * _row2._z; + double x3 = _row1._x * m._row3._x + m._row3._z * _row3._x + m._row3._y * _row2._x; + double y3 = m._row3._y * _row2._y + m._row3._z * _row3._y + m._row3._x * _row1._y; + double z3 = m._row3._x * _row1._z + m._row3._y * _row2._z + m._row3._z * _row3._z; _row1 = FVector(x1, y1, z1); _row2 = FVector(x2, y2, z2); |