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Diffstat (limited to 'engines/titanic/star_control/fmatrix.cpp')
-rw-r--r--engines/titanic/star_control/fmatrix.cpp78
1 files changed, 42 insertions, 36 deletions
diff --git a/engines/titanic/star_control/fmatrix.cpp b/engines/titanic/star_control/fmatrix.cpp
index af15477d04..02da11576c 100644
--- a/engines/titanic/star_control/fmatrix.cpp
+++ b/engines/titanic/star_control/fmatrix.cpp
@@ -28,17 +28,17 @@ FMatrix::FMatrix() :
_row1(1.0, 0.0, 0.0), _row2(0.0, 1.0, 0.0), _row3(0.0, 0.0, 1.0) {
}
-FMatrix::FMatrix(DMatrix *src) {
+FMatrix::FMatrix(const DMatrix &src) {
copyFrom(src);
}
-FMatrix::FMatrix(FMatrix *src) {
- _row1 = src->_row1;
- _row2 = src->_row2;
- _row3 = src->_row3;
+FMatrix::FMatrix(const FMatrix &src) {
+ _row1 = src._row1;
+ _row2 = src._row2;
+ _row3 = src._row3;
}
-void FMatrix::copyFrom(const DMatrix *src) {
+void FMatrix::copyFrom(const DMatrix &src) {
// TODO
}
@@ -67,19 +67,25 @@ void FMatrix::save(SimpleFile *file, int indent) {
}
void FMatrix::clear() {
+ _row1.clear();
+ _row2.clear();
+ _row3.clear();
+}
+
+void FMatrix::identity() {
_row1 = FVector(1.0, 0.0, 0.0);
_row2 = FVector(0.0, 1.0, 0.0);
_row3 = FVector(0.0, 0.0, 1.0);
}
-void FMatrix::set(FVector *row1, FVector *row2, FVector *row3) {
- _row1 = *row1;
- _row2 = *row2;
- _row3 = *row3;
+void FMatrix::set(const FVector &row1, const FVector &row2, const FVector &row3) {
+ _row1 = row1;
+ _row2 = row2;
+ _row3 = row3;
}
-void FMatrix::fn1(const FVector *v) {
- _row3._x = v->_x;
+void FMatrix::fn1(const FVector &v) {
+ _row3._x = v._x;
FVector tempVector;
_row3.fn1(&tempVector);
@@ -88,45 +94,45 @@ void FMatrix::fn1(const FVector *v) {
_row2._y = tempVector._y;
_row2._z = tempVector._z;
- _row3.multiply(&tempVector, &_row2);
+ _row3.crossProduct(&tempVector, &_row2);
_row1._x = _row2._x;
_row1._y = _row2._y;
_row1._z = _row2._z;
- _row1.fn3();
+ _row1.normalize();
- _row3.multiply(&tempVector, &_row1);
+ _row3.crossProduct(&tempVector, &_row1);
_row2._x = _row1._x;
_row2._y = _row1._y;
_row2._z = _row1._z;
- _row2.fn3();
+ _row2.normalize();
}
-void FMatrix::fn2(FMatrix *m) {
- double x1 = _row1._y * m->_row2._x + _row1._z * m->_row3._x + _row1._x * m->_row1._x;
- double y1 = _row1._x * m->_row1._y + m->_row2._y * _row1._y + m->_row3._y * _row1._z;
- double z1 = _row1._x * m->_row1._z + _row1._y * m->_row2._z + _row1._z * m->_row3._z;
- double x2 = m->_row1._x * _row2._x + m->_row3._x * _row2._z + m->_row2._x * _row2._y;
- double y2 = m->_row3._y * _row2._z + m->_row1._y * _row2._x + m->_row2._y * _row2._y;
- double z2 = _row2._z * m->_row3._z + _row2._x * m->_row1._z + _row2._y * m->_row2._z;
- double x3 = m->_row1._x * _row3._x + _row3._z * m->_row3._x + _row3._y * m->_row2._x;
- double y3 = _row3._y * m->_row2._y + _row3._z * m->_row3._y + _row3._x * m->_row1._y;
- double z3 = _row3._x * m->_row1._z + _row3._y * m->_row2._z + _row3._z * m->_row3._z;
+void FMatrix::fn2(const FMatrix &m) {
+ double x1 = _row1._y * m._row2._x + _row1._z * m._row3._x + _row1._x * m._row1._x;
+ double y1 = _row1._x * m._row1._y + m._row2._y * _row1._y + m._row3._y * _row1._z;
+ double z1 = _row1._x * m._row1._z + _row1._y * m._row2._z + _row1._z * m._row3._z;
+ double x2 = m._row1._x * _row2._x + m._row3._x * _row2._z + m._row2._x * _row2._y;
+ double y2 = m._row3._y * _row2._z + m._row1._y * _row2._x + m._row2._y * _row2._y;
+ double z2 = _row2._z * m._row3._z + _row2._x * m._row1._z + _row2._y * m._row2._z;
+ double x3 = m._row1._x * _row3._x + _row3._z * m._row3._x + _row3._y * m._row2._x;
+ double y3 = _row3._y * m._row2._y + _row3._z * m._row3._y + _row3._x * m._row1._y;
+ double z3 = _row3._x * m._row1._z + _row3._y * m._row2._z + _row3._z * m._row3._z;
_row1 = FVector(x1, y1, z1);
_row2 = FVector(x2, y2, z2);
_row3 = FVector(x3, y3, z3);
}
-void FMatrix::fn3(FMatrix *m) {
- double x1 = _row2._x * m->_row1._y + m->_row1._z * _row3._x + _row1._x * m->_row1._x;
- double y1 = m->_row1._x * _row1._y + _row3._y * m->_row1._z + _row2._y * m->_row1._y;
- double z1 = m->_row1._x * _row1._z + m->_row1._y * _row2._z + m->_row1._z * _row3._z;
- double x2 = _row1._x * m->_row2._x + _row2._x * m->_row2._y + _row3._x * m->_row2._z;
- double y2 = _row3._y * m->_row2._z + _row1._y * m->_row2._x + _row2._y * m->_row2._y;
- double z2 = m->_row2._z * _row3._z + m->_row2._x * _row1._z + m->_row2._y * _row2._z;
- double x3 = _row1._x * m->_row3._x + m->_row3._z * _row3._x + m->_row3._y * _row2._x;
- double y3 = m->_row3._y * _row2._y + m->_row3._z * _row3._y + m->_row3._x * _row1._y;
- double z3 = m->_row3._x * _row1._z + m->_row3._y * _row2._z + m->_row3._z * _row3._z;
+void FMatrix::fn3(const FMatrix &m) {
+ double x1 = _row2._x * m._row1._y + m._row1._z * _row3._x + _row1._x * m._row1._x;
+ double y1 = m._row1._x * _row1._y + _row3._y * m._row1._z + _row2._y * m._row1._y;
+ double z1 = m._row1._x * _row1._z + m._row1._y * _row2._z + m._row1._z * _row3._z;
+ double x2 = _row1._x * m._row2._x + _row2._x * m._row2._y + _row3._x * m._row2._z;
+ double y2 = _row3._y * m._row2._z + _row1._y * m._row2._x + _row2._y * m._row2._y;
+ double z2 = m._row2._z * _row3._z + m._row2._x * _row1._z + m._row2._y * _row2._z;
+ double x3 = _row1._x * m._row3._x + m._row3._z * _row3._x + m._row3._y * _row2._x;
+ double y3 = m._row3._y * _row2._y + m._row3._z * _row3._y + m._row3._x * _row1._y;
+ double z3 = m._row3._x * _row1._z + m._row3._y * _row2._z + m._row3._z * _row3._z;
_row1 = FVector(x1, y1, z1);
_row2 = FVector(x2, y2, z2);