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Diffstat (limited to 'engines/titanic/star_control/fmatrix.cpp')
-rw-r--r-- | engines/titanic/star_control/fmatrix.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/engines/titanic/star_control/fmatrix.cpp b/engines/titanic/star_control/fmatrix.cpp new file mode 100644 index 0000000000..af15477d04 --- /dev/null +++ b/engines/titanic/star_control/fmatrix.cpp @@ -0,0 +1,136 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/star_control/fmatrix.h" + +namespace Titanic { + +FMatrix::FMatrix() : + _row1(1.0, 0.0, 0.0), _row2(0.0, 1.0, 0.0), _row3(0.0, 0.0, 1.0) { +} + +FMatrix::FMatrix(DMatrix *src) { + copyFrom(src); +} + +FMatrix::FMatrix(FMatrix *src) { + _row1 = src->_row1; + _row2 = src->_row2; + _row3 = src->_row3; +} + +void FMatrix::copyFrom(const DMatrix *src) { + // TODO +} + +void FMatrix::load(SimpleFile *file, int param) { + _row1._x = file->readFloat(); + _row1._y = file->readFloat(); + _row1._z = file->readFloat(); + _row2._x = file->readFloat(); + _row2._y = file->readFloat(); + _row2._z = file->readFloat(); + _row3._x = file->readFloat(); + _row3._y = file->readFloat(); + _row3._z = file->readFloat(); +} + +void FMatrix::save(SimpleFile *file, int indent) { + file->writeFloatLine(_row1._x, indent); + file->writeFloatLine(_row1._y, indent); + file->writeFloatLine(_row1._z, indent); + file->writeFloatLine(_row2._x, indent); + file->writeFloatLine(_row2._y, indent); + file->writeFloatLine(_row2._z, indent); + file->writeFloatLine(_row3._x, indent); + file->writeFloatLine(_row3._y, indent); + file->writeFloatLine(_row3._z, indent); +} + +void FMatrix::clear() { + _row1 = FVector(1.0, 0.0, 0.0); + _row2 = FVector(0.0, 1.0, 0.0); + _row3 = FVector(0.0, 0.0, 1.0); +} + +void FMatrix::set(FVector *row1, FVector *row2, FVector *row3) { + _row1 = *row1; + _row2 = *row2; + _row3 = *row3; +} + +void FMatrix::fn1(const FVector *v) { + _row3._x = v->_x; + + FVector tempVector; + _row3.fn1(&tempVector); + + _row2._x = tempVector._x; + _row2._y = tempVector._y; + _row2._z = tempVector._z; + + _row3.multiply(&tempVector, &_row2); + _row1._x = _row2._x; + _row1._y = _row2._y; + _row1._z = _row2._z; + _row1.fn3(); + + _row3.multiply(&tempVector, &_row1); + _row2._x = _row1._x; + _row2._y = _row1._y; + _row2._z = _row1._z; + _row2.fn3(); +} + +void FMatrix::fn2(FMatrix *m) { + double x1 = _row1._y * m->_row2._x + _row1._z * m->_row3._x + _row1._x * m->_row1._x; + double y1 = _row1._x * m->_row1._y + m->_row2._y * _row1._y + m->_row3._y * _row1._z; + double z1 = _row1._x * m->_row1._z + _row1._y * m->_row2._z + _row1._z * m->_row3._z; + double x2 = m->_row1._x * _row2._x + m->_row3._x * _row2._z + m->_row2._x * _row2._y; + double y2 = m->_row3._y * _row2._z + m->_row1._y * _row2._x + m->_row2._y * _row2._y; + double z2 = _row2._z * m->_row3._z + _row2._x * m->_row1._z + _row2._y * m->_row2._z; + double x3 = m->_row1._x * _row3._x + _row3._z * m->_row3._x + _row3._y * m->_row2._x; + double y3 = _row3._y * m->_row2._y + _row3._z * m->_row3._y + _row3._x * m->_row1._y; + double z3 = _row3._x * m->_row1._z + _row3._y * m->_row2._z + _row3._z * m->_row3._z; + + _row1 = FVector(x1, y1, z1); + _row2 = FVector(x2, y2, z2); + _row3 = FVector(x3, y3, z3); +} + +void FMatrix::fn3(FMatrix *m) { + double x1 = _row2._x * m->_row1._y + m->_row1._z * _row3._x + _row1._x * m->_row1._x; + double y1 = m->_row1._x * _row1._y + _row3._y * m->_row1._z + _row2._y * m->_row1._y; + double z1 = m->_row1._x * _row1._z + m->_row1._y * _row2._z + m->_row1._z * _row3._z; + double x2 = _row1._x * m->_row2._x + _row2._x * m->_row2._y + _row3._x * m->_row2._z; + double y2 = _row3._y * m->_row2._z + _row1._y * m->_row2._x + _row2._y * m->_row2._y; + double z2 = m->_row2._z * _row3._z + m->_row2._x * _row1._z + m->_row2._y * _row2._z; + double x3 = _row1._x * m->_row3._x + m->_row3._z * _row3._x + m->_row3._y * _row2._x; + double y3 = m->_row3._y * _row2._y + m->_row3._z * _row3._y + m->_row3._x * _row1._y; + double z3 = m->_row3._x * _row1._z + m->_row3._y * _row2._z + m->_row3._z * _row3._z; + + _row1 = FVector(x1, y1, z1); + _row2 = FVector(x2, y2, z2); + _row3 = FVector(x3, y3, z3); +} + +} // End of namespace Titanic |