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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_FPOSE_H
+#define TITANIC_FPOSE_H
+
+#include "titanic/star_control/fmatrix.h"
+
+namespace Titanic {
+
+/*
+ * This class combines a position and orientation in 3D space
+ */
+class FPose : public FMatrix {
+public:
+ FVector _vector;
+public:
+ FPose();
+ FPose(Axis axis, float amount);
+ FPose(const FPose &src);
+ FPose(const FPose &s1, const FPose &s2);
+
+ /**
+ * Sets an identity matrix
+ */
+ void identity();
+
+ /**
+ * Sets a rotation matrix for the given axis for the given amount
+ */
+ void setRotationMatrix(Axis axis, float val);
+
+ /**
+ * Copy from the specified source pose
+ */
+ void copyFrom(const FPose &src);
+
+ /**
+ * Copy from the specified source matrix
+ */
+ void copyFrom(const FMatrix &src);
+
+ FPose fn4() const;
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_FPOSE_H */