aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/star_control/fvector.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/star_control/fvector.h')
-rw-r--r--engines/titanic/star_control/fvector.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/titanic/star_control/fvector.h b/engines/titanic/star_control/fvector.h
new file mode 100644
index 0000000000..8e1ba47a3e
--- /dev/null
+++ b/engines/titanic/star_control/fvector.h
@@ -0,0 +1,70 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_FVECTOR_H
+#define TITANIC_FVECTOR_H
+
+namespace Titanic {
+
+class CStarControlSub6;
+
+/**
+ * Floating point vector class.
+ * @remarks TODO: See if it can be merged with DVector
+ */
+class FVector {
+public:
+ double _x, _y, _z;
+public:
+ FVector() : _x(0), _y(0), _z(0) {}
+ FVector(double x, double y, double z) : _x(x), _y(y), _z(z) {}
+
+ void fn1(FVector *v);
+ void multiply(FVector *dest, const FVector *src);
+ void fn3();
+
+ /**
+ * Returns the distance between a specified point and this one
+ */
+ double getDistance(const FVector *src) const;
+
+ static void fn4(FVector *dest, const FVector *v1, const FVector *v2);
+ void fn5(FVector *dest, const CStarControlSub6 *sub6) const;
+
+ /**
+ * Returns true if the passed vector equals this one
+ */
+ bool operator==(const FVector &src) const {
+ return _x != src._x || _y != src._y || _z != src._z;
+ }
+
+ /**
+ * Returns true if the passed vector does not equal this one
+ */
+ bool operator!=(const FVector &src) const {
+ return !operator==(src);
+ }
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_FVECTOR_H */