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path: root/engines/titanic/star_control/star_camera.cpp
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Diffstat (limited to 'engines/titanic/star_control/star_camera.cpp')
-rw-r--r--engines/titanic/star_control/star_camera.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/titanic/star_control/star_camera.cpp b/engines/titanic/star_control/star_camera.cpp
index 38ce492ce5..88c943e685 100644
--- a/engines/titanic/star_control/star_camera.cpp
+++ b/engines/titanic/star_control/star_camera.cpp
@@ -518,15 +518,15 @@ bool CStarCamera::lockMarker2(CViewport *viewport, const FVector &secondStarPosi
_isInLockingProcess = true;
FVector firstStarPosition = _lockedStarsPos._row1;
- DAffine m2(0, firstStarPosition); // Identity matrix and col4 as the 1st stars position
+ //DAffine m2(0, firstStarPosition); // Identity matrix and col4 as the 1st stars position
FPose m3(0, firstStarPosition); // Identity matrix and row4 as the 1st stars position
FVector starDelta = secondStarPosition - firstStarPosition;
- DAffine m1 = starDelta.formRotXY();
+ //DAffine m1 = starDelta.formRotXY();
FPose m10 = starDelta.formRotXY2();
FPose m11;
fposeProd(m10,m3,m11);
- m1 = m1.compose(m2);
- m2 = m1.inverseTransform();
+ //m1 = m1.compose(m2);
+ //m2 = m1.inverseTransform();
float A[16]={m11._row1._x,m11._row1._y,m11._row1._z, 0.0,
m11._row2._x,m11._row2._y,m11._row2._z, 0.0,
@@ -543,11 +543,11 @@ bool CStarCamera::lockMarker2(CViewport *viewport, const FVector &secondStarPosi
m10._vector._z=B[14];
FVector oldPos = _viewport._position;
- DAffine m5;
- m5._col1 = viewport->_position;
- m5._col2 = FVector(0.0, 0.0, 0.0);
- m5._col3 = FVector(0.0, 0.0, 0.0);
- m5._col4 = FVector(0.0, 0.0, 0.0);
+ //DAffine m5;
+ //m5._col1 = viewport->_position;
+ //m5._col2 = FVector(0.0, 0.0, 0.0);
+ //m5._col3 = FVector(0.0, 0.0, 0.0);
+ //m5._col4 = FVector(0.0, 0.0, 0.0);
FPose m4;
m4._row1 = viewport->_position;
@@ -583,7 +583,7 @@ bool CStarCamera::lockMarker2(CViewport *viewport, const FVector &secondStarPosi
m4._vector = tempV3;
- FVector viewPosition = oldPos.MatProdColVect(m2);
+ //FVector viewPosition = oldPos.MatProdColVect(m2);
FVector viewPosition2 = oldPos.MatProdRowVect(m10);
//m4 = m4.compose2(m2);
//fposeProd(m4,m10,m3);