aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/star_control/star_control.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/titanic/star_control/star_control.cpp')
-rw-r--r--engines/titanic/star_control/star_control.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/titanic/star_control/star_control.cpp b/engines/titanic/star_control/star_control.cpp
new file mode 100644
index 0000000000..7ba160cd37
--- /dev/null
+++ b/engines/titanic/star_control/star_control.cpp
@@ -0,0 +1,148 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/support/screen_manager.h"
+#include "titanic/star_control/star_control.h"
+#include "titanic/star_control/dmatrix.h"
+#include "titanic/star_control/error_code.h"
+#include "titanic/star_control/star_control_sub6.h"
+#include "titanic/star_control/star_control_sub12.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CStarControl, CGameObject)
+ ON_MESSAGE(MouseMoveMsg)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(KeyCharMsg)
+ ON_MESSAGE(FrameMsg)
+END_MESSAGE_MAP()
+
+CStarControl::CStarControl() : _fieldBC(0), _field80B0(0),
+ _starRect(20, 10, 620, 350) {
+ CStarControlSub6::init();
+ CStarControlSub12::init();
+ DMatrix::init();
+}
+
+CStarControl::~CStarControl() {
+ CStarControlSub6::deinit();
+ CStarControlSub12::deinit();
+ DMatrix::deinit();
+}
+
+void CStarControl::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(0, indent);
+ _starField.save(file, indent);
+ _view.save(file, indent);
+ CGameObject::save(file, indent);
+}
+
+void CStarControl::load(SimpleFile *file) {
+ int val = file->readNumber();
+
+ if (!val) {
+ _starField.load(file);
+ if (!_starField.initDocument())
+ error("Couldn't initialise the StarField document");
+
+ _view.load(file, 0);
+ CScreenManager *screenManager = CScreenManager::setCurrent();
+ if (!screenManager)
+ error("There's no screen manager during loading");
+
+ _view.setup(screenManager, &_starField, this);
+ _view.reset();
+
+ _fieldBC = 1;
+ }
+
+ CGameObject::load(file);
+}
+
+void CStarControl::draw(CScreenManager *screenManager) {
+ if (_visible)
+ _view.draw(screenManager);
+}
+
+bool CStarControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (_visible && _starRect.contains(msg->_mousePos)) {
+ _view.MouseButtonDownMsg(0, Point(msg->_mousePos.x - 20,
+ msg->_mousePos.y - 10));
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool CStarControl::MouseMoveMsg(CMouseMoveMsg *msg) {
+ if (_visible && _starRect.contains(msg->_mousePos)) {
+ _view.MouseMoveMsg(0, Point(msg->_mousePos.x - 20,
+ msg->_mousePos.y - 10));
+ makeDirty();
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool CStarControl::KeyCharMsg(CKeyCharMsg *msg) {
+ if (_visible)
+ _view.KeyCharMsg(msg->_key);
+
+ return false;
+}
+
+bool CStarControl::FrameMsg(CFrameMsg *msg) {
+ if (_visible) {
+ Point pt = getMousePos();
+ if (_starRect.contains(pt))
+ _view.MouseMoveMsg(0, pt);
+
+ newFrame();
+ makeDirty();
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void CStarControl::newFrame() {
+ // TODO
+}
+
+void CStarControl::fn1(int action) {
+ // TODO
+}
+
+bool CStarControl::fn4() {
+ return _starField.get6();
+}
+
+bool CStarControl::canSetStarDestination() const {
+ return _view.canSetStarDestination();
+}
+
+void CStarControl::starDestinationSet() {
+ _view.starDestinationSet();
+}
+
+} // End of namespace Titanic