diff options
Diffstat (limited to 'engines/titanic/star_control/star_control.cpp')
-rw-r--r-- | engines/titanic/star_control/star_control.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/titanic/star_control/star_control.cpp b/engines/titanic/star_control/star_control.cpp new file mode 100644 index 0000000000..7ba160cd37 --- /dev/null +++ b/engines/titanic/star_control/star_control.cpp @@ -0,0 +1,148 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/support/screen_manager.h" +#include "titanic/star_control/star_control.h" +#include "titanic/star_control/dmatrix.h" +#include "titanic/star_control/error_code.h" +#include "titanic/star_control/star_control_sub6.h" +#include "titanic/star_control/star_control_sub12.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CStarControl, CGameObject) + ON_MESSAGE(MouseMoveMsg) + ON_MESSAGE(MouseButtonDownMsg) + ON_MESSAGE(KeyCharMsg) + ON_MESSAGE(FrameMsg) +END_MESSAGE_MAP() + +CStarControl::CStarControl() : _fieldBC(0), _field80B0(0), + _starRect(20, 10, 620, 350) { + CStarControlSub6::init(); + CStarControlSub12::init(); + DMatrix::init(); +} + +CStarControl::~CStarControl() { + CStarControlSub6::deinit(); + CStarControlSub12::deinit(); + DMatrix::deinit(); +} + +void CStarControl::save(SimpleFile *file, int indent) { + file->writeNumberLine(0, indent); + _starField.save(file, indent); + _view.save(file, indent); + CGameObject::save(file, indent); +} + +void CStarControl::load(SimpleFile *file) { + int val = file->readNumber(); + + if (!val) { + _starField.load(file); + if (!_starField.initDocument()) + error("Couldn't initialise the StarField document"); + + _view.load(file, 0); + CScreenManager *screenManager = CScreenManager::setCurrent(); + if (!screenManager) + error("There's no screen manager during loading"); + + _view.setup(screenManager, &_starField, this); + _view.reset(); + + _fieldBC = 1; + } + + CGameObject::load(file); +} + +void CStarControl::draw(CScreenManager *screenManager) { + if (_visible) + _view.draw(screenManager); +} + +bool CStarControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { + if (_visible && _starRect.contains(msg->_mousePos)) { + _view.MouseButtonDownMsg(0, Point(msg->_mousePos.x - 20, + msg->_mousePos.y - 10)); + return true; + } else { + return false; + } +} + +bool CStarControl::MouseMoveMsg(CMouseMoveMsg *msg) { + if (_visible && _starRect.contains(msg->_mousePos)) { + _view.MouseMoveMsg(0, Point(msg->_mousePos.x - 20, + msg->_mousePos.y - 10)); + makeDirty(); + return true; + } else { + return false; + } +} + +bool CStarControl::KeyCharMsg(CKeyCharMsg *msg) { + if (_visible) + _view.KeyCharMsg(msg->_key); + + return false; +} + +bool CStarControl::FrameMsg(CFrameMsg *msg) { + if (_visible) { + Point pt = getMousePos(); + if (_starRect.contains(pt)) + _view.MouseMoveMsg(0, pt); + + newFrame(); + makeDirty(); + return true; + } else { + return false; + } +} + +void CStarControl::newFrame() { + // TODO +} + +void CStarControl::fn1(int action) { + // TODO +} + +bool CStarControl::fn4() { + return _starField.get6(); +} + +bool CStarControl::canSetStarDestination() const { + return _view.canSetStarDestination(); +} + +void CStarControl::starDestinationSet() { + _view.starDestinationSet(); +} + +} // End of namespace Titanic |