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Diffstat (limited to 'engines/titanic/star_control/star_control.h')
-rw-r--r-- | engines/titanic/star_control/star_control.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/titanic/star_control/star_control.h b/engines/titanic/star_control/star_control.h new file mode 100644 index 0000000000..c0561ce908 --- /dev/null +++ b/engines/titanic/star_control/star_control.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_STAR_CONTROL_H +#define TITANIC_STAR_CONTROL_H + +#include "titanic/core/game_object.h" +#include "titanic/star_control/star_field.h" +#include "titanic/star_control/star_view.h" + +namespace Titanic { + +class CStarControl : public CGameObject { + DECLARE_MESSAGE_MAP; + bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); + bool MouseMoveMsg(CMouseMoveMsg *msg); + bool KeyCharMsg(CKeyCharMsg *msg); + bool FrameMsg(CFrameMsg *msg); +private: + int _fieldBC; + CStarField _starField; + CStarView _view; + Rect _starRect; + int _field80B0; +private: + /** + * Called for ever new game frame + */ + void newFrame(); +public: + CLASSDEF; + CStarControl(); + virtual ~CStarControl(); + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent); + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); + + /** + * Allows the item to draw itself + */ + virtual void draw(CScreenManager *screenManager); + + void fn1(int action); + bool fn4(); + + /** + * Returns true if a star destination can be set + */ + bool canSetStarDestination() const; + + /** + * Called when a star destination is set + */ + void starDestinationSet(); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_STAR_CONTROL_H */ |