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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_STAR_CONTROL_H
+#define TITANIC_STAR_CONTROL_H
+
+#include "titanic/core/game_object.h"
+#include "titanic/star_control/star_field.h"
+#include "titanic/star_control/star_view.h"
+
+namespace Titanic {
+
+class CStarControl : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
+ bool MouseMoveMsg(CMouseMoveMsg *msg);
+ bool KeyCharMsg(CKeyCharMsg *msg);
+ bool FrameMsg(CFrameMsg *msg);
+private:
+ int _fieldBC;
+ CStarField _starField;
+ CStarView _view;
+ Rect _starRect;
+ int _field80B0;
+private:
+ /**
+ * Called for ever new game frame
+ */
+ void newFrame();
+public:
+ CLASSDEF;
+ CStarControl();
+ virtual ~CStarControl();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+
+ /**
+ * Allows the item to draw itself
+ */
+ virtual void draw(CScreenManager *screenManager);
+
+ void fn1(int action);
+ bool fn4();
+
+ /**
+ * Returns true if a star destination can be set
+ */
+ bool canSetStarDestination() const;
+
+ /**
+ * Called when a star destination is set
+ */
+ void starDestinationSet();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_STAR_CONTROL_H */