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-rw-r--r--engines/titanic/star_control/star_markers.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/titanic/star_control/star_markers.cpp b/engines/titanic/star_control/star_markers.cpp
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+++ b/engines/titanic/star_control/star_markers.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/star_control/star_markers.h"
+#include "titanic/star_control/star_camera.h"
+
+namespace Titanic {
+
+void CStarMarkers::draw(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup) {
+ if (_data.empty())
+ return;
+
+ FPose pose = camera->getPose();
+ double threshold = camera->getThreshold();
+ FPoint center((double)surfaceArea->_width * 0.5,
+ surfaceArea->_height * 0.5);
+ FVector newV;
+
+ uint savedPixel = surfaceArea->_pixel;
+ surfaceArea->_pixel = 0xffff;
+ surfaceArea->setColorFromPixel();
+
+ for (uint idx = 0; idx < _data.size(); ++idx) {
+ const CBaseStarEntry &star = _data[idx];
+
+ newV._x = pose._row1._x * star._position._x + pose._row3._x * star._position._z
+ + pose._row2._x * star._position._y + pose._vector._x;
+ newV._y = pose._row1._y * star._position._x + pose._row3._y * star._position._z
+ + pose._row2._y * star._position._x + pose._vector._y;
+ newV._z = pose._row1._z * star._position._x + pose._row3._z * star._position._z
+ + pose._row2._z * star._position._y + pose._vector._z;
+
+ if (newV._z > threshold) {
+ FVector vTemp = camera->proc28(2, newV);
+
+ FRect r1(center._x + vTemp._x, center._y + vTemp._y,
+ center._x + vTemp._x + 4.0, center._y + vTemp._y + 4.0);
+ surfaceArea->fillRect(r1);
+
+ FRect r2(r1.right, r1.bottom, r1.right + 4.0, r1.top);
+ surfaceArea->fillRect(r2);
+
+ FRect r3(r2.right, r1.top, r1.right, r1.top - 4.0);
+ surfaceArea->fillRect(r3);
+
+ FRect r4(r1.right, r1.top - 4.0, r1.left, r1.top);
+ surfaceArea->fillRect(r4);
+ }
+ }
+
+ surfaceArea->_pixel = savedPixel;
+ surfaceArea->setColorFromPixel();
+}
+
+bool CStarMarkers::addStar(const CBaseStarEntry *entry) {
+ // iterate through the existing stars
+ for (uint idx = 0; idx < _data.size(); ++idx) {
+ CBaseStarEntry &star = _data[idx];
+ if (star == *entry) {
+ // Found a matching star at the exact same position, so remove it instead
+ _data.remove_at(idx);
+ return true;
+ }
+ }
+
+ // No existing match
+ if (_data.size() == 32)
+ // Out of space, so delete oldest star
+ _data.remove_at(0);
+
+ // Add new star
+ _data.push_back(*entry);
+ return true;
+}
+
+} // End of namespace Titanic