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-rw-r--r--engines/titanic/support/avi_surface.cpp361
1 files changed, 361 insertions, 0 deletions
diff --git a/engines/titanic/support/avi_surface.cpp b/engines/titanic/support/avi_surface.cpp
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+++ b/engines/titanic/support/avi_surface.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/support/avi_surface.h"
+#include "titanic/support/screen_manager.h"
+#include "titanic/support/video_surface.h"
+#include "common/system.h"
+#include "graphics/pixelformat.h"
+#include "video/avi_decoder.h"
+
+namespace Titanic {
+
+Video::AVIDecoder::AVIVideoTrack &AVIDecoder::getVideoTrack() {
+ for (TrackListIterator it = getTrackListBegin(); it != getTrackListEnd(); it++)
+ if ((*it)->getTrackType() == Track::kTrackTypeVideo)
+ return *static_cast<AVIVideoTrack *>(*it);
+
+ error("Could not find video track");
+}
+
+/**
+ * Track filter for AVIDecoder that filters out any secondary video track
+ */
+static bool primaryTrackSelect(bool isVideo, int trackCounter) {
+ return !isVideo || trackCounter == 0;
+}
+
+/**
+ * Track filter for AVIDecoder that only accepts the secondary video track
+ * for a video, if present
+ */
+static bool secondaryTrackSelect(bool isVideo, int trackCounter) {
+ return isVideo && trackCounter > 0;
+}
+
+AVISurface::AVISurface(const CResourceKey &key) {
+ _videoSurface = nullptr;
+ _streamCount = 0;
+ _movieFrameSurface[0] = _movieFrameSurface[1] = nullptr;
+
+ // Reset current frame. We need to keep track of frames separately from the decoders,
+ // since it needs to be able to go beyond the frame count or to negative to allow
+ // correct detection of when range playbacks have finished
+ _currentFrame = -1;
+ _isReversed = false;
+
+ // Create a decoder for the audio (if any) and primary video track
+ _decoders[0] = new AVIDecoder(Audio::Mixer::kPlainSoundType, primaryTrackSelect);
+ if (!_decoders[0]->loadFile(key.getString()))
+ error("Could not open video - %s", key.getString().c_str());
+
+ _streamCount = 1;
+
+ // Create a decoder for any secondary video track
+ AVIDecoder *decoder2 = new AVIDecoder(Audio::Mixer::kPlainSoundType, secondaryTrackSelect);
+ if (decoder2->loadFile(key.getString())) {
+ _decoders[1] = decoder2;
+ ++_streamCount;
+ } else {
+ delete decoder2;
+ _decoders[1] = nullptr;
+ }
+}
+
+AVISurface::~AVISurface() {
+ if (_videoSurface)
+ _videoSurface->_transBlitFlag = false;
+ delete _movieFrameSurface[0];
+ delete _movieFrameSurface[1];
+ delete _decoders[0];
+ delete _decoders[1];
+}
+
+bool AVISurface::play(uint flags, CGameObject *obj) {
+ if (flags & MOVIE_REVERSE)
+ return play(_decoders[0]->getFrameCount() - 1, 0, flags, obj);
+ else
+ return play(0, _decoders[0]->getFrameCount() - 1, flags, obj);
+}
+
+bool AVISurface::play(int startFrame, int endFrame, uint flags, CGameObject *obj) {
+ if (flags & MOVIE_STOP_PREVIOUS)
+ stop();
+
+ return play(startFrame, endFrame, -1, flags, obj);
+}
+
+bool AVISurface::play(int startFrame, int endFrame, int initialFrame, uint flags, CGameObject *obj) {
+ CMovieRangeInfo *info = new CMovieRangeInfo();
+ info->_startFrame = startFrame;
+ info->_endFrame = endFrame;
+ info->_isReversed = endFrame < startFrame;
+ info->_initialFrame = 0;
+ info->_isRepeat = flags & MOVIE_REPEAT;
+
+ if (obj) {
+ CMovieEvent *me = new CMovieEvent();
+ me->_type = MET_MOVIE_END;
+ me->_startFrame = startFrame;
+ me->_endFrame = endFrame;
+ me->_initialFrame = 0;
+ me->_gameObject = obj;
+
+ info->addEvent(me);
+ }
+
+ _movieRangeInfo.push_back(info);
+
+ if (_movieRangeInfo.size() == 1) {
+ // First play call, so start the movie playing
+ setReversed(info->_isReversed);
+ return startAtFrame(initialFrame);
+ } else {
+ return true;
+ }
+}
+
+void AVISurface::stop() {
+ _decoders[0]->stop();
+ if (_decoders[1])
+ _decoders[1]->stop();
+
+ _movieRangeInfo.destroyContents();
+}
+
+bool AVISurface::startAtFrame(int frameNumber) {
+ if (isPlaying())
+ // If it's already playing, then don't allow it
+ return false;
+
+ if (frameNumber == -1)
+ // Default to starting frame of first movie range
+ frameNumber = _movieRangeInfo.front()->_startFrame;
+
+ // Get the initial frame
+ seekToFrame(frameNumber);
+ renderFrame();
+
+ // Start the playback
+ _decoders[0]->start();
+ if (_decoders[1])
+ _decoders[1]->start();
+
+ return true;
+}
+
+void AVISurface::seekToFrame(uint frameNumber) {
+ if ((int)frameNumber != getFrame()) {
+ _decoders[0]->seekToFrame(frameNumber);
+ if (_decoders[1])
+ _decoders[1]->seekToFrame(frameNumber);
+
+ _currentFrame = (int)frameNumber;
+ }
+
+ renderFrame();
+}
+
+void AVISurface::setReversed(bool isReversed) {
+ _decoders[0]->setReverse(isReversed);
+ if (_decoders[1])
+ _decoders[1]->setReverse(isReversed);
+
+ _isReversed = isReversed;
+}
+
+bool AVISurface::handleEvents(CMovieEventList &events) {
+ if (!isPlaying())
+ return true;
+
+ CMovieRangeInfo *info = _movieRangeInfo.front();
+ _currentFrame += _isReversed ? -1 : 1;
+
+ int newFrame = _currentFrame;
+ if ((info->_isReversed && newFrame <= info->_endFrame) ||
+ (!info->_isReversed && newFrame >= info->_endFrame)) {
+ if (info->_isRepeat) {
+ newFrame = info->_startFrame;
+ } else {
+ info->getMovieEnd(events);
+ _movieRangeInfo.remove(info);
+ delete info;
+
+ if (_movieRangeInfo.empty()) {
+ // NO more ranges, so stop playback
+ stop();
+ } else {
+ // Not empty, so move onto new first one
+ info = _movieRangeInfo.front();
+ newFrame = info->_startFrame;
+ }
+ }
+ }
+
+ if (isPlaying()) {
+ if (newFrame != getFrame()) {
+ // The frame has been changed, so move to new position
+ setReversed(info->_isReversed);
+ seekToFrame(newFrame);
+ }
+
+ // Get any events for the given position
+ info->getMovieFrame(events, newFrame);
+ return renderFrame();
+ } else {
+ return false;
+ }
+}
+
+void AVISurface::setVideoSurface(CVideoSurface *surface) {
+ _videoSurface = surface;
+
+ // Handling for secondary video stream
+ if (_decoders[1]) {
+ const Common::String &streamName = _decoders[1]->getVideoTrack().getName();
+
+ if (streamName == "mask0") {
+ _videoSurface->_transparencyMode = TRANS_MASK0;
+ } else if (streamName == "mask255") {
+ _videoSurface->_transparencyMode = TRANS_MASK255;
+ } else if (streamName == "alpha0") {
+ _videoSurface->_transparencyMode = TRANS_ALPHA0;
+ } else if (streamName == "alpha255") {
+ _videoSurface->_transparencyMode = TRANS_ALPHA255;
+ }
+ }
+
+ setupDecompressor();
+}
+
+void AVISurface::setupDecompressor() {
+ for (int idx = 0; idx < 2; ++idx) {
+ if (!_decoders[idx])
+ continue;
+ AVIDecoder &decoder = *_decoders[idx];
+
+ // Setup frame surface
+ _movieFrameSurface[idx] = new Graphics::ManagedSurface(decoder.getWidth(), decoder.getHeight(),
+ g_system->getScreenFormat());
+
+ // TODO: See whether this simplified form of original works
+ if (idx == 1)
+ _videoSurface->_transBlitFlag = true;
+ }
+}
+
+uint AVISurface::getWidth() const {
+ return _decoders[0]->getWidth();
+}
+
+uint AVISurface::getHeight() const {
+ return _decoders[0]->getHeight();
+}
+
+void AVISurface::setFrame(int frameNumber) {
+ // If playback was in process, stop it
+ if (isPlaying())
+ stop();
+
+ // Ensure the frame number is valid
+ if (frameNumber >= (int)_decoders[0]->getFrameCount())
+ frameNumber = _decoders[0]->getFrameCount() - 1;
+
+ seekToFrame(frameNumber);
+ renderFrame();
+}
+
+bool AVISurface::isNextFrame() const {
+ return _decoders[0]->getTimeToNextFrame() == 0;
+}
+
+bool AVISurface::renderFrame() {
+ // Check there's a frame ready for display
+ if (!_decoders[0]->needsUpdate())
+ return false;
+
+ // Decode each decoder's video stream into the appropriate surface
+ for (int idx = 0; idx < _streamCount; ++idx) {
+ const Graphics::Surface *frame = _decoders[idx]->decodeNextFrame();
+
+ if (_movieFrameSurface[idx]->format == frame->format) {
+ _movieFrameSurface[idx]->blitFrom(*frame);
+ } else {
+ // Format mis-match, so we need to convert the frame
+ Graphics::Surface *s = frame->convertTo(_movieFrameSurface[idx]->format,
+ _decoders[idx]->getPalette());
+ _movieFrameSurface[idx]->blitFrom(*s);
+ s->free();
+ delete s;
+ }
+ }
+
+ // Blit the primary video frame onto the main overall surface
+ _videoSurface->lock();
+ _videoSurface->getRawSurface()->blitFrom(*_movieFrameSurface[0]);
+ _videoSurface->unlock();
+
+ return false;
+}
+
+bool AVISurface::addEvent(int frameNumber, CGameObject *obj) {
+ if (!_movieRangeInfo.empty()) {
+ CMovieRangeInfo *tail = _movieRangeInfo.back();
+ if (frameNumber == -1)
+ frameNumber = tail->_startFrame;
+
+ CMovieEvent *me = new CMovieEvent();
+ me->_type = MET_FRAME;
+ me->_startFrame = 0;
+ me->_endFrame = 0;
+ me->_initialFrame = frameNumber;
+ me->_gameObject = obj;
+ tail->addEvent(me);
+
+ return _movieRangeInfo.size() == 1 && frameNumber == getFrame();
+ }
+
+ return false;
+}
+
+void AVISurface::setFrameRate(double rate) {
+ _decoders[0]->setRate(Common::Rational(rate));
+ if (_decoders[1])
+ _decoders[1]->setRate(Common::Rational(rate));
+}
+
+Graphics::ManagedSurface *AVISurface::getSecondarySurface() {
+ return _streamCount <= 1 ? nullptr : _movieFrameSurface[1];
+}
+
+Graphics::ManagedSurface *AVISurface::duplicateSecondaryFrame() const {
+ if (_streamCount <= 1) {
+ return nullptr;
+ } else {
+ Graphics::ManagedSurface *dest = new Graphics::ManagedSurface(_movieFrameSurface[1]->w,
+ _movieFrameSurface[1]->h, _movieFrameSurface[1]->format);
+ dest->blitFrom(*_movieFrameSurface[1]);
+ return dest;
+ }
+}
+
+} // End of namespace Titanic