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-rw-r--r--engines/titanic/support/files_manager.cpp138
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/file.h"
+#include "common/memstream.h"
+#include "titanic/support/files_manager.h"
+#include "titanic/game_manager.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+CFilesManager::CFilesManager(TitanicEngine *vm) : _vm(vm), _gameManager(nullptr),
+ _assetsPath("Assets"), _drive(-1) {
+ loadResourceIndex();
+}
+
+CFilesManager::~CFilesManager() {
+ _datFile.close();
+}
+
+void CFilesManager::loadResourceIndex() {
+ if (!_datFile.open("titanic.dat"))
+ error("Could not find titanic.dat data file");
+
+ uint headerId = _datFile.readUint32BE();
+ uint version = _datFile.readUint16LE();
+ if (headerId != MKTAG('S', 'V', 'T', 'N') || version < 1)
+ error("Invalid data file");
+
+ // Read in entries
+ uint offset, size;
+ char c;
+ Common::String resourceName;
+ for (;;) {
+ offset = _datFile.readUint32LE();
+ size = _datFile.readUint32LE();
+ if (offset == 0 && size == 0)
+ break;
+
+ Common::String resName;
+ while ((c = _datFile.readByte()) != '\0')
+ resName += c;
+
+ _resources[resName] = ResourceEntry(offset, size);
+ }
+}
+
+bool CFilesManager::fileExists(const CString &name) {
+ Common::File f;
+ return f.exists(name);
+}
+
+bool CFilesManager::scanForFile(const CString &name) {
+ if (name.empty())
+ return false;
+
+ CString filename = name;
+ filename.toLowercase();
+
+ if (filename[0] == 'y' || filename[0] == 'z')
+ return true;
+ else if (filename[0] < 'a' || filename[0] > 'c')
+ return false;
+
+ CString fname = filename;
+ int idx = fname.indexOf('#');
+ if (idx >= 0) {
+ fname = fname.left(idx);
+ fname += ".st";
+ }
+
+ // Return true if the file exists
+ if (fileExists(fname))
+ return true;
+
+ // Couldn't find file. Start by calling the game manager's viewChange
+ // method, which handles all active scene objects freeing their resources
+ if (_gameManager)
+ _gameManager->viewChange();
+
+ return false;
+}
+
+void CFilesManager::loadDrive() {
+ assert(_drive == -1);
+ resetView();
+}
+
+void CFilesManager::insertCD(CScreenManager *screenManager) {
+ // We not support running game directly from the original CDs,
+ // so this method can remain stubbed
+}
+
+void CFilesManager::resetView() {
+ if (_gameManager) {
+ _gameManager->_gameState.setMode(GSMODE_INTERACTIVE);
+ _gameManager->initBounds();
+ }
+}
+
+void CFilesManager::preload(const CString &name) {
+ // We don't currently do any preloading of resources
+}
+
+Common::SeekableReadStream *CFilesManager::getResource(const CString &str) {
+ ResourceEntry resEntry = _resources[str];
+
+ // If we're running the German version, check for the existance of
+ // a German specific version of the given resource
+ if (_vm->isGerman() && _resources.contains(str + "/DE"))
+ resEntry = _resources[str + "/DE"];
+
+ _datFile.seek(resEntry._offset);
+
+ return (resEntry._size > 0) ? _datFile.readStream(resEntry._size) :
+ new Common::MemoryReadStream(nullptr, 0);
+}
+
+} // End of namespace Titanic