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diff --git a/engines/titanic/support/movie.cpp b/engines/titanic/support/movie.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/support/movie.h"
+#include "titanic/support/avi_surface.h"
+#include "titanic/sound/sound_manager.h"
+#include "titanic/messages/messages.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+#define CLIP_WIDTH 600
+#define CLIP_WIDTH_REDUCED (CLIP_WIDTH / 2)
+#define CLIP_HEIGHT 340
+#define CLIP_HEIGHT_REDUCED (CLIP_HEIGHT / 2)
+
+CMovieList *CMovie::_playingMovies;
+CVideoSurface *CMovie::_movieSurface;
+
+CMovie::CMovie() : ListItem(), _handled(false), _hasVideoFrame(false),
+ _field14(0) {
+}
+
+CMovie::~CMovie() {
+ removeFromPlayingMovies();
+}
+
+void CMovie::init() {
+ _playingMovies = new CMovieList();
+ _movieSurface = nullptr;
+}
+
+void CMovie::deinit() {
+ // Delete each movie in turn
+ for (CMovieList::iterator i = _playingMovies->begin(); i != _playingMovies->end(); ) {
+ // We need to increment iterator before deleting movie,
+ // since the CMovie destructor calls removeFromPlayingMovies
+ CMovie *movie = *i;
+ ++i;
+ delete movie;
+ }
+
+ delete _playingMovies;
+ delete _movieSurface;
+}
+
+void CMovie::addToPlayingMovies() {
+ if (!isActive())
+ _playingMovies->push_back(this);
+}
+
+void CMovie::removeFromPlayingMovies() {
+ _playingMovies->remove(this);
+}
+
+bool CMovie::isActive() const {
+ return _playingMovies->contains(this);
+}
+
+bool CMovie::hasVideoFrame() {
+ if (_hasVideoFrame) {
+ _hasVideoFrame = 0;
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+OSMovie::OSMovie(const CResourceKey &name, CVideoSurface *surface) :
+ _aviSurface(name), _videoSurface(surface) {
+ _field18 = 0;
+ _field24 = 0;
+ _field28 = 0;
+ _field2C = 0;
+
+ surface->resize(_aviSurface.getWidth(), _aviSurface.getHeight());
+ _aviSurface.setVideoSurface(surface);
+}
+
+OSMovie::~OSMovie() {
+}
+
+void OSMovie::play(uint flags, CGameObject *obj) {
+ _aviSurface.play(flags, obj);
+
+ if (_aviSurface.isPlaying())
+ movieStarted();
+}
+
+void OSMovie::play(uint startFrame, uint endFrame, uint flags, CGameObject *obj) {
+ _aviSurface.play(startFrame, endFrame, flags, obj);
+
+ if (_aviSurface.isPlaying())
+ movieStarted();
+}
+
+void OSMovie::play(uint startFrame, uint endFrame, uint initialFrame, uint flags, CGameObject *obj) {
+ _aviSurface.play(startFrame, endFrame, initialFrame, flags, obj);
+
+ if (_aviSurface.isPlaying())
+ movieStarted();
+}
+
+void OSMovie::playClip(const Point &drawPos, uint startFrame, uint endFrame) {
+ if (!_movieSurface)
+ _movieSurface = CScreenManager::_screenManagerPtr->createSurface(600, 340);
+
+ bool widthLess = _videoSurface->getWidth() < 600;
+ bool heightLess = _videoSurface->getHeight() < 340;
+ Rect r(drawPos.x, drawPos.y,
+ drawPos.x + widthLess ? CLIP_WIDTH_REDUCED : CLIP_WIDTH,
+ drawPos.y + heightLess ? CLIP_HEIGHT_REDUCED : CLIP_HEIGHT
+ );
+
+ uint timePerFrame = 1000 / _aviSurface._frameRate;
+
+ for (; endFrame >= startFrame; ++startFrame) {
+ // Set the frame
+ _aviSurface.setFrame(startFrame);
+
+ // TODO: See if we need to do anything further here. The original had a bunch
+ // of calls and using of the _movieSurface; perhaps to allow scaling down
+ // videos to half-size
+ if (widthLess || heightLess)
+ warning("Not properly reducing clip size: %d %d", r.width(), r.height());
+
+ // Wait for the next frame, unless the user interrupts the clip
+ if (g_vm->_events->waitForPress(timePerFrame))
+ break;
+ }
+}
+
+void OSMovie::stop() {
+ _aviSurface.stop();
+ removeFromPlayingMovies();
+}
+
+void OSMovie::addEvent(int frameNumber, CGameObject *obj) {
+ if (_aviSurface.addEvent(frameNumber, obj)) {
+ CMovieFrameMsg frameMsg(frameNumber, 0);
+ frameMsg.execute(obj);
+ }
+}
+
+void OSMovie::setFrame(uint frameNumber) {
+ _aviSurface.setFrame(frameNumber);
+ _videoSurface->setMovieFrameSurface(_aviSurface.getSecondarySurface());
+}
+
+bool OSMovie::handleEvents(CMovieEventList &events) {
+ if (!_aviSurface.isPlaying())
+ return false;
+ if (!_aviSurface.isNextFrame())
+ return _aviSurface.isPlaying();
+
+ // Handle updating the frame
+ while (_aviSurface.isPlaying() && _aviSurface.isNextFrame()) {
+ _aviSurface.handleEvents(events);
+ _videoSurface->setMovieFrameSurface(_aviSurface.getSecondarySurface());
+ }
+
+ // Flag there's a video frame
+ _hasVideoFrame = true;
+
+ return _aviSurface.isPlaying();
+}
+
+const CMovieRangeInfoList *OSMovie::getMovieRangeInfo() const {
+ return _aviSurface.getMovieRangeInfo();
+}
+
+void OSMovie::setSoundManager(CSoundManager *soundManager) {
+ _aviSurface._soundManager = soundManager;
+}
+
+int OSMovie::getFrame() const {
+ return _aviSurface.getFrame();
+}
+
+void OSMovie::movieStarted() {
+ if (_aviSurface._hasAudio)
+ _aviSurface._soundManager->movieStarted();
+
+ // Register the movie in the playing list
+ addToPlayingMovies();
+ _hasVideoFrame = true;
+}
+
+void OSMovie::setFrameRate(double rate) {
+ _aviSurface.setFrameRate(rate);
+}
+
+Graphics::ManagedSurface *OSMovie::duplicateFrame() const {
+ return _aviSurface.duplicateSecondaryFrame();
+}
+
+} // End of namespace Titanic