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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SCREEN_MANAGER_H
+#define TITANIC_SCREEN_MANAGER_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "titanic/support/direct_draw.h"
+#include "titanic/support/font.h"
+#include "titanic/input_handler.h"
+#include "titanic/support/mouse_cursor.h"
+#include "titanic/support/text_cursor.h"
+#include "titanic/support/video_surface.h"
+#include "titanic/core/resource_key.h"
+
+namespace Titanic {
+
+/**
+ * The original used page flipping with one primary and one back buffer.
+ * Since we don't need that in ScummVM, the back buffer number below is
+ * remapped to the primary surface
+ */
+enum SurfaceNum {
+ SURFACE_PRIMARY = -1,
+ SURFACE_BACKBUFFER = -1
+};
+
+class TitanicEngine;
+
+class CScreenManager {
+ struct VideoSurfaceEntry {
+ CVideoSurface *_surface;
+ Rect _bounds;
+ };
+protected:
+ TitanicEngine *_vm;
+public:
+ static CScreenManager *_screenManagerPtr;
+ static CScreenManager *_currentScreenManagerPtr;
+
+ /**
+ * Set the current screen manager
+ */
+ static CScreenManager *setCurrent();
+public:
+ Common::Array<VideoSurfaceEntry> _backSurfaces;
+ CVideoSurface *_frontRenderSurface;
+ CMouseCursor *_mouseCursor;
+ CTextCursor *_textCursor;
+ CInputHandler *_inputHandler;
+ int _fontNumber;
+public:
+ CScreenManager(TitanicEngine *vm);
+ virtual ~CScreenManager();
+
+ void fn1() {}
+ void fn2() {}
+
+ virtual void setWindowHandle(int v);
+ virtual bool resetWindowHandle(int v);
+
+ /**
+ * Sets the video mode
+ */
+ virtual void setMode(int width, int height, int bpp, uint numBackSurfaces, bool flag2) = 0;
+
+ /**
+ * Handles drawing the cursors
+ */
+ virtual void drawCursors() = 0;
+
+ virtual void proc6() = 0;
+ virtual void proc7() = 0;
+ virtual CVideoSurface *getSurface(SurfaceNum surfaceNum) const = 0;
+ virtual void proc9() = 0;
+
+ /**
+ * Fill an area with a specific color
+ */
+ virtual void fillRect(SurfaceNum surfaceNum, Rect *rect, byte r, byte g, byte b) = 0;
+
+ /**
+ * Blits a surface onto one of the screen surfaces
+ */
+ virtual void blitFrom(SurfaceNum surfaceNum, CVideoSurface *src, const Point *destPos = nullptr,
+ const Rect *srcRect = nullptr) = 0;
+
+ virtual void proc12() = 0;
+ virtual void proc13() = 0;
+ virtual void proc14() = 0;
+ virtual void proc15() = 0;
+
+
+ /**
+ * Write out a string
+ */
+ virtual void writeString(int maxWidth, const CString &text, int *v1, int *v2) = 0;
+
+ virtual void getFont() = 0;
+ virtual void proc18() = 0;
+ virtual void proc19() = 0;
+
+ /**
+ * Clear a portion of a specified surface
+ */
+ virtual void clearSurface(SurfaceNum surfaceNum, Rect *_bounds) = 0;
+
+ /**
+ * Resize the passed surface
+ */
+ virtual void resizeSurface(CVideoSurface *surface, int width, int height) = 0;
+
+ /**
+ * Creates a surface of a given size
+ */
+ virtual CVideoSurface *createSurface(int w, int h) = 0;
+
+ /**
+ * Creates a surface from a specified resource
+ */
+ virtual CVideoSurface *createSurface(const CResourceKey &key) = 0;
+
+ virtual void proc24() = 0;
+ virtual void proc25() = 0;
+ virtual void showCursor() = 0;
+ virtual void hideCursor() = 0;
+
+ void setSurfaceBounds(SurfaceNum surfaceNum, const Rect &r);
+};
+
+class OSScreenManager: CScreenManager {
+private:
+ DirectDrawManager _directDrawManager;
+
+ /**
+ * Frees any surface buffers
+ */
+ void destroyFrontAndBackBuffers();
+
+ /**
+ * Load game cursors
+ */
+ void loadCursors();
+
+ /**
+ * Gets an underlying surface
+ */
+ DirectDrawSurface *getDDSurface(SurfaceNum surfaceNum);
+public:
+ int _field48;
+ int _field4C;
+ int _field50;
+ int _field54;
+ STFont _fonts[4];
+public:
+ OSScreenManager(TitanicEngine *vm);
+ virtual ~OSScreenManager();
+
+ /**
+ * Sets the video mode
+ */
+ virtual void setMode(int width, int height, int bpp, uint numBackSurfaces, bool flag2);
+
+ /**
+ * Handles drawing the cursors
+ */
+ virtual void drawCursors();
+
+ virtual void proc6();
+ virtual void proc7();
+ virtual CVideoSurface *getSurface(SurfaceNum surfaceNum) const;
+ virtual void proc9();
+
+ /**
+ * Fill an area with a specific color
+ */
+ virtual void fillRect(SurfaceNum surfaceNum, Rect *rect, byte r, byte g, byte b);
+
+ /**
+ * Blits a surface onto one of the screen surfaces
+ */
+ virtual void blitFrom(SurfaceNum surfaceNum, CVideoSurface *src, const Point *destPos,
+ const Rect *srcRect = nullptr);
+
+ virtual void proc12();
+ virtual void proc13();
+ virtual void proc14();
+ virtual void proc15();
+
+ /**
+ * Write out a string
+ */
+ virtual void writeString(int maxWidth, const CString &text, int *v1, int *v2);
+
+ virtual void getFont();
+ virtual void proc18();
+ virtual void proc19();
+
+ /**
+ * Clear a portion of the screen surface
+ */
+ virtual void clearSurface(SurfaceNum surfaceNum, Rect *bounds);
+
+ /**
+ * Resize the passed surface
+ */
+ virtual void resizeSurface(CVideoSurface *surface, int width, int height);
+
+ /**
+ * Creates a surface of a given size
+ */
+ virtual CVideoSurface *createSurface(int w, int h);
+
+ /**
+ * Creates a surface from a specified resource
+ */
+ virtual CVideoSurface *createSurface(const CResourceKey &key);
+
+ virtual void proc23();
+ virtual void proc24();
+ virtual void proc25();
+ virtual void showCursor();
+ virtual void hideCursor();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SCREEN_MANAGER_H */