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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_SCREEN_MANAGER_H
+#define TITANIC_SCREEN_MANAGER_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "titanic/support/direct_draw.h"
+#include "titanic/support/font.h"
+#include "titanic/input_handler.h"
+#include "titanic/support/mouse_cursor.h"
+#include "titanic/support/text_cursor.h"
+#include "titanic/support/video_surface.h"
+#include "titanic/core/resource_key.h"
+
+namespace Titanic {
+
+/**
+ * The original used page flipping with one primary and one back buffer.
+ * Since we don't need that in ScummVM, the back buffer number below is
+ * remapped to the primary surface
+ */
+enum SurfaceNum {
+ SURFACE_PRIMARY = -1, // Surface 0
+ SURFACE_BACKBUFFER = -1 // Surface -1
+};
+
+class TitanicEngine;
+
+class CScreenManager {
+ struct VideoSurfaceEntry {
+ CVideoSurface *_surface;
+ Rect _bounds;
+ };
+protected:
+ TitanicEngine *_vm;
+public:
+ static CScreenManager *_screenManagerPtr;
+ static CScreenManager *_currentScreenManagerPtr;
+
+ /**
+ * Set the current screen manager
+ */
+ static CScreenManager *setCurrent();
+public:
+ Common::Array<VideoSurfaceEntry> _backSurfaces;
+ CVideoSurface *_frontRenderSurface;
+ CMouseCursor *_mouseCursor;
+ CTextCursor *_textCursor;
+ CInputHandler *_inputHandler;
+ int _fontNumber;
+public:
+ CScreenManager(TitanicEngine *vm);
+ virtual ~CScreenManager();
+
+ void fn1() {}
+ void fn2() {}
+
+ virtual void setWindowHandle(int v);
+ virtual bool resetWindowHandle(int v);
+
+ /**
+ * Sets the video mode
+ */
+ virtual void setMode(int width, int height, int bpp, uint numBackSurfaces, bool flag2) = 0;
+
+ /**
+ * Handles drawing the cursors
+ */
+ virtual void drawCursors() = 0;
+
+ /**
+ * Locks a specified surface number for access and returns a pointer to it
+ */
+ virtual CVideoSurface *lockSurface(SurfaceNum surfaceNum) = 0;
+
+ /**
+ * Unlocks a previously locked surface
+ */
+ virtual void unlockSurface(CVideoSurface *surface) = 0;
+
+ /**
+ * Gets a specified surface number
+ */
+ virtual CVideoSurface *getSurface(SurfaceNum surfaceNum) const = 0;
+
+ /**
+ * Return the front render surface
+ */
+ virtual CVideoSurface *getFrontRenderSurface() const = 0;
+
+ /**
+ * Fill an area with a specific color
+ */
+ virtual void fillRect(SurfaceNum surfaceNum, Rect *rect, byte r, byte g, byte b) = 0;
+
+ /**
+ * Blits a surface onto one of the screen surfaces
+ */
+ virtual void blitFrom(SurfaceNum surfaceNum, CVideoSurface *src, const Point *destPos = nullptr,
+ const Rect *srcRect = nullptr) = 0;
+
+ /**
+ * Blits a surface onto one of the screen surfaces
+ */
+ virtual void blitFrom(SurfaceNum surfaceNum, const Rect *rect, CVideoSurface *src, int v = 0) = 0;
+
+ /**
+ * Write a string
+ * @param surfaceNum Destination surface
+ * @param destRect Bounds within dest surface
+ * @param yOffset Y offset for drawing, to allow for parts of
+ * the text to be scrolled off-screen
+ * @param str Line or lines to write
+ * @param textCursor Optional text cursor pointer
+ */
+ virtual int writeString(int surfaceNum, const Rect &destRect,
+ int yOffset, const CString &str, CTextCursor *textCursor) = 0;
+
+ /**
+ * Write a string
+ * @param surfaceNum Destination surface
+ * @param srcRect Drawing area
+ * @param destRect Bounds of dest surface
+ * @param str Line or lines to write
+ * @param textCursor Optional text cursor pointer
+ */
+ virtual int writeString(int surfaceNum, const Rect &srcRect,
+ const Rect &destRect, const CString &str, CTextCursor *textCursor) = 0;
+
+ /**
+ * Set the font color
+ */
+ virtual void setFontColor(byte r, byte g, byte b) = 0;
+
+ /**
+ * Get the text area a string will fit into
+ * @param str String
+ * @param maxWidth Maximum width in pixels
+ * @param sizeOut Optional pointer to output size
+ * @returns Required height
+ */
+ virtual int getTextBounds(const CString &str, int maxWidth, Point *sizeOut = nullptr) const = 0;
+
+ /**
+ * Get the current font height
+ */
+ virtual int getFontHeight() const = 0;
+
+ /**
+ * Returns the width of a given string in pixels
+ */
+ virtual int stringWidth(const CString &str) = 0;
+
+ /**
+ * Draws a frame enclosing the specified area
+ */
+ virtual void frameRect(SurfaceNum surfaceNum, const Rect &rect, byte r, byte g, byte b) = 0;
+
+ /**
+ * Clear a portion of a specified surface
+ */
+ virtual void clearSurface(SurfaceNum surfaceNum, Rect *_bounds) = 0;
+
+ /**
+ * Resize the passed surface
+ */
+ virtual void resizeSurface(CVideoSurface *surface, int width, int height) = 0;
+
+ /**
+ * Creates a surface of a given size
+ */
+ virtual CVideoSurface *createSurface(int w, int h) = 0;
+
+ /**
+ * Creates a surface from a specified resource
+ */
+ virtual CVideoSurface *createSurface(const CResourceKey &key) = 0;
+
+ /**
+ * Get the top-left corner of the screen in global screen co-ordinates
+ * For ScummVM, this is always (0, 0), even in Windowed mode
+ */
+ virtual Point getScreenTopLeft() { return Point(0, 0); }
+
+ /**
+ * Waits for a vertical screen sync
+ * For ScummVM, this can be safely ignored
+ */
+ virtual void waitForVSync() {}
+
+ /**
+ * Show the mouse cursor
+ */
+ virtual void showCursor() = 0;
+
+ /**
+ * Hide the mouse cursor
+ */
+ virtual void hideCursor() = 0;
+
+ /**
+ * Set drawing bounds for a specified surface
+ */
+ void setSurfaceBounds(SurfaceNum surfaceNum, const Rect &r);
+
+ /**
+ * Set the current font number
+ */
+ int setFontNumber(int fontNumber);
+};
+
+class OSScreenManager: CScreenManager {
+private:
+ DirectDrawManager _directDrawManager;
+
+ /**
+ * Frees any surface buffers
+ */
+ void destroyFrontAndBackBuffers();
+
+ /**
+ * Load game cursors
+ */
+ void loadCursors();
+
+ /**
+ * Gets an underlying surface
+ */
+ DirectDrawSurface *getDDSurface(SurfaceNum surfaceNum);
+public:
+ int _field48;
+ int _field4C;
+ int _field50;
+ int _field54;
+ STFont _fonts[4];
+public:
+ OSScreenManager(TitanicEngine *vm);
+ virtual ~OSScreenManager();
+
+ /**
+ * Sets the video mode
+ */
+ virtual void setMode(int width, int height, int bpp, uint numBackSurfaces, bool flag2);
+
+ /**
+ * Handles drawing the cursors
+ */
+ virtual void drawCursors();
+
+ /**
+ * Locks a specified surface number for access and returns a pointer to it
+ */
+ virtual CVideoSurface *lockSurface(SurfaceNum surfaceNum);
+
+ /**
+ * Unlocks a previously locked surface
+ */
+ virtual void unlockSurface(CVideoSurface *surface);
+
+ /**
+ * Gets a specified surface number
+ */
+ virtual CVideoSurface *getSurface(SurfaceNum surfaceNum) const;
+
+ /**
+ * Return the front render surface
+ */
+ virtual CVideoSurface *getFrontRenderSurface() const {
+ return _frontRenderSurface;
+ }
+
+
+ /**
+ * Fill an area with a specific color
+ */
+ virtual void fillRect(SurfaceNum surfaceNum, Rect *rect, byte r, byte g, byte b);
+
+ /**
+ * Blits a surface onto one of the screen surfaces
+ */
+ virtual void blitFrom(SurfaceNum surfaceNum, CVideoSurface *src, const Point *destPos,
+ const Rect *srcRect = nullptr);
+
+ /**
+ * Blits a surface onto one of the screen surfaces
+ */
+ virtual void blitFrom(SurfaceNum surfaceNum, const Rect *rect, CVideoSurface *src, int v = 0);
+
+ /**
+ * Write a string
+ * @param surfaceNum Destination surface
+ * @param destRect Bounds within dest surface
+ * @param yOffset Y offset for drawing, to allow for parts of
+ * the text to be scrolled off-screen
+ * @param str Line or lines to write
+ * @param textCursor Optional text cursor pointer
+ */
+ virtual int writeString(int surfaceNum, const Rect &destRect,
+ int yOffset, const CString &str, CTextCursor *textCursor);
+
+ /**
+ * Write a string
+ * @param surfaceNum Destination surface
+ * @param srcRect Drawing area
+ * @param destRect Bounds of dest surface
+ * @param str Line or lines to write
+ * @param textCursor Optional text cursor pointer
+ */
+ virtual int writeString(int surfaceNum, const Rect &srcRect,
+ const Rect &destRect, const CString &str, CTextCursor *textCursor);
+
+ /**
+ * Set the font color
+ */
+ virtual void setFontColor(byte r, byte g, byte b);
+
+ /**
+ * Get the text area a string will fit into
+ * @param str String
+ * @param maxWidth Maximum width in pixels
+ * @param sizeOut Optional pointer to output size
+ * @returns Required height
+ */
+ virtual int getTextBounds(const CString &str, int maxWidth, Point *sizeOut = nullptr) const;
+
+ /**
+ * Get the current font height
+ */
+ virtual int getFontHeight() const;
+
+ /**
+ * Returns the width of a given string in pixels
+ */
+ virtual int stringWidth(const CString &str);
+
+ /**
+ * Draws a frame enclosing the specified area
+ */
+ virtual void frameRect(SurfaceNum surfaceNum, const Rect &rect, byte r, byte g, byte b);
+
+ /**
+ * Clear a portion of the screen surface
+ */
+ virtual void clearSurface(SurfaceNum surfaceNum, Rect *bounds);
+
+ /**
+ * Resize the passed surface
+ */
+ virtual void resizeSurface(CVideoSurface *surface, int width, int height);
+
+ /**
+ * Creates a surface of a given size
+ */
+ virtual CVideoSurface *createSurface(int w, int h);
+
+ /**
+ * Creates a surface from a specified resource
+ */
+ virtual CVideoSurface *createSurface(const CResourceKey &key);
+
+ /**
+ * Show the mouse cursor
+ */
+ virtual void showCursor();
+
+ /**
+ * Hide the mouse cursor
+ */
+ virtual void hideCursor();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_SCREEN_MANAGER_H */