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Diffstat (limited to 'engines/titanic/support/time_event_info.h')
-rw-r--r-- | engines/titanic/support/time_event_info.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/engines/titanic/support/time_event_info.h b/engines/titanic/support/time_event_info.h new file mode 100644 index 0000000000..ebf5b54458 --- /dev/null +++ b/engines/titanic/support/time_event_info.h @@ -0,0 +1,138 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TIMER_H +#define TITANIC_TIMER_H + +#include "common/algorithm.h" +#include "titanic/core/list.h" + +namespace Titanic { + +class CTreeItem; +class CProjectItem; + +class CTimeEventInfo : public ListItem { +private: + /** + * Increments the counter + */ + void lock() { ++_lockCounter; } + + /** + * Called at the end of both post load and post save actions + */ + void unlock() { + _lockCounter = MAX(_lockCounter - 1, 0); + } +public: + static uint _nextId; +public: + int _lockCounter; + uint _id; + bool _repeated; + uint _firstDuration; + uint _repeatDuration; + CTreeItem *_target; + uint _actionVal; + CString _action; + uint _timerCtr; + uint _lastTimerTicks; + uint _relativeTicks; + bool _done; + bool _persisent; + CString _targetName; +public: + CLASSDEF; + CTimeEventInfo(); + CTimeEventInfo(uint ticks, bool repeated, uint firstDuration, uint repeatDuration, + CTreeItem *target, int endVal, const CString &action); + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent); + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); + + /** + * Called after loading a game has finished + */ + void postLoad(uint ticks, CProjectItem *project); + + /** + * Called when a game is about to be saved + */ + void preSave(uint ticks); + + /** + * Called when a game has finished being saved + */ + void postSave(); + + bool update(uint ticks); + + /** + * Flags whether the timer will be persisent across save & loads + */ + void setPersisent(bool val) { _persisent = val; } +}; + +class CTimeEventInfoList : public List<CTimeEventInfo> { +public: + /** + * Called after loading a game has finished + */ + void postLoad(uint ticks, CProjectItem *project); + + /** + * Called when a game is about to be saved + */ + void preSave(uint ticks); + + /** + * Called when a game has finished being saved + */ + void postSave(); + + /** + * Handles an update + */ + void update(uint ticks); + + /** + * Remove an item with the given Id + */ + void stop(uint id); + + /** + * Sets whether a timer with a given Id will be persisent across saves + */ + void setPersisent(uint id, bool flag); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TIMER_H */ |