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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TIMER_H
+#define TITANIC_TIMER_H
+
+#include "common/algorithm.h"
+#include "titanic/core/list.h"
+
+namespace Titanic {
+
+class CTreeItem;
+class CProjectItem;
+
+class CTimeEventInfo : public ListItem {
+private:
+ /**
+ * Increments the counter
+ */
+ void lock() { ++_lockCounter; }
+
+ /**
+ * Called at the end of both post load and post save actions
+ */
+ void unlock() {
+ _lockCounter = MAX(_lockCounter - 1, 0);
+ }
+public:
+ static uint _nextId;
+public:
+ int _lockCounter;
+ uint _id;
+ bool _repeated;
+ uint _firstDuration;
+ uint _repeatDuration;
+ CTreeItem *_target;
+ uint _actionVal;
+ CString _action;
+ uint _timerCtr;
+ uint _lastTimerTicks;
+ uint _relativeTicks;
+ bool _done;
+ bool _persisent;
+ CString _targetName;
+public:
+ CLASSDEF;
+ CTimeEventInfo();
+ CTimeEventInfo(uint ticks, bool repeated, uint firstDuration, uint repeatDuration,
+ CTreeItem *target, int endVal, const CString &action);
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+
+ /**
+ * Called after loading a game has finished
+ */
+ void postLoad(uint ticks, CProjectItem *project);
+
+ /**
+ * Called when a game is about to be saved
+ */
+ void preSave(uint ticks);
+
+ /**
+ * Called when a game has finished being saved
+ */
+ void postSave();
+
+ bool update(uint ticks);
+
+ /**
+ * Flags whether the timer will be persisent across save & loads
+ */
+ void setPersisent(bool val) { _persisent = val; }
+};
+
+class CTimeEventInfoList : public List<CTimeEventInfo> {
+public:
+ /**
+ * Called after loading a game has finished
+ */
+ void postLoad(uint ticks, CProjectItem *project);
+
+ /**
+ * Called when a game is about to be saved
+ */
+ void preSave(uint ticks);
+
+ /**
+ * Called when a game has finished being saved
+ */
+ void postSave();
+
+ /**
+ * Handles an update
+ */
+ void update(uint ticks);
+
+ /**
+ * Remove an item with the given Id
+ */
+ void stop(uint id);
+
+ /**
+ * Sets whether a timer with a given Id will be persisent across saves
+ */
+ void setPersisent(uint id, bool flag);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TIMER_H */