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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DOORBOT_SCRIPT_H
+#define TITANIC_DOORBOT_SCRIPT_H
+
+#include "common/hashmap.h"
+#include "titanic/true_talk/tt_npc_script.h"
+
+namespace Titanic {
+
+class DoorbotScript : public TTnpcScript {
+ typedef Common::HashMap<uint, TTsentenceEntries> SentenceEntriesMap;
+private:
+ TTupdateStateArray _states;
+ SentenceEntriesMap _sentences;
+ int _stateIndex;
+private:
+ /**
+ * Setup sentence data
+ */
+ void setupSentences();
+
+ /**
+ * Sets a response
+ */
+ int setResponse(int dialogueId, int v34 = -1);
+
+ /**
+ * Gets the dialogue Id for a given room
+ */
+ int getRoomDialogueId1(const TTroomScript *roomScript);
+
+ /**
+ * Gets the dialogue Id for a given room
+ */
+ int getRoomDialogueId2(const TTroomScript *roomScript);
+public:
+ DoorbotScript(int val1, const char *charClass, int v2,
+ const char *charName, int v3, int val2, int v4, int v5, int v6, int v7);
+
+ /**
+ * Chooses and adds a conversation response based on a specified tag Id.
+ */
+ virtual int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag);
+
+ /**
+ * Does NPC specific processing of the parsed sentence
+ */
+ virtual int process(const TTroomScript *roomScript, const TTsentence *sentence);
+
+ /**
+ * Called when the script/id changes
+ */
+ virtual ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id);
+
+ virtual int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence,
+ uint val, uint tagId, uint remainder);
+
+ /**
+ * Handles updating NPC state based on specified dialogue Ids and dial positions
+ */
+ virtual int updateState(uint oldId, uint newId, int index);
+
+ /**
+ * Handles getting a pre-response
+ */
+ virtual int preResponse(uint id);
+
+ /**
+ * Returns a bitset of the dials being off or not
+ */
+ virtual uint getDialsBitset() const;
+
+ /**
+ * Process a sentence fragment entry
+ */
+ virtual int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence);
+
+ /**
+ * Sets a given dial to be pointing in a specified region (0 to 2)
+ */
+ virtual void setDialRegion(int dialNum, int region);
+
+ /**
+ * Handles a randomzied response
+ */
+ virtual bool randomResponse(uint index);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DOORBOT_SCRIPT_H */