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Diffstat (limited to 'engines/titanic/true_talk/doorbot_script.h')
-rw-r--r-- | engines/titanic/true_talk/doorbot_script.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/titanic/true_talk/doorbot_script.h b/engines/titanic/true_talk/doorbot_script.h new file mode 100644 index 0000000000..09bbd56251 --- /dev/null +++ b/engines/titanic/true_talk/doorbot_script.h @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_DOORBOT_SCRIPT_H +#define TITANIC_DOORBOT_SCRIPT_H + +#include "common/hashmap.h" +#include "titanic/true_talk/tt_npc_script.h" + +namespace Titanic { + +class DoorbotScript : public TTnpcScript { + typedef Common::HashMap<uint, TTsentenceEntries> SentenceEntriesMap; +private: + TTupdateStateArray _states; + SentenceEntriesMap _sentences; + int _stateIndex; +private: + /** + * Setup sentence data + */ + void setupSentences(); + + /** + * Sets a response + */ + int setResponse(int dialogueId, int v34 = -1); + + /** + * Gets the dialogue Id for a given room + */ + int getRoomDialogueId1(const TTroomScript *roomScript); + + /** + * Gets the dialogue Id for a given room + */ + int getRoomDialogueId2(const TTroomScript *roomScript); +public: + DoorbotScript(int val1, const char *charClass, int v2, + const char *charName, int v3, int val2, int v4, int v5, int v6, int v7); + + /** + * Chooses and adds a conversation response based on a specified tag Id. + */ + virtual int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag); + + /** + * Does NPC specific processing of the parsed sentence + */ + virtual int process(const TTroomScript *roomScript, const TTsentence *sentence); + + /** + * Called when the script/id changes + */ + virtual ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id); + + virtual int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence, + uint val, uint tagId, uint remainder); + + /** + * Handles updating NPC state based on specified dialogue Ids and dial positions + */ + virtual int updateState(uint oldId, uint newId, int index); + + /** + * Handles getting a pre-response + */ + virtual int preResponse(uint id); + + /** + * Returns a bitset of the dials being off or not + */ + virtual uint getDialsBitset() const; + + /** + * Process a sentence fragment entry + */ + virtual int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence); + + /** + * Sets a given dial to be pointing in a specified region (0 to 2) + */ + virtual void setDialRegion(int dialNum, int region); + + /** + * Handles a randomzied response + */ + virtual bool randomResponse(uint index); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_DOORBOT_SCRIPT_H */ |